The purpose of this mod is the add a little more balance to the game to give some factions more of a fighting chance while also enhancing some of the map features.
New Features include:
-New Others Faction: Adds the others as a playable faction however it is recommended to leave them as an AI faction as they are too overpowered. Feel free to try them out though.
-New Buildings: Adds more building to construct so that factions may increase income of build more troops. Also the return of smithies.
-Tweaks to the Map: All factions now have a fortress as their starting capital and the ability to construct roads anywhere.
-Custom Strat Map Models added: To add more flavour to the map the more famous settlements such as Casterly Rock or Storms End now have custom settlements.
-New Targaryen Faction, No dragons.
Other Changes Include:
Ice and Fire
The Battle of for the Dawn has begun, hope you enjoy it. Feel free to leave any comments below.
Version 1.0 of the mod has been released, a Hotseat Forum has also been opened to host games. Go to the forum to sign up and choose your faction!
This version is stand alone, delete any previous versions before installing. To install extract the folder and then cut and paste the Petty_King_3 folder...
i have replaced all custom portraits from named characters also replaced all normal portraits from all cultures plus added a few portraits to targaryan...
Win conditions for all factions, both Long and Short Campaigns. Updated 11-26-23
This version is stand alone, delete any previous versions before installing. To install extract the folder and then cut and paste the Petty_King_3 folder...
To install simply download the file, then extract it and then cut and paste your Petty_Kings_3 folder into your mods folder and you are ready. Now your...
-UPDATE- This patch has been updated, if you downloaded it before 15:00 on the 3rd of May download it again. It now fixes the others battle captains...
How can you recruit in castles/cities that you've captured? I can't find a building that lets you recruit once you've taken over that region.
You need to capture every settlement of a specific region (for example: Sarsfield, Golden Tooth and Oxcross) to be able to start recruiting. You can check which settlement belongs to which region by right-clicking the House Sigil "building".
Otherwise you can only recruit (native troops to your faction) if you build regional garrisons; it's very time consuming and very expensive, and initially it's only basic spearmen.
Generally you'll be better off manually moving your troops from your innermost settlements toward the frontlines rather than recruiting locally, because you'll run out of men long before the enemy does.
You should also be able to recruit the native houses troops in that region once you've defeated them
You need to build the required buildings.
They are called "Hinterland Watchposts & Holdfasts" for cavalry
and "Castle Garrison & Regional Garrison" for most other units.
Hello, I would like to know if it’s possible to upgrade Harrenhal and make it a proper castle instead of a small Motte and Bailey.
Loving the mod and keep up the amazing work!
Yes but only as one of the Ironborn factions
Are there any additional conditions for upgrading it? I've tried it both with Greyjoys and Greyirons - so I could properly edit the win conditions file - but the wall upgrade didn't show up ever
Weird it should be working thode two, im thinking there must be some sort of error eith the code
Ohhhhh that’s really cool, just like in the lore. Thank you for answering so quickly!
I would just like to say to anyone waiting for the next version, I am really sorry but I've made little to no progress. Had a lot on my plate lately and I dont know when I can get it done. I will get it fixed eventually, I just dont know when.
Hope you had a Merry Christmas 🎄 and Happy New Year 🎉✨️
Here's to 2024! 🍾🍻