This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.
This are some of the things the mod improves so far:
-New arms/hands with all 5 finger for all npcs and most zombies.
-Meshes for some characters, demons and items.
-Head meshes for some characters.
-Textures for some characters.
-Remade wall posters.
-Remade Intro and Hell splash images.
-Mars planet main menu model and textures.
And a couple more things.
You can see the images to have a better idea of what I'm talking about.
This mod continues my previous set of improvements for Doom 3, this time for the 'Resurrection of Evil' expansion pack, again not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.
These are some of the things the mod improves so far:
- Improved Mars planet main menu model and textures.
- Improved player textures.
- Improved meshes and textures of marine engineers.
- Improved Dr. McNeil model and textures.
- Improved Dr. Cloud model and textures.
- Improved mesh and textures of the Double Barrel Shotgun.
- Implemented the textures found in the game files for the bot tech npc found in Erebus6.
- Changed the model and textures of the typing marine next to Dr. McNeil in the intro cinematic, because in the game files he is referenced as a scientist and not a marine (and makes sense).
- Changed the armor item model for a marine engineer one, as weared by the player.
- Bloody and beat up textures for the player after he's bitted by the Maledic in the final cut scene.
And a couple more things, Here are some pics:
I gave this guys the 'arms treatment' and added the extra meshes the single player model have.
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This guy is referenced in .def, .skin and .mtr files as a 'bot tech' and has his own set of textures (dirty face and blue shirt) however the skin/material is not applied in game, so I fixed it:

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This guy is the only marine in that place in the intro cinematic, the game files call him scientist so I replace his body model and textures for the ones of a scientist, now all makes more sense to me.
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I made the db shotgun's textures sharper and the barrels rounder:
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Well, not too much else to say, I think now I have tweaked everything I could of Doom 3.
So that's it, hope you enjoy.
I updated the download link for the improvements since I realized that I forgot to add one of the remade posters I made (the one who says "UAC, changing...
I have uploaded a new version (beta 0.2). This release is mostly about fixes and some polishing here and there. Since the first release I have tweaked...
I've realised that if I wait to have the time and willingness to work in this mod it will become one of those never released ghost mods. So I decided...
80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered...
This mod continues my previous set of improvments for Doom 3, this time for the 'Resurrection of Evil' expansion packt, again not implementing any changes...
This is an Add-on for my mod Arl's Improvements. It replaces the regular marine player model of the main campaing with Doom 3's expansion pack "Resurrection...
This is an Add-on for my mod Arl's Improvements, that serves as a skin for the Doomguy in the main campaing, which makes him wear a helmet. He arrives...
This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from...
This would make for a good addon for Perfected Doom 3. I hope u will consider this.
If arl is too busy I can talk with him and ask to make this an add on when he's done, but this is compattible anyway with any mod really. But I may include this in my combo pack add on so be on the look out for that.
Make it separate too. Some like myself might want just it. Thanks for keeping PD3 alive.
Ok but I'll add some extra textures included so it's not just arls work ripped off and ported into pd3 as an add on,. It's already compattible with any mod out there so there wouldn't be a need for an add on but I'll include extra textures anyway and add some more map bumping to make it more worth the download.
Hi!, I'm glad you like my stuff.
I worked hard trying to make this compatible with both vanilla Doom 3 and those mods that uses Sikkmod.
If there's a problem of compatibility I'd like to know it so I can try to solve it. Recezy said two times this seems already compatible with any mod, If there's no compatibility issue, then I don't see the point of having and add on when this already works fine as it is.
There probably would be since changes were made to the original Sikkmod material files when it was ported to PD3. So work will be needed to make this work with PD3.
Have you tried to use this with your mod already? If so, which issues are you noticing?
I've tested pd3 with arls mod and yes everything works fine except the new hands model overrides pd3 bumping/wrinkles added to the skin. Howver this will be fixed because I will make a seperate add on for pd3 using arls mod and reduxs revamped audio logs combined. so an add on is on the way! I will release this very soon. Delay is because very slow internet.
Recezy, did you notified the author of D3 Redux about what you are going to do with his edited audio logs?
I'm saying this because both Redux and my mod got released not long ago and they are in a preliminary state.
Scattering different and outdated versions of fresh released mods does not seems very good to me.
I have contacted him but still no response, I will send him another message, I'm sure he will not mind that I will use only his revamped audio logs as Overthinked has used it as well. Plus strelok has done me a favour in the past, he's made me a custom blue chaingun skin as I helped him with resurrecting zombies in the scripts. everyone loves the revamped audio logs and it is compatible with any mod, I guess anyone can download and use the revamped audio logs and your mod and add it to any mod they want, BUT releasing it as an Addon combined ? I'm not sure but I hope strelok does not mind.
And was Strelok asked about using part of his mod into Overthinked D3?
I'm asking because, as I said, both Redux and my mod got released not long ago and they are in a preliminary state. That's why I think that scattering parts of fresh released mods it's not a good idea, specially when the original mod already works as it is and is in current active develepment.
Arl what about improving the textures on burgas, cokes, weapons, medkits, keyboards.
These new models look very neat bro, you should try doing more of this on other objects in the game, This is 99% compatible with redux and wulfen textures, because this mod seems to be only aimed to make the small things look better, I don't think there are any new textures on the floor, roof, walls, ect..
Maybe with time I will do more trivial things like improving the models for soda cans, hamburgers, etc... If you have any specific suggestion don't hesitate to say it.
Concerning Redux and Wulfen textures, I tested this using vanilla Doom 3 and Redux, all seems to work just fine so far.
nice job on the armor model better than mine. I did something similar on a lot of the models, it is the little things that can drive you nuts like the pop cans for me, which I failed at improving because of the collision model.
This would look great combined with the Absolute HD mod, would there be some way to combine them?
I guess putting the .pk4 inside the mod folder will do.