It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).

I will start in presenting the Team Members:

Project Leaders/PR Guys
- Thudmeizer
- Gambit
- jONES1979 (original project leader/PR Guy/Fluff Monk)
- DarknessKnight (original project leader/PR Guy/Fluff Monk)

3D Model Artists
- Kekoulis
- deathwatch78 (original Senior modeller)
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)

Texturers
-
Norwegian_Loki
- Deathwatch78 (original Senior texturer)
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)

AE / Code
- Thudmeizer
- Gambit
- Roderick
- UnDirector (original AE dev)
- Fuggles (original AE dev)

UI/Icons
-
Norwegian_Loki
- Skullhammer (original UI/Icons dev)

AI
- Thudmeizer

Sounds/Voices
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)
- Soooo many others to list (will compile a full voice credit list)

Testers
- caesar10044
- Industrial_Strength
- Eternal Crusader
- Kasrkin84
- Leemanruss
- Shodar87
- Mephistoned
- Brother-Captain Vesuvious
- Scott913
- jonnscc21

Honourable mention
- Palli

The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.

We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.

All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions AND all Primaris but those are not "in-scope" currently).

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Courage, Honour, and always... Vigilance!

Codex Brothers.. our 3rd month of testing has completed and the project has reached a MAJOR milestone again: musical scores are NOW added to both the Main Menu and while you play the game itself. You will now find yourself completely immersed even more as if you are witnessing some sort of Astartes Recruitment video! I actually find myself just listening and being inspired by all the orchestrated/symphonic pieces playing in the background than paying attention: watch those distractions, mistah!!! >:]

Once more the incredible Brother Kekoulis (our resident Forge Master of all things 3D, OE, and more) has added such things as a Tyrannic Land Raider (with side Plasma Gun Arrays), updated Tyrannic Rhino, and our Venerable Dreadnought which now specifically flies the banner in which salutes those whom gave their lives at the Battle of Macragge. These three are now added in the screenshot section.

We're hoping to add further spit and polish in our forthcoming !! 6 !! build. Overall, mind you, we're that much closer now to having this project on everyone's HDD/SSD.

Note: Thank you to all who helped finish off all the Primaris Space Marines voice scripting! This will be a HUGE step forward as there is a plan in the future to add them in some capacity so having voice lines completed then voices recorded ahead of time is a big part of the workflow done.

Maintain your faith in all things Codex.

Major Project Update - March 06, 2018

Major Project Update - March 06, 2018

News 7 comments

Update to the UM project as we approach the 2nd MONTH of testing.

Major Project Update - Jan 30, 2018

Major Project Update - Jan 30, 2018

News 3 comments

Update to the UM project after 3 weeks of testing.

Major Project Update - Jan 20, 2018

Major Project Update - Jan 20, 2018

News 2 comments

Update to the UM project as we approach the 2nd week of testing.

Major Project Update - Jan 04, 2018

Major Project Update - Jan 04, 2018

News 7 comments

By the Mighty Directive of the Chapter Master Marneus Calgar we can now announce what constitutes a Major Ultramarines Project Update after years of silence...

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Shape of Things That Were (Svarog #5), DOW:SS map

Shape of Things That Were (Svarog #5), DOW:SS map

Multiplayer Map 6 comments

Latest map set in the Svarog Sector. Should depict an archaeological site with 4 height levels and several SCAR additions to make the map more exciting...

Avet Alpha (Svarog Sector #4), DOW:SS map

Avet Alpha (Svarog Sector #4), DOW:SS map

Multiplayer Map 13 comments

After a lot of work and several setbacks, my fourth map set in Svarog Sector is here. First thing first. Sincerest gratitude to Tragivision for his SCAR...

Dangerous Waters (Svarog Sector #3), DOW:SS map

Dangerous Waters (Svarog Sector #3), DOW:SS map

Multiplayer Map 12 comments

Third map from Svarog Sector. 4vs4, check out screenshots to see details. Instructions for install are in the readme. Enjoy

Mandragore (Svarog Sector #2), DOW:SS map

Mandragore (Svarog Sector #2), DOW:SS map

Multiplayer Map 25 comments

My second map set in Svarog Sector. Its 4vs4 map, and although big, it can be quite fast. I suggest you use troop transports asap, but you can play without...

Myrmidon Prime (Svarog Sector #1), DOW:SS map

Myrmidon Prime (Svarog Sector #1), DOW:SS map

Multiplayer Map 23 comments

This is 4vs4 map for Dawn of War Soulstorm. Check out screenshot to see what it looks like.

Comments  (0 - 10 of 190)
Guest
Guest

Is there any plans for Roboute Guilliman?

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thudo Creator
thudo

Possibly... he is voiced but nothing yet on a worthy 3d model OR how to implement him.

Reply Good karma+1 vote
SquadBroken
SquadBroken

I could see him something like Angron in Ultimate Apocalypse, not really a balanced unit but a highly devastating end-game unit.

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thudo Creator
thudo

Indeed... we'll see... maybe for Primaris Branch..

Reply Good karma+2 votes
ComradeCrimson
ComradeCrimson

Glad you folks liked the Captain I voiced, was fun doing that one. Voice acted for the fellow, Thudmeizer hooked me to ya.

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Kekoulis Creator
Kekoulis

ComradeCrimson Sir,your voice work was quite a pleasant treat to hear! Especially since you voice one of my first models(which is an improved version over the previous backport we had for Cpt.Hairgel/Aramus,but that is an another story).
Yet,your voice reminded me that,I need to make an UM Quetzal eventually. :P

Reply Good karma+1 vote
Guest
Guest

Well the captains, one is Aramus captain of the 4th co Blood Ravens, the other is Titus, but the other one with the helmet, you are using a model of someone specific or just random convine of models?

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thudo Creator
thudo

Yes he randomizes his helm.

Reply Good karma+2 votes
Guest
Guest

Oh wrong idea I'm a sisters of battle person but am open minded to all ideas and stuff, it's just that every mod I've come across that supported the Imperium...seems to get eaten alive by the Tau (even in 1v3 situations it actually bugs me alot) so on that note if you can make non squishy (for the love of all things Emperor) marines then I'll be very happy with the result :)

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thudo Creator
thudo

Yes the Tau in last official patch for Soulstorm was seriously IMBA and needs to be re-tweaked. That was back in late '08/early '09 so good luck there. UM likely would fall to vanilla TAU unless we IMBA UM which I'm not down for.

Reply Good karma+1 vote
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Guest

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