This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.

This are some of the things the mod improves so far:

-New arms/hands with all 5 finger for all npcs and most zombies.
-Meshes for some characters, demons and items.
-Head meshes for some characters.
-Textures for some characters.
-Remade wall posters.
-Remade Intro and Hell splash images.
-Mars planet main menu model and textures.

And a couple more things.


You can see the images to have a better idea of what I'm talking about.

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This mod continues my previous set of improvements for Doom 3, this time for the 'Resurrection of Evil' expansion pack, again not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.

Arls ROE Improvements 0.1


These are some of the things the mod improves so far:


- Improved Mars planet main menu model and textures.
- Improved player textures.
- Improved meshes and textures of marine engineers.
- Improved Dr. McNeil model and textures.
- Improved Dr. Cloud model and textures.
- Improved mesh and textures of the Double Barrel Shotgun.
- Implemented the textures found in the game files for the bot tech npc found in Erebus6.
- Changed the model and textures of the typing marine next to Dr. McNeil in the intro cinematic, because in the game files he is referenced as a scientist and not a marine (and makes sense).
- Changed the armor item model for a marine engineer one, as weared by the player.
- Bloody and beat up textures for the player after he's bitted by the Maledic in the final cut scene.


And a couple more things, Here are some pics:

marines1

I gave this guys the 'arms treatment' and added the extra meshes the single player model have.

marines2

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marines3


marines4


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mcold1

mcnew1

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mcold2

mcnew2

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old2

This guy is referenced in .def, .skin and .mtr files as a 'bot tech' and has his own set of textures (dirty face and blue shirt) however the skin/material is not applied in game, so I fixed it:

new2

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This guy is the only marine in that place in the intro cinematic, the game files call him scientist so I replace his body model and textures for the ones of a scientist, now all makes more sense to me.

DOOM 3 2017 05 07 12 59 22 11 av

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db old

I made the db shotgun's textures sharper and the barrels rounder:

db new

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old

new

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shot00017


Well, not too much else to say, I think now I have tweaked everything I could of Doom 3.

So that's it, hope you enjoy.

New Add-on and update

New Add-on and update

News 4 comments

I updated the download link for the improvements since I realized that I forgot to add one of the remade posters I made (the one who says "UAC, changing...

New update and Add-on.

New update and Add-on.

News

I have uploaded a new version (beta 0.2). This release is mostly about fixes and some polishing here and there. Since the first release I have tweaked...

Time to start releasing something

Time to start releasing something

News 9 comments

I've realised that if I wait to have the time and willingness to work in this mod it will become one of those never released ghost mods. So I decided...

The devil is in the details

The devil is in the details

Feature 8 comments

80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered...

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Arls ROE Improvements 0.1

Arls ROE Improvements 0.1

Full Version 2 comments

This mod continues my previous set of improvments for Doom 3, this time for the 'Resurrection of Evil' expansion packt, again not implementing any changes...

Roe Guy for Doom 3 Add-on

Roe Guy for Doom 3 Add-on

Player Model 4 comments

This is an Add-on for my mod Arl's Improvements. It replaces the regular marine player model of the main campaing with Doom 3's expansion pack "Resurrection...

Player Helmet  Add-on

Player Helmet Add-on

Player Model 21 comments

This is an Add-on for my mod Arl's Improvements, that serves as a skin for the Doomguy in the main campaing, which makes him wear a helmet. He arrives...

Arl's Improvements (Beta0.2)

Arl's Improvements (Beta0.2)

Full Version 3 comments

This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from...

Post comment Comments  (30 - 40 of 82)
BlueLostsoul
BlueLostsoul - - 30 comments

So, I'm sorry for protracting with any report upon testing 0.2.
Though, not many issues had been found. Also, all of them were hands of human characters (optionally former), like Bernie or Tim's Willits sister, remaining the same due to the fully custom models. Thus, I hardly can name them demerits or miscalculation, but they, as already is mentioned, are the only ones I had revealed.
S24.postimg.org
S24.postimg.org
S24.postimg.org
S24.postimg.org
S24.postimg.org
S24.postimg.org

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Arl. Creator
Arl. - - 155 comments

Hey, thanks for reporting those.

Some of them are quite tricky like Sarge, the chainsaw zombie, etc... But with the burning and the fat zombie (those with sleeves) I have no excuse.

I'll be working on those fellows.

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BlueLostsoul
BlueLostsoul - - 30 comments

So, after more thorough observation and, for this time, with some gameplay, I revealed shadows, remaining holding weapons despite of having them dropped by it's owner.
Media.moddb.com
Media.moddb.com
This bug afflicts only zsecs, ordinary zombies with wrenches or flashlight look properly. Another, but similar one - is zombie with pistol having shadow of zombie with shield.
Media.moddb.com
Also, testing all you mods together (imrovements, helmet, shotgun) shew discongruence of texture and model of shotgun, while shotgun alone don't olny work properly, but also improves arm model of holder.
Media.moddb.com
Media.moddb.com

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Arl. Creator
Arl. - - 155 comments

Hey, I just saw your post.

Those shadows are because of the compatibility I made for Sikkmod, so in order to work with and without sikkmod I had to leave that shadow issue like that, or else I would need to make two separate versions of the mod just to correcting that in vanilla.

Regarding the Improvements, helmet add-on and alpha shotgun: The files need to be named like I said in the readme in order to work together correctly, example:

zArl.pk4
zzAlpha_Shotgun.pk4
zzzPlayer_Helmet.pk4

Are your files named correctly?

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BlueLostsoul
BlueLostsoul - - 30 comments

You are correct, I missed recommendation of adding second 'z' in zzAlpha_Shotgun according to Helmet's readme. Now, when all your .pk4 are in single mod folder (and not partially in base),everything functions properly.
Relatively the shadows, all z-sec weapons remain being hold ... except for the replaced shotgun.
Media.moddb.com
Thus, since you are also intended to update the model of machinegun, might it be convenient to use the same trick as with shotgun with only difference in inclusion in zArl, since it's already is considered as it's purpose?

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FPSGameFan
FPSGameFan - - 26 comments

Honestly, I would like a mod that simply provides the player character model with a helmet, as it seems silly that you run across the surface of Mars without that crucial piece of equipment. I should mention that I have Doom 3 BFG Edition, not the original Doom 3, and I am having difficulty using Doom 3 mods of any type. I do not even know where to find a working, alternate, launcher for mods with Doom 3 BFG Edition, and, in my attempts to use mods, it seems PDA files from The Lost Mission were removed. Also, why does this require the Alpha Shotgun mod?

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R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E - - 448 comments

No doom 3 mods work with Bfg edition. UNLESS they were specifically designed to work with it. There are only a few mods for Bfg edition which makes it obsolete.

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FPSGameFan
FPSGameFan - - 26 comments

I followed all instructions for installation, and I have tried using the Doom 3 BFG Edition Mod Launcher.

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R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E - - 448 comments

If you need ideas in other small things work on for this mod, the cola cans, keyboards, burgers and soda cans should be redone to look better.

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R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E - - 448 comments

I meant to say soda machines*

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R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E - - 448 comments

When using this mod with perfected premium pack I still get the same effect of black screens on montiers in the same alpha labs. And since my premium pack uses redux textures, I still get that black effect.

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