It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).

I will start in presenting the Team Members:

Project Leaders/PR Guys
- Thudmeizer
- Gambit
- jONES1979 (original project leader/PR Guy/Fluff Monk)
- DarknessKnight (original project leader/PR Guy/Fluff Monk)

3D Model Artists
- Kekoulis
- deathwatch78 (original Senior modeller)
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)

Texturers
-
Norwegian_Loki
- Deathwatch78 (original Senior texturer)
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)

AE / Code
- Thudmeizer
- Gambit
- Roderick
- UnDirector (original AE dev)
- Fuggles (original AE dev)

UI/Icons
-
Norwegian_Loki
- Skullhammer (original UI/Icons dev)

AI
- Thudmeizer

Sounds/Voices
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)
- Soooo many others to list (will compile a full voice credit list)

Testers
- caesar10044
- Industrial_Strength
- Eternal Crusader
- Kasrkin84
- Leemanruss
- Shodar87
- Mephistoned
- Brother-Captain Vesuvious
- Scott913
- jonnscc21

Honourable mention
- Palli

The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.

We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.

All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions AND all Primaris but those are not "in-scope" currently).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Courage, Honour, and always... Vigilance!

Men of Glorious Ultramar and Macragge.

A most tardy update but one which saw some of the greatest levels of progress since June behind the scenes. A new "utterly colossal" internal build was submitted late last night and is now being scrutinized. A mega-ton of new content has been added and the project is now more fleshed out than ever. We have an unprecedented 115+ voices already in-game and more to come (ie. Primaris, god-willing).

Our team continues to expand and do incredible things every day now. Expect new screenshots to showcase our progress and validate that we're taking huge strides toward a final product.

Continue to hold the line and do hope the next update will be more frequent as we're now much closer to a full on public launch now.

Faith in our Primarch and the Chapter, forever!

Major Project Update - June 08, 2018

Major Project Update - June 08, 2018

News 6 comments

Update to the UM project as we arrive into the 5th MONTH of testing.

Major Project Update - April 10, 2018

Major Project Update - April 10, 2018

News 5 comments

Update to the UM project as we approach the 3rd MONTH of testing.

Major Project Update - March 06, 2018

Major Project Update - March 06, 2018

News 7 comments

Update to the UM project as we approach the 2nd MONTH of testing.

Major Project Update - Jan 30, 2018

Major Project Update - Jan 30, 2018

News 4 comments

Update to the UM project after 3 weeks of testing.

RSS Files
Seeds of Subversion (Svarog #10), DOW:SS map

Seeds of Subversion (Svarog #10), DOW:SS map

Multiplayer Map

New Tau facility map set in Svarog. You need Patriarch's Decal Pack installed. Enjoy.

Highway of Heroes (Svarog #9), DOW:SS map

Highway of Heroes (Svarog #9), DOW:SS map

Multiplayer Map 5 comments

A new map for Dawn of War Soulstorm, compatible with Unification mod. You need Patriarch's Decal Pack installed to play. Enjoy

Boldly They Stood (Svarog #14), DOW:SS map

Boldly They Stood (Svarog #14), DOW:SS map

Multiplayer Map 21 comments

A new map set in Svarog Sector. I hope you enjoy. Hold the bridge at all costs!

Hidden Intent (Svarog #7), DOW:SS map

Hidden Intent (Svarog #7), DOW:SS map

Multiplayer Map 6 comments

Stealth cover map set in Svarog Sector. You will need Arpheniors stealth cover fix, which is easy to install and is necessary to play this map as it is...

Gardens of the Saint (Svarog #8), DOW:SS map

Gardens of the Saint (Svarog #8), DOW:SS map

Multiplayer Map 16 comments

Seventh map set in Svarog Sector. 4vs4 or 2vs2vs2vs2.

Eternal Forests of Lesnik (Svarog #6), DOW:SS map

Eternal Forests of Lesnik (Svarog #6), DOW:SS map

Multiplayer Map 3 comments

A multiplayer map for Dawn of War: Soulstorm. 512x512, 4vs4 map heavily biased towards infantry given the nature of its surface. Despite that, majority...

Comments  (0 - 10 of 372)
Guest
Guest - - 699,674 comments

This comment is currently awaiting admin approval, join now to view.

Kitty-hunter
Kitty-hunter - - 115 comments

when can we be supprised by finding these new ultramarines units in Unification mod?

Reply Good karma Bad karma+2 votes
Kekoulis Creator
Kekoulis - - 3,659 comments

After 7.0 for sure.

Reply Good karma+1 vote
Kekoulis Creator
Kekoulis - - 3,659 comments

Just a small note for the people who do not follow us on the Unification Modb page and/or Discord server.

This mod is not dead.It got merged with the rest of our races as part of Unification and will be part of it as a full race once it is done.Further progress will be posted on Unification while this page shall remain as is for archival purposes.

Reply Good karma+9 votes
Guest
Guest - - 699,674 comments

This comment is currently awaiting admin approval, join now to view.

Kitty-hunter
Kitty-hunter - - 115 comments

but I didnt see any new unit of ultramarines in Unification mod (6.9.1)

Reply Good karma Bad karma+1 vote
Kratosofsparta
Kratosofsparta - - 96 comments

can you also make then night lords better as in the race mod?

Reply Good karma Bad karma0 votes
Romazeo
Romazeo - - 20 comments

Hello, do I need to merge your team mods with unification or they are all included in Unification already?

Reply Good karma Bad karma+2 votes
Kekoulis Creator
Kekoulis - - 3,659 comments

All fully supported are included in Unification main(In the race mods pack).
No need to do any merging or edits.

Reply Good karma+2 votes
JordanThomas
JordanThomas - - 44 comments

So will this be for Unification 6.9 or is this a stand alone mod? I noticed the Unification mod doesn't seem to talk about this as a direct part of 6.9 (Unless I am mistaken). Or is this for something for Unification mod 7.5?

Reply Good karma Bad karma+1 vote
Kekoulis Creator
Kekoulis - - 3,659 comments

Well, we talked now.
Moddb.com
And no, we no longer do standalone mods. All of our races go to Unification.

Reply Good karma+1 vote
oyun papağanı
oyun papağanı - - 1,049 comments

no standalone releases: new race mods, and updates to existing race mods, will continue to be within the unification only.
And as for the other half othe question: as you are surely aware by now: nope, not for 6.9. Coming in a later version.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X