Version 1.1 of Battle Grounds is here at last! I've stripped the program down and built it back up for compatibility with 1.5, modern operating systems and all the bells and whistles that the original Level Cataloger program should have had.
Installer: Run BZGrounds.exe and point it at your Battlezone installation directory.
Archive: Burn to a CD, run setup.exe, or copy the four folders to your addon directory and LevelCataloger.exe and BZGrounds.chm to your Battlezone installation directory. If you choose to do the latter you'll then need to unblock the help file from the Properties window.
Anthony Hadley - Programming, design and map editing
Dee Souther - Testing, map editing and additional reviews
John Klein - Programming
Cameron Horton - Testing
Rick Swolfs - Consultation
Alec Iverson - Consultation
It's a proud moment.
Ladies and Gentlemen, Battle Grounds version 1.1 has finally been completed and released. If you're following on ModDB I'm afraid you're getting the news a few days late - it's been out for three weeks already.
It's been two-and-a-half years since this project was started as a programming exercise. Over that time it's seen some significant changes - complete refactoring on at least two occasions, new content, repairs to old maps and everything shaken around until no assets were overwritten. The result, I can quite safely say, is much shinier than the original.
New features include support for Battlezone and The Red Odyssey's singleplayer maps, manual addition of third-party multiplayer maps through the MapAdder system, and native support for briefings and shellmap previews - something the original should have had all along.
We're quite confident you'll find this to be exactly what you're after; satisfaction guaranteed.
Grab it from the download section, and stay tuned for future updates! There are big things in the pipeline...
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A zip archive primed for burning to disc, including all the maps, models, units and textures, Level Cataloger, a help manual and an included splash screen...
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