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So first things first a couple things to quickly discuss before we get into the meat of this article, you can skip to the next paragraph if you aren't interested but I recommend you read this portion. Firstly while it may not seem that we are doing much work on 3.0 I can assure you we are working harder than ever. We do plan on reviving the update video series as we get some more tangible work finished for the mod. Next you may have noticed that ownership of the Lucium Mod has changed to the Lucium Mod Team Group, this is our official development company which allows us to all work on the Moddb page and get involved as developers.

Now moving on to what you're all waiting for, news about 3.0! This new version of Lucium's European theater will be much more than us just adding a few units; it's a complete overhaul of the unit system, map, soundtrack, factions, and events as a whole. We are adding 3-5 units for every faction and making a new recruitment tier for Napoleonic Era type soldiers. This means that instead of going from 1790's tech straight to 1880, you'll be able to experience the in-between and have a nice historical experience. We're also putting a special emphasis on middle eastern factions in this update as we fill up the Middle East and add more content to that area of the map. Next thing that should be mentioned is the addition of four new factions, two formable nations, and one new event nation. Most of these are meant for the African and Asian part of the map as you'll soon be able to play as the Barbary States, Kazakhstan, Wallachia-Moldavia, and Iraq. We've also made extensions to the map which won't be mentioned here but you should definitely be excited for that. Also some big changes have been made to the soundtrack, such as removing that god-awful looping battle song that plagued game and 20+ songs being added across the three culture groups. Finally, to end this off we need to talk about the events. Lucium Europe 2.0 had many historical text based events, but not as many events that affected gameplay in a large sense. 3.0 will have a large number of interactive script events that can greatly influence a player's game and make the mod much more re-playable.

Thank you all for your continued support and playing our mod, we are working hard to produce the best product that we possibly can at this time and we thank you for sticking with us. Remember to join our discord server, and subscribe to our YouTube channel to stay involved with Lucium.

Mod team:

YaBoi, Ayedren/Mithyc, Rennat, Athaeus, FrozenStag, Hazamufaza

And make sure to join our discord for more updates and a closer interaction with the team!

Discord.gg


Our new logo beside our old logo.

Work VersionLucium Logo


Some new unit cards for our land units and one of our new boats.

xebec infoIberian Mounted SerjeantsSpain Musketeers


Lucium Total War Definitive Edition Released!

Lucium Total War Definitive Edition Released!

News 4 comments

Welcome to the biggest release in Lucium total Wars history! 

'How to install' video!

'How to install' video!

Installers Tutorial 4 comments

A Video on how to install lucium total war by a member of our team, and also youtuber, FrozenStag!

An Update!

An Update!

News

Welcome back to the moddb page for Lucium Total War! It has been a while since we gave you all an idea of what is going on and so I will be letting you...

Lucium Total War 2.5+Patch

Lucium Total War 2.5+Patch

News

Just a list of final touch ups to the 2.0 release that have been added in days since release...

Add file RSS Files
Lucium Total War Definitive Edition 2.6+1.0

Lucium Total War Definitive Edition 2.6+1.0

Full Version 53 comments

Welcome to Lucium Total War. From Argentina to Brazil. From Prussia to the Ottomans.

"Century of Colors" - Unofficial Borders Submod by La Corazon (REDUNDANT)

"Century of Colors" - Unofficial Borders Submod by La Corazon (REDUNDANT)

GUIs

"Century of Colors" is an unofficial submod for Lucium Total War that aims to enhance the visuals of the mod for those who prefer a more "Vanilla-Style...

Lucium Total War, Required Patch for 2.5. (REDUNDANT)

Lucium Total War, Required Patch for 2.5. (REDUNDANT)

Patch

Simply drop the lucium folder here onto your existing lucium mod folder and overwrite!

Lucium Total War 2.5 (English Version) (REDUNDANT)

Lucium Total War 2.5 (English Version) (REDUNDANT)

Full Version 4 comments

The (hopefully) final update to the europe campaign. Check out the corresponding article for list of changes! The patch is NOT included.

Lucium Total War 2.0 (French Version) (REDUNDANT)

Lucium Total War 2.0 (French Version) (REDUNDANT)

Full Version

This is the French Translation of Lucium Total War's 2.0 release with the patch included! Enjoy...

Comments  (0 - 10 of 241)
YEAHBOIIIII
YEAHBOIIIII

Very good mod, I have a question.When I defeated The Dutch with Bolivar it said that they will return with a professional army so will the British and French also get this when I take their settlements?Oh, also it seems like that at least siege battles in at least castles always crash on the European map.

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Ya_Boi Creator
Ya_Boi

Firstly, yes all 3 of those factions get returning armies. Mainly because they start with 1/2 settlements and their power would therefore not be reflectant of the rest of their empire without it. Also we are looking into fixing all crashes in the European Campaign and we are working on an update to the Europe Campaign currently. Thank you for playing!

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Guest
Guest

this does not work those who just downloaded their mt2w on line not on steam nor sega. too bad

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Ya_Boi Creator
Ya_Boi

As long as it has a mod folder within the medieval 2 directory. Then it should work. However if you are talking about a pirated version then we do not condone it and will not provide you with support.

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Guest
Guest

can anyone help? my m2tw in not steam nor it is in sega. it's just installed in my C:. i did install it in the correct path C:\ Medieval 2 Total War Gold. still doesn't work. any solutions?? thanks

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Rennat
Rennat

Hello, to verify, you installed Lucium directly to the C drive, correct? Also if your Medieval 2 is named "Medieval 2 Total War Gold" then it is very likely that it made a new folder called "Medieval 2 Total War" where the mod installed. If so just cut & paste it into your Medieval 2 Total War Gold folder. If that doesn't work, PM me on discord Rennat#7337 and I'll try and help you more there.

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turkmenn
turkmenn

1-should be the Crimean Khanate. 2 - the map should also cover the Far East of India. So it should be Yarkend Khanate, Chungar Khanate, Qing Dynasty, Korea, Japan, Mughal state, Marathas, Hyderabad, Mysore, Indonesia, Malay sultanates. Dagestan should be Georgia, if possible it should be in Sub-Saharan Africa(for example, the sultanates of Abyssinia Kanem, Bornu Func), Berber States should be divided into 3 (Tunisia, Algeria, Libya, each ruled by 3 separate Pasha), Indian territory. States can be replicated.

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Ya_Boi Creator
Ya_Boi

1. We are not adding the Crimean Khanate. 2. The map will not cover the far east of India, it is called the Europe campaign for a reason. 3. We are not adding sub-Saharan Africa for the reason stated above. 4. I don't think you are aware of the existence of the faction limit, you see there is a limit in the Medieval 2 engine of 30 playable factions. We are going to push it to this in our following update. But not by expanding the map out of Europe as that would defeat the purpose of a Europe campaign, instead we will be extending it northwards and include more of Scandinavia. Thank you for your comment and I hope my response quells your requests for map extensions.

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DeimosGR
DeimosGR

Are there any emerging factions in Balkans?

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Ya_Boi Creator
Ya_Boi

Not in the current released version however there will be an emergent Hungarian uprising in the 3.0 update to the Europe campaign.

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Highest Rated (3 agree) 10/10

Awesome concept for a mod.

Jun 14 2020 by BugattiKing97

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