UA2

Battlefield 2: Unlimited Action is a Battlefield 2 modification which improves upon the base game by fixing many inconsistencies and glitches that were disregarded by EA/DICE, as well as adding new content that is based upon either new ideas, or cut content that never made it to the game's release back in 2005 and the subsequent releases of the three booster/expansion packs.

Other goals of this modification are to modernise the game's visuals by adding various new effects, textures and high definition lightmaps; to expand the co-op and singleplayer experience by adding bot support for all map layers, and lastly, to add new and innovative content that will improve upon the general gameplay and appearance of Battlefield 2, while staying relatively true to vanilla Battlefield 2.

- TheObscure

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Gameplay Footage (Alpha)

Welcome to the latest update for this project. Today I present to you the first gameplay footage of this mod, recorded and edited by ChrisT|GamingZone

Disclaimer: The footage above is in an alpha state and will contain both visual and gameplay bugs, as well as unfinished content such as the weapon sights and weapon sounds. All of these pointed out by Chris and shown in the video are currently being worked on.

Version 1.0

So now to address the giant elephant in the room: when is the mod being released? I have set many dates in the past and I try to avoid setting another one. What I can say is that if I don't release version 1.0 in December, then I will at the very least have a proper and stable beta out by then. I am working on the maps and lightmaps last, so should I fall behind schedule, then I can still release but with fewer maps. That way I can still keep to my goal, albeit with fewer maps.

On a different note, it's time to give a brief summary of what will be included in the first release and to also reveal the change in direction that has happened. The mod started out as a project that aims itself towards fixing and improving the vanilla experience in all fronts, however I became immersed with playing BF3 and BF4 in late 2015 which had changed my perspectives and prospects for this project. So what happened soon after was to shift my focus to improving the graphics and first person gameplay first as those were the weakness of BF2 when comparing it with the sequels. Fast forward almost 5 years and what I have now is a totally reworked first person experience for BF2, including new and restored graphical effects. The game is less eye watering and also crispier to look at. To use a very simple, yet effective analogy: imagine BF2 had a "very high" graphics option. This mod is basically that. Here are some of the graphical features either being worked on or that have been implemented:

  • All ingame textures have been upscaled with A.I Gigapixel to 200%
  • HUD elements have been remade in HD.
  • Vegetation shadows restored, and vegetation now projects shadows on objects
  • HD sunflares
  • HD particle effects from BFP4F
  • HD soldier textures

As for other features to be expected in version 1.0:

  • New animations for all weapons and equipment
  • New gun sounds
  • New gun models
  • Distant sounds for guns and explosions
  • Added BFP4F weaponry and also a weapon selection system (weapon unlocks)
  • Improved ragdolls
  • Bot support for 32 and 64 map variants

Above items were just the highlights. There are many more subtle changes that have been made, such as more indoor areas, soldier model edits (new first person hands and arms as well as soldier heads), improved vehicle gameplay etc.

If the interest in this mod is high enough, I might do more updates as a means to get more people excited. If you are modder and have modelling and animating skills, please consider helping out. Unfortunately I am the only one working on the aforementioned skill areas and don't have the capacity to deliver all the work in a short timeframe.

Thanks for watching and reading.

The Obscure out!

Status of the mod and the upcoming release

Status of the mod and the upcoming release

News 12 comments

Hi everybody. Thanks for sticking around to see what is up with this "little" project of mine.

Feature list and information about first release!

Feature list and information about first release!

News 19 comments

Like I promised, here is a list of features as well as some other information regarding the first release of the mod!

HD Lightmaps / Shadows

HD Lightmaps / Shadows

News 16 comments

Showcase of the new HD lightmap shadow system that will be implemented in the mod.

Mod Reveal!

Mod Reveal!

News 7 comments

Hi to all Moddb community members! Here you will see what I have been working on for the past year or so!

Comments  (0 - 10 of 213)
Rotblut
Rotblut

Video looks nice so far. I really like to test this out if you provide us with a link

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Re57k
Re57k

Judging from the videos looks quite like a solid mod, I'm excited to try this out, Good luck!

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TheObscure Creator
TheObscure

Thanks for the kind words! Stay tuned for more updates. :)

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Ryan_Production
Ryan_Production

TheObscure
Nice work, a looking for a tutorial to render lightmaps with 3dsmax (new version, there is a tutorial for older version but it's very different with new version )
Can you create a tutorial with new 3dsmax version ? That will help me a lot :)

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TheObscure Creator
TheObscure

Hi Ryan

Actually no. I haven't rendered a single lightmap in 3DS Max for the past 4 years almost. All the lightmaps in the current updates of my mod is only upscaled with the help of Topaz A.I Gigapixel.

I will only re-learn lightmapping in 3DS Max by the end of this year since that is one of the very last steps of development before release.

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thatnoskills
thatnoskills

What maps are you going to put.

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TheObscure Creator
TheObscure

For the first release only the maps that take place in the middle east, except Highway Tampa.

The other factions and maps will be released in a future version/update.

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Paindeblaze
Paindeblaze

Any release date soon?? It looks like forever to wait

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TheObscure Creator
TheObscure

Hi. It's difficult especially in the current situation the world is in. Ironically I have been able to get a lot more done the past month or so, so I guess that is a plus. I am doing testing as well as implementing the last bit of content, so that would mean I am about 85% done. The first release will only have MEC vs USMC maps. The first release was supposed to be much bigger, but I have trimmed it down and will leave the other factions for the second release. So this means anytime this year you can expect a release.

Thanks for the support. :)

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TheObscure Creator
TheObscure

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