Reimagination of a singleplayer mod "Azure Sheep" for Half-Life 1. With great exclusion, everything that does not correspond to the canons of the original game will be cut out.

RSS Azure Sheep: Part One Extended Release

Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more interesting. Also we are really grateful to Cyvo, who breathed a new life in it with his expansions.

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What's new: scripts, soundtrack, models, dialogues, cutscenes(!) and a new chapter where you will revisit the familiar places.

You will be able to download Azure Sheep: Part One Extended here on ModDB:

ModDB Azure Sheep: Part One Extended Download Page

Or from the Steam Workshop:

Steam Workshop


Azure Sheep: Part One Extended Release


There will be one of the first stream walkthroughs of P1:Ex on russian:

Наверстатb_b's Azure Sheep: Part One Extended Stream on Youtube



Azure Sheep: Part One Extended Guide

Installation method:
*It is recommended for you to delete the previously existing asheep folder from the Black Mesa root directory*

1. Download the mod and unpack it;
2. Move the files into your Black Mesa root directory (*\steamapps\common\Black Mesa);
3. Launch the mod via one of the .bat files (asheep.bat for the new UI, asheep_oldUI.bat for the old UI).

Azure Sheep: Part One Extended Release


Critical errors
Recent testing of the mod on the latest BM public beta revealed a number of errors that lead to a crash to the desktop. Those errors do not reoccur, and after loading an autosave, you can continue playing.

Crashes on as_c3map01 and as_c5map03 map load.
To evade this you should lower Texture Quality. If it didn’t help – wait for fix to release.

Azure Sheep: Part One Extended Release

General recommendations to avoid problems

Do not try to set max quality on the options related to the following:
- Filtering;
- Dynamic Shadows (e.g Sun Shadows);
- Dynamic Light;

Recommended level of graphics: High.
This mod could conflict with the dynamic light/shadows on the new 1.5 public beta, and with the new Xen effects.

Other mods and addons
We recommend you to delete all previously installed mods/addons, which weren’t tested on the 1.5 public beta.

Azure Sheep: Part One Extended Release

P.S. Please note that this mod was made to work on the latest public beta, but it is also possible to play it on the non-beta game. After the mod’s release we will look into your new reviews and comments and find new errors and problems which we will try to fix in the near future.


We have few places where you can donate us:

Patreon

PayPal

DonationAlerts

Qiwi

Yandex.Money


Your support really matters to us.



Best regards!


HECU Collective

Comments
mikegent
mikegent

yay it is done!

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neophus
neophus

Nice ! I have to play it fot the the third time :D

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OrganicShelter
OrganicShelter

Only three times? ;)

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jpag86
jpag86

Great, but a huge risk to make it compatible with a beta version of a game, if i was you, i only had released a version compatible with the 1.0 version, because is a stable version and on the back kept the definitive beta version ready for the final version of bm, and kept fixing the bugs i had.

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mikegent
mikegent

do you guys have a discord?

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Stavaas-BM Author
Stavaas-BM

We had one, but now it no longer exists.

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LeoJFC
LeoJFC

It is a pity. :(

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djibe89
djibe89

Super cool info !
Awesome work !

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pillzman
pillzman

I'm running into a soft-lock, during the garg sequence in as_c5map05 when the garg is on the ledge and you have to turn off the 4 red valves, he gets stuck up there and isn't properly where he should be during the cinematic to kill him on the bridge. So this soft-locks me from being able to continue.

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pillzman
pillzman

Upon trying it again the sequence seemed to correct itself but i'm still making the devs aware that this "could" happen.

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Stavaas-BM Author
Stavaas-BM

Well, same thing happened to me with Gonarch while playing Black Mesa, it could get stuck on something and i could not progress, so i think the problem is in how BM is handling scripts with spontaneous player actions.

Reply Good karma+2 votes
Onox792
Onox792

You guys nailed the part where you return to anomalous materials lab (and also Decay) and see how everything was being consumed and assimilated by the Xen fauna/microorganisms. It's really creepy knowing Freeman was there a few hours before.

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