BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.

Description

BrewLAN point seven and two halves. Because two halves don't make a whole. Delete any previous versions before installing.

Preview
BrewLAN 0.7.5.5 beta
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kEEn_
kEEn_ - - 34 comments

Christmas came early! Any release is good enough for me :)

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Oaks
Oaks - - 2,242 comments

Yes, my master. I shall go kill some robots. XD
Thank you! Awsome and most fascinating!
Only that Aeon are blue instead of green and that Cybran and Seraphim must come too,
in red and yellow of course :D
Take all the time you need on v0.8!
You make me happy. The wittle wascal has spiwit.

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Balthassar Author
Balthassar - - 953 comments

You will have to deal with pink.

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theonewhonevergivesa
theonewhonevergivesa - - 567 comments

WinRAR shows an empty archive, even though I know it isn't.

EDIT: Nevermind, opened with another archiver on another PC.

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Seriy1605
Seriy1605 - - 10 comments

Поздравляю с выходом релиза и желаю скорейшего выздоровления !..

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IthquentDiShio
IthquentDiShio - - 8 comments

Hey there, I've got the mod in the RAR version, and I dragged mods & maps, but for gamedata, where do I put this one ? I only have Maps Mods Replays Savegames and Screenshots....

EDIT : Nevermind, I still have not placced the gamedata, but i've got the mods already, I tried it and.... Oh god, you did it, you created the Noah Cannon from the very first version of the game ! And I can just love you for that, yes I'm nostalgic, hell yeah, a good job, as always.

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Balthassar Author
Balthassar - - 953 comments

Glad you're enjoying the mod. Gamedata folder goes in the games directory rather than the my documents folder. It's only necessary for the strategic icons, unit icons (without the icon support mod), and a few buttons and things. The mod will technically function without it.

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IthquentDiShio
IthquentDiShio - - 8 comments

Hey, I'm glad you are replying to me, I've got the icon support mod, I would be lost without it.

Anyway, I've got something to say about the Noah cannon, do you know the original story about it ? It has been created for the 21st Anniversary of a famous scientist in the supreme commander 2 XBOX version, so he could handle "21 units", could you edit the Noah cannon to make it hold a max cap of 21 units ? It would be cool, as well if you could remove the half unit sacrifice when drop, as well as adding a little impact point at each drop when the metal ball touch the ground ? If you do, it would be awesome, again and again, keep up the good work, you are doing good !

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Balthassar Author
Balthassar - - 953 comments

The health loss on land was actually partially because the Ivan gets a discount on its unit costs. Not as great as the Noah, admittedly, but still a thing. Doing a pod open animation was on the plans, although I wont be able to actually do it until I get back to England in January, due to a lack of access to 3DSmax. I could in the meantime create a seperate sub-mod to make those changes for you (minus the animation thing); possibly tomorrow.

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IthquentDiShio
IthquentDiShio - - 8 comments

I enderstand, I'm not in a hurry, if you aren't in England yet, then I won't disturb you.

But if you want to, I could have an idea for you, even if the most of the modders do not want to do it, would you be interested by creating the old experimental units of supreme commander 2 XBOX version ? As well as some basic units of it if you like some of them ? I know the most of developper won't do it because they just want to create a new thing on their own, that no one never saw, and not to remake the units that which have already been made, but if you agree my idea, change this, and maybe recreate at least some old experimental ? As well as creating some for the Seraphim, because that faction wasn't here at the very beginning, and that developper actually rarely create Seraphim units, because of their complex ethics and graphics style.

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Balthassar Author
Balthassar - - 953 comments

Merry Christmas: Mega.nz
I will look into recreating more SupCom 2 things in FA when I get back to England.

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cheesy_fof
cheesy_fof - - 39 comments

Loving the new update, especially the way the Seraphim XP engineer works now!
I do however think the previous model was more suited to it's duty though...

Would it be possible to change it back in the next version?

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cheesy_fof
cheesy_fof - - 39 comments

If push comes to shove, I imagine I'd be able to change it back myself for my and my friends usage, but figured I'd ask here as a way of providing feedback :)

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Balthassar Author
Balthassar - - 953 comments

Both models were only temporary models. I'm hoping to give it its proper model for the next release. One thing to be wary of if you try to do it yourself is the bone names; the newer model has a bunch of extra nodes so the drones work, which the old one doesn't have. The script will error if it can't find them.

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cheesy_fof
cheesy_fof - - 39 comments

Ah, that's alright.

Thanks for the response, and I hope you get well soon :)

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IthquentDiShio
IthquentDiShio - - 8 comments

Ok then, this is a real thanks from my part as well, I'm glad you anwsered me, keep up the good work, you are doing really well. ;)

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Guest
Guest - - 689,321 comments

does not work for me keeps crashing

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Balthassar Author
Balthassar - - 953 comments

I will need more information.

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Skillgod
Skillgod - - 3 comments

hey man hope your leg feels better! thanks for keeping this mod running. one of the reasons i still come back to supcom <3

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Jack_Jack
Jack_Jack - - 82 comments

Please,
Look FAF now, new UI Lobby
New section for Mods "Vaults"
If possible put your there, one of the best mods and very little known by the community plays FAF.

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Balthassar Author
Balthassar - - 953 comments

0.8 will be going on FAF.

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Guest
Guest - - 689,321 comments

So i just have to drag and drop the 3 folders into supreme commander forged allaince folder?

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Balthassar Author
Balthassar - - 953 comments

Yes.

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Guest
Guest - - 689,321 comments

can i play this mod in campaing ?

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Balthassar Author
Balthassar - - 953 comments

There is a campaign mod enabler for doing such a thing. But you'll need to get that elsewhere.

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Guest
Guest - - 689,321 comments

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