Blood Extra Crispy is another mod created by me that will try and change things up once again for another classic game of my childhood. Expect more weapons, more fire modes, more gore, gameplay enhancements, and pretty much what's expected from yours truly. If you're looking for a fresh new experience with Blood then look no further. Thanks to Nightdive Studio's latest KEX engine release, Blood Fresh Supply has opened up a whole new world for Blood modding. Blood Extra Crispy is my attempt at kicking things off with a bang.

Description

Well it's finally here. A highly optimized feature packed rendition of the BEC mod at its finest. 0.9 brings so many new features to the table and highly optimizes the mod so that even the lowest PC specs can run it. Download and enjoy.

Preview
Blood Extra Crispy Open Beta v0.9
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Valherran
Valherran - - 2,443 comments

Very nice, will take a crack at this as soon as I can!

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jerseydevil1box1
jerseydevil1box1 - - 9 comments

i played the first episode with this mod again its great, the weapons it adds are amazing the voodoo doll is 10000x better than the base game. the eye balls the arms legs and organs that fly around after and explosion are glorious. i love seeing the blood drop from the screen after i blow a crowed of people up. the new enemies that were added makes the game more fresh and challenging i hope to see more. ive noticed some sound issues when i shoot guns rapidly the levels i heard it in are e1m1 at the entrance of the church and e1m7 cant remember where. in my opinion the blood decal is way little and too dark for the maps i hardly even see in on the ground and ceiling. i think the blood on the screen from the puking dudes lasts too long and the crosshairs are too big idk if theres a setting to change them cuz i cant find one.

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jerseydevil1box1
jerseydevil1box1 - - 9 comments

i love the necromancer

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VGames Author
VGames - - 3,964 comments

Thanks for the input. I’ll take these into consideration. Glad you’re enjoying the mod.

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jerseydevil1box1
jerseydevil1box1 - - 9 comments

there are also audio bugs when i use the tommy guns alt fire that shoots the clip

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VGames Author
VGames - - 3,964 comments

I have not had any audio bugs. What exactly do u mean by bugs?

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jerseydevil1box1
jerseydevil1box1 - - 9 comments

it might just be me but it causes my ingame audio to go out for a second

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SwiftyMagee
SwiftyMagee - - 331 comments

Just wanted to say I'm playing v.0.9 and I'm NOT getting any audio bugs with Tommy Guns or any other weapons. Maybe uninstall/re-install the mod to see if that fixes the issue, or check to see if your PC's audio setup (speakers, drivers, codecs) is okay. I know I have old, sorta-broken speakers that can make the sound quality lower in one of the speakers.

I'd then check to see if you're getting that audio bug in vanilla Blood: Fresh Supply. I don't know how you'd solve that issue other than changing some settings in the sound part of the game's main menu.

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Oppresssor
Oppresssor - - 3 comments

Is this mod only intended to be played with the original blood episodes? Cryptic passage doesn't seem to really work well with it. But I'm loving the mod so far and the small touches are amazing. One more thing I also get audio issues. It just seems to cut out. But I'll do as SwiftyMagee suggested and see if that works.

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VGames Author
VGames - - 3,964 comments

It is not made for any addons. Only the original episodes including Post Mortem. However I am planning on making a patch for CP once the mod is fully done. Glad you’re enjoying the mod. I hope u can figure out your sound issues or give me more info on it in case it’s something I can fix on my end.

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SwiftyMagee
SwiftyMagee - - 331 comments

The mod only has support for the original Blood episodes, but any custom maps/episodes that don't alter tiles.art files should be playable. Whenever you download user-made episodes for Blood or Blood: Fresh Supply, check to see if the content includes any files labeled "tilesXXX.art" (where the XXX stands for numbers).

For example, the Death Wish episodes ( Moddb.com ) are playable with the Extra Crispy mod as it contains no tiles.art files. However, the user-made episode French Meat 2 ( Moddb.com ) is not fully compatible as it features it's own TILES018.ART file. If you play French Meat 2 with the Extra Crispy mod you might get graphical errors. The first French Meat ( Moddb.com ) is compatible with the mod, though, and is a very good map set!

Also, any user-made levels or episodes that feature a lot of heavy custom scripting may have problems with the mod. The incompatibilities may be compounded if the map/episode was made for previous releases of Blood and not specifically for Blood: Fresh Supply.

As for the sound issues, I haven't experienced any problems, but I'll play around in the mod some more to see if I hear anything strange.

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VGames Author
VGames - - 3,964 comments

Thank u Swifty.

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jerseydevil1box1
jerseydevil1box1 - - 9 comments

i can confirm death wish works with this mod

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DrScottColeman
DrScottColeman - - 153 comments

I recently played Post Mortem with this mod and I enjoyed it thoroughly, but I tried it with The Dungeon and It's just so frustrating. Not specifically with the enemies, but trying to take on 1 Cheog in one room and 2 others in another room is impossible for me. I generally think the balance for most enemies including the new additions are great! I even like the Axe and Phantasm orbs you can use! Personally, I would suggest maybe editing the Dungeon a little to make these Cheog placements a little less awful as they are, considering you are editing certain maps in this current beta. Regardless, I can't wait for when this mod finally reaches it's 1.0 phase!

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VGames Author
VGames - - 3,964 comments

I can look into that. Maybe spread them out a bit? Glad you’re enjoying the mod. Way more to come in the first full non beta release of BEC.

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DrScottColeman
DrScottColeman - - 153 comments

I think my only other issue is with the gory kills and I understand that it's signified by leaking blood, but I was kinda thinking maybe if enemies like cultists or zombies could walk slower or even have the sprite look wounded to differentiate them when fighting groups of enemies.

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SwiftyMagee
SwiftyMagee - - 331 comments

Spotting when a weakened enemy is susceptible to Gory Kills takes some time. You just have to train yourself to realize how much damage can particular enemies take from specific weapons before they start bleeding. Consider it sort of a meta game to play after you get really good at the mod.

Initially I thought enemies should do something like flash red when Gory Kills are do-able, but in retrospect I think something like that would be too distracting. Different sprite work to indicated weakened states could be interesting, however. Maybe certain enemies could start limping, and their rate of attacks would slow a bit.

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

Good work! Because of the pandemic, I am unable to get Blood Fresh Supply and thus try out your mod myself, so I still cannot provide you with any feedback in regard to the gameplay. :(

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VGames Author
VGames - - 3,964 comments

That’s ok man. Maybe u can get on board for the full 1.0 release. Hope things get better for u real soon. Would love to see what u think. Take care.

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SwiftyMagee
SwiftyMagee - - 331 comments

Don't know if this can help you out, but for the next five days on Fanatical, Blood: Fresh Supply is only $1.49 ( Fanatical.com ).

The same site has had it as low as $0.99 before, and they frequently have multi-tier bundles so you may be able to get the game cheap with other games bundled with it if you strike at the right time.

Anyway, hope this info helps, and good luck with everything.

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

That is sweet of you, but alas, because of the pandemic, I am currently away from my gaming PC. :S

Thanks anyway!

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Valherran
Valherran - - 2,443 comments

Alrighty, I just just got done with full playthrough of Episode 4 and it was pretty good. I did however see some things:

1. I experienced a game freeze when Cheogh's dead body hit the water in E4M7.

2. The game froze when I set off too many bombs in 1 place again.

3. If you collect the extra weapons or have a full demon gauge and then start s new game, all of it carries over to the next game.

4. You can't put away the Zombie Axe or The Phantasm Orb once they are out, which forces you to waste it in most circumstances.

5. There's a nasty exploit that makes this game almost trivial, PM me to discuss a way to fix it.

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VGames Author
VGames - - 3,964 comments

I’ll look into the bugs that lock up the game. I’m not sure why it’s locking up because of explosives. How many explosives are u using at once and which explosives are u using?

I can’t remove the demon gauge soul count and the axe and orb in your inventory when starting a new game or loading up a map via cheats without causing them to reset every time u start a map. That means as u progress through the game those things would have to reset at the start of every map. I don’t plan on doing this.

I’ll look into allowing the player to put those extra weapons after pulling them out.

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Valherran
Valherran - - 2,443 comments

For the explosives, it was a combo of remotes and proxies of around 20 each. I was looking for new ways to kill Cerberus, but that clearly didn't work. lol

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VGames Author
VGames - - 3,964 comments

Ok I’ll look into for sure. Thanks for the feedback

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VGames Author
VGames - - 3,964 comments

Ok so using 20 prox mines and 20 remote bombs at once only locks my game up for like a second or 2 but it doesn’t crash the game. That’s a bit overkill to begin with. I’ll see what I can do but that’s quite a lot of bombs that I’m not sure the average player will use like that. But if I can get that optimized the mod would be capable of doing it. We will see.

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Valherran
Valherran - - 2,443 comments

I don't think it's the explosion that causes the freeze but rather the blood effects that come after an enemy has been hit. And I believe this to be the case because I managed to get a freeze when I shot the large group of Gill Beasts in Crystal Lake with the harpoon gun's alt-fire.

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VGames Author
VGames - - 3,964 comments

I’ll look into that too then. I already reduced a lot of the effects and shrapnel for both the prox mines and remote bombs which helped when using lots of explosives. It still looks good and they’re still just as dangerous.

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Valherran
Valherran - - 2,443 comments

Some more things:

1. Beasts are immune to the Voodoo Doll.

2. Bat corpses are constantly spurting blood when you kill them.

3. Landing a killing shot from the powered up pistol onto a flaming bloated butcher causes him to freeze in place, if you hit him with anything else after this then he dies.

4. Devil's Bore seems to have random damage outputs, sometimes it deals damage, other times not. On episode 2 I tried to use it in the basement of the haunted house and it just would not kill all the zombies in a line which made no sense.

Are you able to edit the maps in any way? There is a really goddamn annoying glitch with a secret in E2M1 at the bottom of the ship where the super armor is. NDS screwed up something that makes getting into that hole in the wall from the water almost impossible and was wondering if that can get fixed?

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VGames Author
VGames - - 3,964 comments

1. Immune as in u can’t attack them with it or as in it just doesn’t damage them at all?
2. I’ll check them out. Somebody else said something about this.
3. I’ll check this out.
4. It’s been fixed as far as I can tell for 1.0. Had something to do with the amount of damage output. FS can be very finicky sometimes.

Yeah I’ll be editing maps and that’s on the to do list already. It’ll be in 1.0 for sure. Just need to open up the hole a bit more to counter the way FS handles the player getting out of water.

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Valherran
Valherran - - 2,443 comments

For #1, the voodoo doll wasn't damaging him at all. I sat there for a good 2 min stabbing away and he still wouldn't drop. When I gave up and shot em dead, it took the same amount of resources to take down as if he were full HP so the doll did nothing to him.

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VGames Author
VGames - - 3,964 comments

I’ll check it out for sure

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SwiftyMagee
SwiftyMagee - - 331 comments

With the E2M1 secret, it is extremely hard to get into that cramped space, but it's possible if you jump out of the water in the right spot.

The Extra Crispy mod can actually make getting the secret a bit easier if you've picked up the Diving Suit and have the Rivet Gun. Try using the rush attack of the Rivet Gun when aiming out of the water, and you can shoot yourself into the crack in the wall.

Also, the Fat Zombie burning glitch also happens with Axe Zombies. Honestly, I think it's kind of a funny bug to see.

I've noticed the Devil's Bore problem as well...I thought it had something to do with the projectile of the weapon not exactly aligning with the crosshair, so you wind up in a situation where you aim at a specific spot but since the aim is off, you don't actually hit your target. I could be wrong though, and the weapon is just kind of bugged.

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VGames Author
VGames - - 3,964 comments

Devils Bore seems to be fixed now. I’ll look into the burning bodies bug but I don’t see how the powered revolver projectiles could be causing this when other bullets don’t.

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Shilner
Shilner - - 6 comments

I just have a question, how can I reload the gun

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VGames Author
VGames - - 3,964 comments

READ THE README!! I cannot stress this enough. Fire mode 4 is the reload button for any weapon that has a reload. So that would be the Automap Zoom out button. I will add this to the help screen in version 1.0.

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TheVanessii
TheVanessii - - 26 comments

This is an amazing mod, great work!

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NOTALLOFDALLAS!
NOTALLOFDALLAS! - - 333 comments

Are you planning on maybe changing up the revolver animations so that Caleb actually works the actions? Just curious, the mod looks great.

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VGames Author
VGames - - 3,964 comments

No I’m not. For it to be noticeable I’d have to slow the firing animation down which would slow down the rate of fire. I like it how it is. If I add the thumb animation and keep it at its current fire rate u won’t even notice the thumb moving.

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NOTALLOFDALLAS!
NOTALLOFDALLAS! - - 333 comments

Yeah I understand. I guess it just looks kind of weird to me seeing Colt Navys (dragoons maybe?) in double action.

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VGames Author
VGames - - 3,964 comments

Yeah I’ve thought this over for a while and I just don’t want the rate of fire any slower than it already is. On top of that these are magic guns. So realism kind of goes out the window anyways. Glad you’re enjoying the mod. More to come.

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phobosvoid
phobosvoid - - 157 comments

awesome a new update i really like this mod gonna try this update out.

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

Im getting an error main[20746219] No matching signatures to bloodPlayerKill Message[const kStr

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VGames Author
VGames - - 3,964 comments

Can u be a little more descriptive? Like where did this happen and what were u doing?

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

I go into the game, I wait, after that the screen goes black and gives this error I have deleted and installed the game many times but it doesn't work. Please fix it urgently because I really want to play this mod.

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VGames Author
VGames - - 3,964 comments

Senin için sorunun ne olduğunu bilmediğim için üzgünüm. Benim oyun mod kullanarak ince başlar ve başka kimse bu sorunu vardı. Lütfen yorumları İngilizce olarak saklamaya çalışın.

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

I understand if you find it please tell me

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VGames Author
VGames - - 3,964 comments

I definitely will. I’m sorry it’s not working for u. Where did u get your copy of Blood Fresh Supply and what version is it currently?

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

my game is pirated version 1.8.4 final version

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VGames Author
VGames - - 3,964 comments

Dude your game isn’t even up to date. Don’t come around here asking about problems you’re having with a pirated copy of a game. Buy an actual copy of the game. That’s how u fix it. I’ve been running over my work looking for reasons it won’t work for u and all along it’s because u have a pirated copy of the game. Don’t waste my time again.

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

There is no steam version but it doesn't work on it so neither does it.

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VGames Author
VGames - - 3,964 comments

I’m using the Steam version and the mod works just fine. And I have users who play on the GOG version too with no issues using my mod. U need to get an updated copy of FS. Your copy is not updated.

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Çakmagordonfreeman.
Çakmagordonfreeman. - - 10 comments

understand

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