Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and module file to game directory. Added Optional folder with improved effects.
By the way, here is an insipient Mod Discord link Discord.gg
I would listen your suggestions about mod further improvements :)
And here is improvisation content on Youtube.com
What Features:
Chaos Stronghold: Added Objective Kill Sorcerer
When Player is close to Relic Base, Timer Activates. Prisoners will be killed if Time is Up!
Restored voice line (Sorcerer/Player Commander) when prisoners dying and Objective is Failed
Eldar Stronghold: Fixed Wild Squiggoths behavior. Now they attack all enemies on their way.
After Ork Base destroying Squiggoths move to next area and despawning
SM, IG and Tau Stronghold: Added enemy air transport drop at Player Base
IG Stronghold: Added "Repair Abandoned Basilisks" Objective
When Basilisks appear, enemy sends Valkyrie drop at Basilisk positions
Updated Final Cutscene, added rebel guardsmen helping Player Forces
Ork Stronghold: Restored 3 Gorgutz voice lines(first taunt & 2 nob calling)
Added Nob Attack Waves to Player Base and Health & Damage upgrades for all Orks.
Each Nob Calling voice line activating Nob attack waves and ork upgrades
Squiggoth was changed to Gargantuan Squiggoth
Updated Ork Ard Boyz: Removed corrupted fatality animations, increased damage for Ard Nob Leader Dual Power Claws
Updated Raptor Aspiring Champion model, fixed Bloodthirster Possession animation
Disabled Bloodthirster Possession for Honour Guard Raptor, Chaos Marine and Sorcerer
Daemon Prince Special Attacks damage increased
Nerfed Necron Lord's abilities: Phase Shifter Recharge time increased
Phylactery armour buff and health regen reduced, added health buff
Increased melee damage for Honour Guard Librarian and Sorcerer
Increased Special Attack Damage for IG, Necron and Eldar units
Added Plasma Cannon and Heavy Flamer for Chaos Terminator
Chaos Terminator Heavy Flamer Morale damage reduced, added slowing down effect
Added Plasma Cannon for Terminator
Uplated Damage for the most of Plasma Cannons and disabled Friendly Fire(except Stormblade)
Increased Damage for SM Heavy Flamers
Updated Sounds for Daemon Prince
Commander Health researches increase Daemon Prince's health regeneration
Updated Icons for Chaos Lord and Dark Reaper Exarch
Removed Marine Infiltration Research for Chaos
Added Shas'ui Pathdinder for Tau(Updated Honour Guard Pathfinders)
Added Honour Guard Lord Destroyer for Necron
Added Stormtroopers for IG(And Honour Guard Squad)
Added Deffdread for Ork
Added Dire Avengers for Eldar(And 2 Honour Guard Squads)
Updated Necron Lord Destroyer, improved weapon and added Phylactery artefact upgrade
Chaos Ally Colourscheme changed to Sons of Malice as in SS Version
Updated Armour class for Tau Squad Leaders
Feral Leap Research increases Kroot Warriors Melee Damage
Improved Metallurgy increases Health for all Fire Cast Infantry
Added Meltagun and Flamer upgrade for Chaos Ranged Cultists
Added Meltagun and Flamer for IG Guardsmen and Kasrkin
Added Meltagun for SM Assault Marines and Chaos Raptors
Added Valkyrie Call, Valkyrie Airstrike and Vulture Airstrike abilities for IG
Added Thunderhawk Call ability for SM
Increased Damage for the most of Eldar Exarches, Increased health for Wraithguard
Updated Textures for SM Techmarine, increased weapon slot number for Assault Marines, increased morale for Vanguard and Vanguard Assault Veterans
Increased weapon slot number for Chaos Raptors, increased morale for Chosen Marines and Raptors
Eldar Stronghold: Restored Ork Voice Line after Squiggoths Escape
SM Stronghold: Fixed Chaplain animation in final cutscene, updated icons in cutcene
IG Stronhold: Added Detect ability for captured IG Basiliscs
Tau Stronghold: Added Leaders for Pathfinder squads, updated some of Broadsides
Captured Comm Tower can use Tau Orbital Bombardment ability
The download keeps failing, is it just me?
first time hear about that...I guess it's temporary error
are you going to add other chaos space marines like plague or noise marines, it feels weird to just have the other two.
It's not planning, Chaos also has more units than other races
Will there be any new units or is it complete?
Not planning for now, mod's also updated
sorry for the newbie question.
what folder should I install your mod in?
what version of the game should it be?
You need Dark Crusade v1.2 or Soulstorm v1.2 for other mod versions
Just extract mod folder and module file to game directory:
C/Program files/Dark Crusade for example
Does this already include something like the "Increased Fog distance" and better camera mods? If so perfect stuff.
Camera mod - yes, Fog distance - no.
But it's compatible.
Hi, can i fix the AI in campain. Because the AI very easy in campain but very hard in skirmish
Hey,
when I try to turn on the mod in the game manager I get this error:
"Failed to activate requested Game!"
Please halp.
how did you get Ally Support into the campaign?
I've just added Ally into campaign.Need different scripts for regular maps and stronghold missions