80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered one, or improving textures, but always keeping the vanilla look.
Sadly, even triplicating texture sizes will not result in a big improvement, it's more a matter of materials and shaders. Bigger texture size don't necessarily improves image quality, that's why there's a tendency to just add some fancy lighting, 'cause sometimes it's easier to let the fancy post processing effects and bloom cover the lack of detail in low detail assets than working hard in those assets to find little improvement that justify the effort.
But for those who are really sharp for details, you can search for diferences:
Most existing assets to rework are already covered by more than one mod, specially texture replacements, but I always find little love for those poster images in mars city, so I decided to try my own take on those:
There's still work to be done, hopefully it will be worth it.
Good mod.
This is really cool.
Which versions of Doom 3 does it work with?
I'm making it fom the original version of Doom 3, I don't have the BFG Edition right now to try to make it work. I could already say that it would be hard to make the mod compatible with it, don't know if it's even possible.
Ah, that's a bit of a shame.
The one thing I can't seem to get over about idTech4 is the 62fps cap.
Aw well.
How compatible/redundant would this be with something like Redux?
Right now I'm unable to test both mods together, but if I'm not wrong, Redux and this mod focus are mostly in different areas.
Maybe there will be some small conflict, but I'm confident that all is going to work fine.
This comment is currently awaiting admin approval, join now to view.
Added this to Absolute, no problems. Good stuff.
Found a conflict- fighting guardian, can't shoot seekers. They were there, but blacked out? Weird. Removed zArl pk4 from absolute folder and I could hit them again.