BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.

Report BrewLAN 0.5.8.1 beta
Filename
BrewLAN_0581.7z
Category
Full Version
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Balthassar
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26.39mb (27,673,160 bytes)
Downloads
11,137 (1 today)
MD5 Hash
f3b399d38bffcf7e9dae620ce9244f91
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Description

I suggest downloading the development version of BrewLAN instead of this one. Read the full description for details. If you insist on downloading BrewLAN version 0.5.8.1 make sure to follow the installation instructions, including downloading Sorian AI and the brewlan.scd.

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BrewLAN 0.5.8.1 beta
Comments  (0 - 50 of 162)
cheesy_fof
cheesy_fof

Hey, I've just been playing with the 0.5.8 beta and every time I build the Seraphim XP Resurrection Unit my game CTDs.

I've also noticed that since upgrading from 0.4.4 to 0.5.8 the engineers don't have their building beams anymore. Commanders and engineering stations seems to have theirs however.

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Balthassar Author
Balthassar

What other mods are you running?

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cheesy_fof
cheesy_fof

- BlackOps Global Icon Support Mod v5
- BlackOps Unleashed
- BlackOps Unleashed Balance Changes
- BlackOps ACUs
- BlackOps Naval Balance
- BlackOps Special Weapons
- BlackOps Alternate Reality
- Experimental Shield Generator MkI
- Total Mayhem v1.19
- BrewLAN 0.5.8

As far as I'm aware there aren't any issues between these (we've been running these for a long time). If there are then I'll be happy to hear them! :)

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cheesy_fof
cheesy_fof

I'll try with just BrewLAN, one sec

EDIT: It crashed with just BrewLAN enabled too :(

(Sorry about the little spam there, accidentally made a new comment rather than replying to the last...)

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Balthassar Author
Balthassar

Does it crash as soon as you click the build icon and go into command mode to place the blueprint down? If so you might have the mod installed in the wrong place. If you can cheat spawn it in fine, but it has no model then its in the wrong place and its failing to navigate to "/mods/brewlan/units/ssl0319/ssl0319_lod0.scm" for the model.

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cheesy_fof
cheesy_fof

It does indeed crash when clicking the icon in the build menu!

I'll just quickly give it another go and report back with my results. :)

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cheesy_fof
cheesy_fof

AHA! There we go, it seems I borked the install! I've fixed it now :D

I'm loving the XP Resurrection Unit as well as the Mex and generator upgrades ;)

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Balthassar Author
Balthassar

Excellent, I'm glad that worked. And thanks.

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cheesy_fof
cheesy_fof

So... If you don't mind me asking; what do you have planned for the Seraphim XP Resurrection Unit?

You said it's unfinished, so I was just wondering what the future may hold :)

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Balthassar Author
Balthassar

It will eventually get a unique model, instead of sharing with the T3 field engineer. I kinda want to make it a creepy spindly walker, except walking animations break easily, take forever to make, and are really hard to make look convincing, so I'm not sure how far that idea will go. (Also reason 1 why there are only two walkers in BrewLAN, and only one with a custom animation. Most other mods recycle default animations, and I don't like doing that.) Name might also change.

Most of its current stats are inherited from its predecessors the experimental engineer, and field engineer before it, and are likely to change and/or be re-balanced. Some of its stats are a bit reigned in as a result of its predecessors massive OPness.

The script for it still needs a lot of work; when you res non-experimental aircraft they tend to re-appear in the air above where they crashed where they can't be repaired because they are too far away. The fundamental part of the script to make it work currently overwrites the default function for making wreckages, so it will conflict with any other mod that alters that function. Also because the res script is hooked onto the end of the reclaim script, you get the mass from the wreckage still, and are expected to put that mass back into the unit with the scripted repair order given. Except if the res bot has extra orders after that first res, the repair order is issued for after the following orders, instead of before. There are other things, but distractions have just happened.

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cheesy_fof
cheesy_fof

Okay, cool!

It's a very unique unit none-the-less :)

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cheesy_fof
cheesy_fof

Ah, okay. I just opened the ZIP again and it looks like it might be packaged wrong (it looks like it is).

The path in the ZIP is as follows:
"\mods\BrewLAN\BrewLAN\"

Everything in the mods folder is also in the BrewLAN folder, which is what caused the missing icon in the Mod Manager among other things.

Myself and 2 friends are about to have a game to see if the other issues we seen yesterday are fixed, I'll let you know shortly :)

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Balthassar Author
Balthassar

I guess I was a bit too rushed by Christmas things when I packaged it. I will do a reupload shortly.

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cheesy_fof
cheesy_fof

Hello again :)

It looks like the BrewLAN.scd file is missing from the new archive, it only includes the mods folder ;)

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Balthassar Author
Balthassar

Oh my god this release has been an absolute train wreck. Here's an external mirror of it: Brewlan.googlecode.com

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burnie222
burnie222

Hey Balthassar, walking animations is done in about 10 minutes on bipedal units, add about 10 more minutes on each pair of legs etc. I could easily help you animate your units. :)

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Balthassar Author
Balthassar

Thanks, I'll bear that in mind next time I make a walker.

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Guest
Guest

Hey Mr.Cheese question for you actually, where can I go to download all the BlackOps stuff you listed? I can't seem to really find everything for blackops just blackops unleashed and the support icons. I've been wanting to try the mod with this mod for sometime but haven't been able to gather all the right pieces together.

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cheesy_fof
cheesy_fof

Here you go :)

Unleashed:
Forums.gaspowered.com

Special Weapons and Naval Balance:
Forums.gaspowered.com

ACU:
Forums.gaspowered.com

Alternate Reality:
Forums.gaspowered.com

Icon Support:
Forums.gaspowered.com

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johnstar145
johnstar145

ok, for some reason I keep crashing when I tried playing your mod in skirmish.

it crash in loading or "In transit" screen

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Balthassar Author
Balthassar

What other mods are you running?

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johnstar145
johnstar145

Nothing... it's was the first mod that I put on in a Fresh Installed game >.<

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Balthassar Author
Balthassar

I guess it could be the lack of Sorian AI, I did a lot of AI related things this version, and I never checked if any of it works without Sorian AI.

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johnstar145
johnstar145

ok, are you gonna fix that in the next update?

please do... cause I want to try your mod if is it any good ^^

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Balthassar Author
Balthassar

I'll see what I can do for the next release. In the meantime you could try doing a partial rollback to 0.5.1:

In the mods folder delete the /brewlan folder and the /brewlan_modules folder, and use the /brewlan and /brewUI folders from 0.5.1.

If you didn't get the scd file when you installed 0.5.8.1 get it and put it into the gamedata folder. Link here: Brewlan.googlecode.com

That should fix the crash and also allow you to use the extra game mode mods from 0.5.8.1. Only real thing you'll be missing is the 4 new units.

If you play with other people, you'll need them to do that as well.

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johnstar145
johnstar145

ok, I'll do that after my Shift is up ^^

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Guest
Guest

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Guest
Guest

At the moment I am trying to run the latest version of your mod and it just CTD's when I try to start a skirmish. I have the scd file in the right folder and Brewlan is the only mod I am trying to run at the moment. I have tried running Brewlan on its own and with all the modules and it makes no difference. I'm rolling back to 5.1 until this is fixed. Hope things get fixed soon can't wait to play this new update.

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Balthassar Author
Balthassar

If you want to get 0.5.8.1 working without Sorian AI installed, go to "...\mods\BrewLAN\hook\lua\" and delete "platoon.lua".

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lyndeno
lyndeno

Will this mod work well with Sorian AI and Xtreme Wars?

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Balthassar Author
Balthassar

Yes.

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lyndeno
lyndeno

Thank you

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Guest
Guest

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graylypig7414
graylypig7414

Hey there, mod looks great but when I download it the brewlan file seems empty so when I paste it in the mods folder it doesn't end up showing up as a playable mod, any ideas? I've tried downloading, unzipping, and pasting it into mods a few times now with 5.8.1. Thanks in advance for any help you can give I really want to try this!

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Balthassar Author
Balthassar

If you're having trouble with the 7zip archives, you could try the SVN version: Code.google.com

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graylypig7414
graylypig7414

Got it working thanks for the help! Awesome mod! Issue was the unzip program I was using. Thanks again.

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Guest
Guest

Had this game for years,however got a new pc with windows 8..just installed game off cd and it wont play it with windows 8..is there a download so its compatable thanks

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Balthassar Author
Balthassar

Forged Alliance won't work? or BrewLAN won't work?

If its just BrewLAN not working you probably missed step 4 of the installation instructions.

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Guest
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DarthReven
DarthReven

i installed brewlan 5.8.1 but when i went to run it in game, it said i needed 5.7 to run it properly, but i do not see 5.7 :/

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DarthReven
DarthReven

i can in fact enable most of it, just the aquatic part it wont let me, but my game crashes when i enable the ones i can, and start a match, any ideas?.

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Balthassar Author
Balthassar

0.5.8 had a number of issues that basically stem from the fact that I tried to do a Christmas day release, which was a terrible idea.

Now, I don't usually do what I'm about to do, but I recently swapped from SVN to GIT, and it made what I'm about to do quite a bit easier. Here is a link to the current development build: Github.com

Delete all the old BrewLAN stuff, and use that. And if that doesn't fix your issues, give me a list of all the mods you are trying to use at the same time and I will recreate the environment to try to work out what the issue is.

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DarthReven
DarthReven

thanks man!, it works like a charm now! :). awesome work on the mod btw, first time I've played it.

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mortisgrumps
mortisgrumps

Hey Balthassar! So, I experience apparently random freezing of the game whenever I use brewlan. I can still interact with the UI but the video and audio output stops and I have to force close the game via the windows task manager. I'm even using the dev version you published above - seems to work better, but still ultimately freezes. I'm using the Steam version of FA with some blackops addons installed via FAF - no discernable difference with all mods disabled. Yup, I've got the latest version of sorian.

I've updated my video drivers as well. Is there some log dump that would tell me what's going on? Do you think doing a fresh install with no mods or perhaps using a non-steam version would help?

it doesn't seem to matter what I'm doing in game or how long the game lasts.

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Balthassar Author
Balthassar

Its something I have on rare occasion encountered as well, however I have never been able to recreate it in testing to be able to pin point down it's cause. But it is something I'm looking in to and hopefully the cause will show itself eventually.

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Guest
Guest

The only pattern I can discern is that when the game reaches about 15% of ram usage, that's when it freezes. I've even tried a completely fresh install on a SSD instead of HDD, no difference except that my game lasts 19 mins instead 5-7.

Is there any data I can give you that would help figure it out? I really like brewlan, but it's too unstable on my system to play.

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Balthassar Author
Balthassar

If you play with the log open (F9, it require cheats enabled, may also require playing in windowed mode since the log opens in a separate window that you wont be able to see unless you are in windowed mode or have a separate monitor have it on) any scripts that enter error state will display a message in yellow, and if the problem isn't considered an error the other information it shows may also help track the problem down.

So a copy of the log, or a screenshot of the last visible portion may help identify the problem.

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DracoAdAstra
DracoAdAstra

I'm playing on 4.4, and whenever I build one of the mod buildings, the ground texture turns red with black stripes! I don't know what to do! Help!

(As a side note, I'm playing this on FAF.)

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DracoAdAstra
DracoAdAstra

Also, when is your latest edition going to FAF?

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Balthassar Author
Balthassar

I will put BrewLAN on FAF when it works properly on FAF without being in the BlackOps gamemode.

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SwagStick
SwagStick

ETA? For now does it also work in the FAF game mode with blackops enabled as a mod instead?

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Balthassar Author
Balthassar

If you run it in blackops gamemode things are close enough to the original FA that everything works as expected. Although you may need GOBIS.

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Guest
Guest

I tried using your github updated version in faf but the unit images don´t works and I´m missing several units such as your awesome walls. Is that to be expected?

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Balthassar Author
Balthassar

You need the global icon support mod for icons to work on faf, I don't provide that. As for the walls, they are buildable by field engineers. Not all things are buildable by regular engineers.

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Guest
Guest

I have just used the black ops global icon support mod and it essentially killed the engi tab. The only thing displayed was the icon of a land factory floating in the void. What is wrong?

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Balthassar Author
Balthassar

I don't know. They may have changed something in the UI code that doesn't work with the UI support anymore. If you run the 'blackops' gamemode rather than FAF or FAF beta then that one, last I checked, was a load closer to the original Forged Alliance code, and should work better.

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Guest
Guest

Hi is there anything you can do to make this compatible with FAF? of course not the Black ops game mode but the regular one. It is a shame We have to bastardize your awsome work with black ops..

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Balthassar Author
Balthassar

It's something I am trying to work on for the next release. There are one or two things that specifically work better with FaF than with other versions, it's just that the bits that don't are more noticeable.

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