A Half-Life mod remake. This is the story of Justin Barnes, Black Mesa security guard who goes to rescue his colleague after an Incident.

This is a remake under development by a team of enthusiasts, the main idea of which was the exclusion of almost all moments that do not correspond with the canons of Half-Life Universe. Original mod had many non-canonical moments that will be replaced with more canon-friendly ones. Also we will add new chapter to close up some plot holes.

Currently we have released Azure Sheep: Part One Extended, and switched onto a new project, Black Mesa: Blue Shift.


Downloads


You can download Azure Sheep: Part One Extended here:


Azure Sheep: Part One Extended | ModDBAzure Sheep: Part One Extended | Steam Workshop



Our social links


HECU Collective Discord ServerHECU Collective Youtube ChannelDaver's Youtube Channel



Donate Us


HECU Collective Patreon


Your support really matters to us.




HECU Collective


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RSS Articles

Greetings, dear friends. It's been 3 years since we started developing Azure Sheep remake - our first big project. We improved our skills, learned to implement new mechanics and just gave freedom to our imagination. This path was not easy, we were making mistakes and overcoming problems, now we are ready for even more bigger things that move us forward.

Today, on this ordinary winter day, HECU Collective is pleased to publicly announce a new project called Black Mesa: Blue Shift!

Black Mesa: Blue Shift Logo by Stavaas

Our choice may seem predictable to you - our team has been developing a mod about a security guard for 3 years. When we were informed that the Black Mesa: Insecurity was discontinued, we decided to start the development of a parallel project. At that moment, one part of our team was making a patch for Azure Sheep, and another part began to work on BM: Blue Shift.

Therefore, we want to announce that soon there will be the release of the demo, which will include a tram ride. You will see by yourself our take on the Blue Shift remake, with all features of Black Mesa. Evaluate our capabilities and tell us: do you want us to continue the work on this mod?

Right now, we've decided on a plan of further development. We want to release chapters one after another right after we finish them, so you could play them right away. It's important for us to test and implement new mechanics, location designs and let you know what you will experience in the future. This project is something we would like to create for the community. We understand that it's difficult to wait for the release of such projects for years, therefore, we want to share some progress with you. We hope you'll like it!

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound


We know that the voice acting in our previous mod was awful, so we've got help from the community - UnstoppableGiant will be the voice of Otis! You can listen to him in his SoundCloud!



And, for the last, here is the soundtrack for BM: Blue Shift, made by our composer - Daver (Aslan Akhmetov).



Links

You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective VK PageHECU Collective Patreon



Your support really matters to us.



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HECU Collective

AS:P1 Extended Patch 1 Release

AS:P1 Extended Patch 1 Release

News 2 comments

Hello guys! It’s been a month since we showed you all the longest Black Mesa mod yet! We’ve been spending tons of hours reading your comments, bug...

Azure Sheep: Part One Extended Release

Azure Sheep: Part One Extended Release

News 14 comments

Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more...

September 2020 Media Release

September 2020 Media Release

News 6 comments

Hello everyone! Today you will find a pre-release article (the largest one, in fact). Be prepared for a lot of information. Fasten your seat belts and...

June 2020 Media Release

June 2020 Media Release

News 15 comments

Hello everyone who reads this article. Today we are happy to share the news on the Black Mesa: Azure Sheep project. First, important statement - we are...

RSS Files
Azure Sheep: Part One Extended Map Sources (.VMFs)

Azure Sheep: Part One Extended Map Sources (.VMFs)

Singleplayer Map 1 comment

Map Sources from Azure Sheep: Part One Extended mod.

Azure Sheep: Part One Extended

Azure Sheep: Part One Extended

Full Version 47 comments

PATCH 1 INCLUDED! DON'T FORGET TO READ FULL DESCRIPTION FOR USEFUL INFORMATION ON CRASHES AND INSTALLATION.

Kate Demo v1.2

Kate Demo v1.2

Player Model 5 comments

----> Copy "...\Black Mesa\asheep\" An early version that we wanted to use. But in October we replaced it with a standard model, due to the fact that...

Post comment Comments  (20 - 30 of 810)
Guest
Guest - - 690,427 comments

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UGLIES
UGLIES - - 248 comments

How i can avoid crashes on as_c3map01?
Lowing settings don't work. What can i do?

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

If everything is so bad, I advise you to start the next map, or try to start a chapter separately from the main passage. As far as I remember, this error was solved by lowering the quality of shadows and textures

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LordAinzalot
LordAinzalot - - 54 comments

Hey guys, first of all: this is so amazing. Simply great work.
Got a question here, when I play and blow things up the zombie gibs of for example custodian become those of regular scientist. I use multiple mods with bms original but normally it should be no problem when I take those out. Any advise or didn“t you simply do gibs for the different regular zombies?

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

This is an ancient game bug, we don't know how to solve it.

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UGLIES
UGLIES - - 248 comments

maybe, edit the gib_manifest.txt?

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Guest
Guest - - 690,427 comments

Great mod. I rarely write comments but this time I was compelled to. I need to give my two cents in the hopes that an otherwise perfect mod will not lose its value.
I will be harsh and straightforward. That COD style heavily scripted battles have no place in Half Life universe. I am of course talking about the Gargantua encounters. Those encounters were far from fun. After playing HL mods for a decade, figuring out that the damn thing is unkillable in this mod without going through a heavily scripted sequence is annoying. Original HL itself had scripting, but it gave the player the option to kill things by wasting a lot of ammo. That's how it should be.

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HungrySithLord
HungrySithLord - - 23 comments

Does part 1 fully cover the original game or is it like the first half?

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

Only half

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8000guangtou
8000guangtou - - 14 comments

Maybe

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