This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.
Current State: Pre-Alpha Current Version: 0.44 (0.44 was released on the 21th May, 2015) Features & Changes: New maps, / New map lighting, / New Sun Flares, / Lots of Weapons, / Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X New weapon attachments, / Weapon customization, / New vehicles, / Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X Realistic muzzle velocity on weapons, X Realistic Fire Rate, X Bullet Penetration, X Bullet Drop, / Suppression, / New HUD, / New HD Ground Textures, / (Going through Re-evaluation) New Normals for the Ground Textures, New HD Static Object Textures, / (Going through Re-evaluation) Outdoor and Indoor Gun Sounds, X Prone animations on some weapons, / Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X Different types of Tank Ammunition, X Different types of APC Ammunition, X New Kit Geometries for each team, / Factions: BluFor: United States Army, / United States Marine Corps, / United States Special Operations Command, / British Army, / British Special Air Service, / OpFor: Russian Airborne Troops/Ground Forces, / SPETSNAZ, / People's Liberation Army, / People's Liberation Army Special Operations Forces X = Finished / = Being worked on. - = Likely to be dropped.
Credits: Separate credits per release.
As of the 29th October 2015, Ussuri Studios is no more, it has instead been renamed to KB International (as of June 10th, 2016, KB International is now Enryuu Studios) to signify that we are cutting our roots as a subsidiary with our parent company, the CAT Mod Development Studios.
In other news, after a long unannounced cease of development, BF2: Final War is finally back on track, or at least partly. As you may have read the header of this article, BF2: Final War is changing it's development plan. This is mostly because of the fact that the original plan is no longer sustainable nor plausible since it had too many elements to be incorporated for 1.0 release. For example, to have 28+ factions for release 1.0 is hardly realistic. Instead we have cut down the amount of factions for the 1.0 release to 9+ factions. However, after 1.0 release there might be a number of updates, hotfixes and 'DLCs' as they are called. These DLCs can contain what ranges from new maps & map packs to whole new factions. Anyway, this will also mean that development will be temporarily set back to Pre-Alpha as the mod has to be rebuilt & restructured.
Beside those news we have an announcement to make, Enryuu Studios has entered an collaboration with the BF2 Unlimited Action Development Team, this will be noticeable by how we'll for instance will share some content with each other, so some features & content seen in for example BF2: Final War may also be seen in BF2 Unlimited Action and vice-versa.
And lastly, Enryuu Studios is currently recruiting more members for the modification development team, we are mainly looking for animators, 3D artist, 2D artist, level artists & programmers though we will also accept others if our certain criteria is meet.
That is all for now, stay tuned for more news regarding Battlefield 2: Final War and Enryuu Studios in the future.
EDIT (08/03/2019): As of 2017, development has been ceased indefinitely. we apologise for the delay in relaying this information.
Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. Some of the current features are, new...
This tutorial is only the basics of weapon selection icon making ( My first tutorial ) :)
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