Anyone that's been paying attention to my desires for modding Supreme Commander, you'll know this mod wasn't on the list of mods I had in mind. I wanted to start smaller since modding turned out to not be as easy as I thought it'd be. Regardless, I'm proud to announce this as my first ever mod for Supreme Commander - let alone for any video game I play.


Tech One Plus - A Minor Overhaul of the Little Guys of the Future Battlefield


  • Tech 1 Units and Structures have their stats changed, including (but not limited to) costs, HP, movement speed, and attack speed.

  • Intends to buff all T1 units to make them worth adding to your late game armies (good stats, better costs, etc.).

  • As I get better at modding, I intend to further improve upon Tech 1 units and structures by giving them new weapons, adding new units, and more.


PLANNED FEATURES



Version 1 - Beta Release (June 2020)

  • By the end of June 2020, all T1 units and structures will be altered in some way, as promised.
  • No current plans are made for the Nomads' units, but I'm considering pursuing the Nomads too in the future.

Version 2 - (July 2020) "The Adjacent Update"

  • Planning on reducing the destructive volatility of T1 Storages and adding new Adjacency Bonuses (should be relatively easy by taking a look at the code from some mods I have).
  • New Adjacency Bonuses may change depending on my success or ideas.

Energy Storages

  • Stationary Artillery - Increases damage, but increases Energy consumption per shot.
  • Radar - Increases range, but increases passive Energy consumption.
  • Shield Dome Generators - Increases Shield HP, but increases passive Energy consumption.

Radars

  • Stationary Artillery - Increases damage.

Version 3 - (August 2020) "The Customizable Update"

  • Planning on adding the ability to Customize Land, Air, and Naval factories (a feature I greatly liked about Supreme Commander 2).
  • More about this later on as I develop the mod.
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Devblog 2 Cover

I'm happy to announce that I've been making good progress on my mod lately, but I'm concerned I may not have enough time to edit all the models of the Tech 1 Units in time for tomorrow. I firmly believe that changing up the stats of the Tech 1 units will matter more than the models, so I'm going to withhold on editing the models of the Tech 1 units I've not been able to get ahold of until after its beta release tomorrow. I'm gonna make sure I get everything ready for tomorrow's beta release of Tech One Plus. I hope to get proper feedback on my mod once it's available for download, so I need to make sure all the important stuff is out of the way.

Devblog 1 - The Purpose of Tech One Plus (6.28.2020)

Devblog 1 - The Purpose of Tech One Plus (6.28.2020)

News

It was just yesterday when I published this mod onto ModDB (even if you couldn't download the mod yet since it's not finished), and it's already around...

Comments
StrategosAratos
StrategosAratos

Loud and FAF supported? Good luck!

Reply Good karma Bad karma+1 vote
MediaMix1 Creator
MediaMix1

To anyone that's concerned about my current whereabouts: I'm sorry for the delay. Other responsibilities have kept me busy, and I often don't get a lot of time to work on my mods. I admit that I almost burned myself out at some point last month and I was afraid of possible backlash for announcing a delay. Luckily, I've gotten plenty of support thanks to the people I talk to on Discord. I'm still working on Tech One Plus and I don't plan on stopping any time soon.

Reply Good karma+2 votes
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