This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.

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I have uploaded a new version (beta 0.2). This release is mostly about fixes and some polishing here and there. Since the first release I have tweaked a lot of things so I've lost track to make any changelog, but since there's no such thing as a new feature or anything like that I guess it's okay.

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This release is mostly about fixes and some polishing here and there. Since the first release I have tweaked a lot of things so I've lost track to make any changelog, but since there's no such thing as a new feature or anything like that I guess it's okay.

In addition to this, I have also made an Add-on that serves as a skin for the Doomguy in the main campaing, which makes him wear a helmet. He arrives at Mars City full equipped and remains like that during the entire game (except in the final cinematic, which is a video file). I made this as an Add-on because I make stuff using Arl's Improvements as a base, it also needs the Alpha Shotgun mod.

So I guess that's pretty much all for now, don't hesitate in pointing me out any bugs or problems you may find, hope you enjoy.

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