This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.
This are some of the things the mod improves so far:
-New arms/hands with all 5 finger for all npcs and most zombies.
-Meshes for some characters, demons and items.
-Head meshes for some characters.
-Textures for some characters.
-Remade wall posters.
-Remade Intro and Hell splash images.
-Mars planet main menu model and textures.
And a couple more things.
You can see the images to have a better idea of what I'm talking about.
This mod continues my previous set of improvements for Doom 3, this time for the 'Resurrection of Evil' expansion pack, again not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.
These are some of the things the mod improves so far:
- Improved Mars planet main menu model and textures.
- Improved player textures.
- Improved meshes and textures of marine engineers.
- Improved Dr. McNeil model and textures.
- Improved Dr. Cloud model and textures.
- Improved mesh and textures of the Double Barrel Shotgun.
- Implemented the textures found in the game files for the bot tech npc found in Erebus6.
- Changed the model and textures of the typing marine next to Dr. McNeil in the intro cinematic, because in the game files he is referenced as a scientist and not a marine (and makes sense).
- Changed the armor item model for a marine engineer one, as weared by the player.
- Bloody and beat up textures for the player after he's bitted by the Maledic in the final cut scene.
And a couple more things, Here are some pics:
I gave this guys the 'arms treatment' and added the extra meshes the single player model have.
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This guy is referenced in .def, .skin and .mtr files as a 'bot tech' and has his own set of textures (dirty face and blue shirt) however the skin/material is not applied in game, so I fixed it:
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This guy is the only marine in that place in the intro cinematic, the game files call him scientist so I replace his body model and textures for the ones of a scientist, now all makes more sense to me.
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I made the db shotgun's textures sharper and the barrels rounder:
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Well, not too much else to say, I think now I have tweaked everything I could of Doom 3.
So that's it, hope you enjoy.
I updated the download link for the improvements since I realized that I forgot to add one of the remade posters I made (the one who says "UAC, changing...
I have uploaded a new version (beta 0.2). This release is mostly about fixes and some polishing here and there. Since the first release I have tweaked...
I've realised that if I wait to have the time and willingness to work in this mod it will become one of those never released ghost mods. So I decided...
80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered...
This mod continues my previous set of improvments for Doom 3, this time for the 'Resurrection of Evil' expansion packt, again not implementing any changes...
This is an Add-on for my mod Arl's Improvements. It replaces the regular marine player model of the main campaing with Doom 3's expansion pack "Resurrection...
This is an Add-on for my mod Arl's Improvements, that serves as a skin for the Doomguy in the main campaing, which makes him wear a helmet. He arrives...
This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from...
The instructions aren't very clear though I'm not overly intelligent
I just don't understand the need for patch 1.3.1 and how to have it on my Steam copy of Doom 3
How to install Helmet addon to vanilla pls, where do I put it ?
Into the 'base' folder.
hey dude, i want to know your opinion on if i should leak the Scary monster's redone mod that Scary_M was working on, i know you both are friends, i want to know if i should because he hasn't been online in months and has not posted any updates on mod db or patreon since last year, so i thought i would ask, if i should leak it or not. (If you could offer info on what's going on, that'd be great)
Hi,
I'm well aware of Scary_M stellar work, but I have no relation nor contact with him, so there's no update I can offer on him other than he had have some activity in the Idtech4 discord server we both are members of, this very year in fact.
Regarding "leaking" any of his work, I'm in no position to give any opinion on that really, other that "leaking his stuff" is a something that semantically doesn't sound right to me.
I would say that you could have a discussion regarding that with the members of the aforementioned discord server, other people there are also expecting the next activity from Scary_M.
Love the idea of this mod but... Betruger's left eye (the good one) is now missing. Any idea what that might be? Playing with Dhewm3 1.5.0
Also tested on fhDOOM 1.5.2, same Issue. Only works fine on vanilla doom3 but still shows some artifacting on that eye.
Umm guys...
Are the arms being pitch black with no textures a common problem or did i mess somthing up ?
And if you wanted to know, I tried it on the vanilla ROE without any mods and the problem did't disappear.
Nvm,Fixed it.
eso es simplemente genial!