A Half-Life mod remake. This is the story of Justin Barnes, Black Mesa security guard who goes to rescue his colleague after an Incident.
This is a remake under development by a team of enthusiasts, the main idea of which was the exclusion of almost all moments that do not correspond with the canons of Half-Life Universe. Original mod had many non-canonical moments that will be replaced with more canon-friendly ones. Also we will add new chapter to close up some plot holes.
Currently we have released Azure Sheep: Part One Extended, and switched onto a new project, Black Mesa: Blue Shift.
Greetings, dear friends. It's been 3 years since we started developing Azure Sheep remake - our first big project. We improved our skills, learned to implement new mechanics and just gave freedom to our imagination. This path was not easy, we were making mistakes and overcoming problems, now we are ready for even more bigger things that move us forward.
Today, on this ordinary winter day, HECU Collective is pleased to publicly announce a new project called Black Mesa: Blue Shift!

Our choice may seem predictable to you - our team has been developing a mod about a security guard for 3 years. When we were informed that the Black Mesa: Insecurity was discontinued, we decided to start the development of a parallel project. At that moment, one part of our team was making a patch for Azure Sheep, and another part began to work on BM: Blue Shift.
Therefore, we want to announce that soon there will be the release of the demo, which will include a tram ride. You will see by yourself our take on the Blue Shift remake, with all features of Black Mesa. Evaluate our capabilities and tell us: do you want us to continue the work on this mod?
Right now, we've decided on a plan of further development. We want to release chapters one after another right after we finish them, so you could play them right away. It's important for us to test and implement new mechanics, location designs and let you know what you will experience in the future. This project is something we would like to create for the community. We understand that it's difficult to wait for the release of such projects for years, therefore, we want to share some progress with you. We hope you'll like it!





We know that the voice acting in our previous mod was awful, so we've got help from the community - UnstoppableGiant will be the voice of Otis! You can listen to him in his SoundCloud!
And, for the last, here is the soundtrack for BM: Blue Shift, made by our composer - Daver (Aslan Akhmetov).
You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!
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Map Sources from Azure Sheep: Part One Extended mod.
PATCH 1 INCLUDED! DON'T FORGET TO READ FULL DESCRIPTION FOR USEFUL INFORMATION ON CRASHES AND INSTALLATION.
----> Copy "...\Black Mesa\asheep\" An early version that we wanted to use. But in October we replaced it with a standard model, due to the fact that...
I want to share the news, the new patch will be released next weekend
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All right, despite my many doubts about this remake...this is amazing.
I, as it happens, got acquainted with this modification only recently and already with the Extended version, so most likely, I will not be very objective in this case, but the essence is not important.
This remake is an example of amazing work. The first half of Azure Sheep, let's be honest, is very weak both in design and gameplay, and damn it - you just turned this weakest part of the original mod into a work close to the level of Crowbar Collective. Level design, gameplay, soundtrack, a lot of some small details and events, all this is done if not at the highest, then at least just a decent level. If the second part is made with the same approach (Or will have the same Extended version), then will be no price for you!
Of course, the voice acting of Kate is very frustrating (It is Kate, everyone else copes very well), the animations sometimes look crooked (Sometimes! In all other respects, very many moments where animation plays a key role, succeeded), the mod periodically gets up very interesting tricks, like the disappearance of the voice of the character, the crashing is worth you turn back, etc. but...for the preponderance of quality / flaws that this mod gives, just do not care. it's still a great work, and still a great modification to the black mesa, to match the original.
I will wait for the Part Two with a sinking heart.
I download latest version of this mod at this website and play with latest Black Mesa 1.5 Public-Beta. Mod works so far until I play As_c6map04 where "Just Barney" is at Zen, playing is fine but when try to load save both Quick Save and Manual Save cause game crash. I also try to set Model Detail and Texture Detail to Medium, also uncheck Enable Unsupported Performance-Heavy Video Option but still crash on load save game.
Before I get into As_c6map04 map, I even set Model Detail and Texture Detail to High and with Enable Unsupported Performance-Heavy Video Option checked and mod still works. Now I have to load save game on map As_c6map03 in order to play As_c6map04 for once time. :3
And here is my PC specifications.
CPU: AMD Ryzen 5 3500X 3.6 GHz
RAM: 16 GB
GPU: GeForce GTX 1060 3GB
This bug will be fixed in a new patch. She is summoned by the NPC Headcrabs on the main island. I can only offer the option of starting the level from the very beginning and try to pass it without dying
Well, that option is like playing at hardcore mode for me XD. I think I may wait for new patch, thanks.
You can't imagine it, some bugs were caused by one line written in the file for the texture (blood). It is likely that this bug + high texture settings caused the bug. I thank Сyvo that he was able to sort out this problem and now the modification is going through the testing stage again.
the game closes after passing the first map of the chapter "State of Emergency", solution please.
~ map as_cXmap0X Or decrease the graphics settings. List of maps in the Readme file
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What I want to say. What I want to say. Friends, we read your messages and draw conclusions. At the moment, work continues on bug fixes, we will release a special patch 1.5 before the new year. in which we will try to fix, supplement or change some locations for the future of this mod.
I do not want to say that everything was perfect, but it happened as it happened. As you can see, the game update has already been released and I am glad that we managed to more or less successfully release the mod for the beta version of the game
I think after the patch the work on this modification will be stopped and we will finally release our forces for further work. Our team is not as big as it seems and you can be sure that this mod is draining us just a colossal
I continued to play the mod and it's getting better and better, and i'm the test chamber now, and i think between the beginning of ground zero and the test chamber it needs more ammo, maybe some left by the military. I don't know if it's a engine problem or not, but when the soldiers are being attacked (massacred) by vortigons or the gargantua and they saw me they forget them and attack me, i think is not suppose to.