Initially developed and released by Gearbox Software in 2001, second Half-Life add-on, Half-Life: Blue Shift is a return to the Black Mesa Research Facility and another look at the Incident's consequences from the eyes of Gordon Freeman's best friend - Barney Calhoun.
In 2012, Crowbar Collective has delighted Half-Life fans with release of the magnificent Half-Life remake, but there are still no released remakes for add-ons. This is when we are coming in - HECU Collective are developing the Black Mesa: Blue Shift - a free remake with use of Black Mesa resources and style. We will try to stay as close to the original Blue Shift and Black Mesa as possible. Our mod will be releasing partially, chapter by chapter, so those who are not patient for the full release will finally have something to play!
HECU Collective is here with news from the borderworld!
It's been a long time since our last media release, so, a few days before Half-Life: Blue Shift's birthday, we wanted to make your day a bit more colorful!
But before that, a few words about Captive Freight's release. It was a triumph for our team. We want to say thanks to all people who played it, made videos, and gave us feedback and helped with translation. We didn't expect that so many people would play and enjoy it! After taking care of the Caretaking Patch, our team took a short break, and now we are fully immersed in Focal Point's production.
Chapter 5, Focal Point, is even more challenging for us. It requires much more time for level design and art. A lot of thought needs to be put into level structure, and creating environments like Xen is really time-consuming and difficult! Those who are familiar with the Source Engine and displacements in Hammer will understand. Needless to say, we have only two level designers in the team who are doing so most of the work, along with assistant level designer.
So, let's start with maps and level design! Two shots of Xen environment, created by Faber:
Underground lake with a waterfall created by Cyv0:
As you can see in the screenshots, we are using pre-existing Black Mesa assets such as rocks, plants, and materials, in combination with our own new content — we're creating a huge amount of custom materials and props! You can see some of it in next screenshots — water-damaged rock and coral stone surfaces, as well as new mushrooms and glowing ceiling plants, have been made by our talented 3D-artist Rimas.
As for the man-made content, we have reworked the classic crates from Half-Life, which will be used in Xen survey base and in Power Struggle.
Some time ago, we revealed on Patreon that we will have baby barnacles growing near normal-sized ones. It's time this for this render to go public!
And last thing — Stalker Light. It's a plant that will have some cool lighting coming from its eye. It has tubular design like most of the Xen fauna in the original. It will have three variants: smol, mid and full-grown.
Starting from today, we will show not only screenshots of our maps and models, but also concept art. Recently, the very talented concept artist Skwallie joined the team and already created a lot of cool art that will come handy for creating Xen environment.
You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!
Your support really matters to us.
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Due to some limitations, we had to release those icons for in-game hints as a separate mod.
Old logo of the mod from before Chapter 4 update.
Some scrapped and requested variants of the crowbar.
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