It is Advanced Campaign Mod.Whole campaign is stable, full of features and much more interesting now
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and module file to game directory. Added Optional folder with improved effects.
By the way, here is an insipient Mod Discord link Discord.gg
I would listen your suggestions about mod further improvements :)
And here is improvisation content on Youtube.com
What Features:
Updated Ork Ard Boyz: Removed corrupted fatality animations, increased damage for Ard Nob Leader Dual Power Claws
Updated Raptor Aspiring Champion model, fixed Bloodthirster Possession animation
Daemon Prince Special Attacks damage increased
Added Plasma Cannon and Heavy Flamer for Chaos Terminator
Added Plasma Cannon for Terminator
Uplated Damage for the most of Plasma Cannons and disabled Friendly Fire(except Stormblade)
Increased Damage for SM Heavy Flamers
Updated Sounds for Daemon Prince
Updated Icons for Chaos Lord and Dark Reaper Exarch
Removed Marine Infiltration Research for Chaos
Mission 2: Fixed Fatal Error after Scouts' Death while "1st nob destroy" Objective Also Completed
Mission 3: Added Wartrack attack waves
Mission 7,8,9 and Order 1,5: Updated Start or Final Cutscenes for theese missions
Mission 9: Added Angelos Arriving Timer for this mission
Restored alternate voice line when Angelos arrives
Mission 11: Added Second Primary objective - Destroy Chaos Bases
Mission Disorder 2: Fixed Valkyrie Animation and updated Colourscheme
Mission Disorder 3: Increased Sorcerer armour for this mission
Mission Disorder 4: Fixed Eldar endless attack wave, Added IG/SM united attack wave to Chaos Base
Both attack waves will be stopped when Player reaches Psy Gates and Starts Cutscene
Mission Disorder Ork 5 & Order Eldar 5: Added Space Marine Squads as IG Support on Outposts
Mission Disorder Chaos 5: Added Thunderhawk drop at Monolith positions to slow down Necrons for a while
Removed Daemon Prince on start
Added NewScript and Timer for Daemon Prince Summoning(Sorcerer and 4 Champions sacrifice)
Added Stormtroopers for IG(4 units per squad, Tier2 unit)
Added Deffdread for Ork(Kilakan stronger variation)
Added Dire Avengers for Eldar(Guardian stronger variation)
Added Meltagun and Flamer upgrade for Chaos Ranged Cultists
Added Meltagun and Flamer for IG Guardsmen and Kasrkin
Added Meltagun for SM Assault Marines and Chaos Raptors
Added Valkyrie Call, Valkyrie Airstrike and Vulture Airstrike abilities for IG
Added Thunderhawk Call ability for SM
Increased Damage for the most of Eldar Exarches, Increased health for Wraithguard
Updated Textures for SM Techmarine, increased weapon slot number for Assault Marines, increased morale for Vanguard and Vanguard Assault Veterans
Increased weapon slot number for Chaos Raptors, increased morale for Chosen Marines and Raptors
Kasrkin Squads in Tartarus Campaign can use both Airstrike Abilities
Mission 1-2: Added Damage Upgrades for Orks. Some of Slugga Boyz changed to Ard Boyz
Mission 2 & 5: Added Valkyrie drop with Allied Stormtroopers when Player is close to enemy base
Mission 5: Slightly Improved Ork Base
Mission 4, 8, 11: Added Stormtroopers as Inquisitor's Personal Bodyguards in Final Cutscene
Mission 5, 9, 10, 11: Added Stormtrooper Squads on start
Mission 9: Placed Plant at IG allied squads starting position, restored Inquisitor cut voice line about Plant defending(after Plant destroying IG allied reinforcements will be stopped)
Mission 10: Fixed Angelos Animation bug in Final Cutscene
Mission Order 1-2: Added Stormtrooper squad on start
Mission Disorder 3, Order 4: Added Deffdreads for this mission
Mission Order 5, Disorder 5: Reduced health for Titan Cannons, added Necron Night Scythe attacks(Aircraf units)
Mission Order 5 IG: Added Ork and Chaos Super units attack after Titan Cannons activating
Mission Order 5 Eldar: Changed starting position for Some of Necron Monoliths, now Necrons forces will go through Ork and Chaos attack waves
Mission Disorder 5 Chaos: Improved Psyker Strip Soul ability, reduced recharge time for IG Sergeants destroying
Added requirements for Chaos allied reinforcements arrive, need to destroy IG mechanized base
Mission Disorder 5 Ork: Added Valkyrie drop at Monolith positions to slow Necrons for a while
Thanks
Damnit, and I just finished playing the DoW1 campaign again! XD
I like it!
Glad to hear!
In the DoW1 campaign: I don't see equipment upgrades in armory- also the ones in HQ are missing. Is it supposed to be like that? Thx for a great mod.
It's OK!Upgrades also've been activated in DoW & WA Missions
Ah- okay! Would it be possible to set it so the player has to buy the unlocks like in vanilla? Or would that not be possible with all the additions and modifications from the mod?
In the last mission of WA Order, the game keeps crashing during the dialogues when there's new objectives. The game will lock up and the audio will get stuck (sounds like a damaged cd playing the same 0,5 over and over). This could ofc just be a problem on my end.