Yo this is UnseenOni, you can find me on Xbox Live as Unseen Oni or on Facebook as Sean Barnhart. I love editing XML files and constantly test my changes. If you need help just contact me and i will try to help you. If you need out of the box ideas give me a holler.

Comment History  (0 - 30 of 567)
UnseenOni
UnseenOni @ Awakening of the Rebellion 2.8

Coming in to this a bit late as its clearly the end of the month. But as an owner of not 1, not 2, but 3 different versions of this game, as in Retail CD, GOG, and Steam, I'm laughing at this statement of defiance against the mod team over something that's out of their hands.

I have been playing AOTR before EAW came to Steam, and I'll continue to play it down the road on Steam. The fact that some of you refuse to capitulate to the fact that Petroglyph is never going to give you the updates you want for GOG or Retail is silly, Its like waving your fist at a person driving slow ahead of you when everyone else in the lane next to you passes you by. If you wont adapt to the times and switch to the updated version of the game, then stop complaining that mods dont work for you or the reasons why they are still posted here on ModDB. These days we have so many platforms for announcing releases that utilizing them all spreads the word more effectively. You have ModDB, Steam, Discord, Twitch, Youtube, Facebook, Twitter, etc etc. This argument that they should stop putting updates here is also the equivalent to telling them not to announce their updates in other mod teams Discord channels even when they are told they can.

This entire argument you've made is based entirely on the idea that "If it wont work for me it shouldn't be here", meanwhile, a Steam user like myself still pops in here all the time, meaning I still see the updates here usually before I even realize they exist on the Workshop.

Good karma+3 votes
UnseenOni
UnseenOni @ Empire At War Remake: Galactic Civil War

Less than 5? Less than a minute if you use Quick Access to just hot lock the mod folder in WExplorer.

But in response to ajpowell, if you cant copy paste from where you downloaded the mod into the games mod folder without messing something up then you shouldn't even be allowed on a computer period. Its not about being smarter, its about doing whats necessary to play the mods that you want to play. If you don't like that its not on steam, leave the comment section of Remake and go hound other devs. Even my 80 year old grandmother knows how to drag and drop files into correct folders and she only just bought a computer 3 years ago. Says a lot about the Steam users who play this game.

Good karma+1 vote
UnseenOni
UnseenOni @ Empire At War Remake: Galactic Civil War

It is actually quite entertaining to see so many people whine about not being able to get the mod off the Workshop, it screams entitlement and laziness that so many of you are afraid of or unwilling to do it the old fashion way.

Good karma+2 votes
UnseenOni
UnseenOni @ Vindicator-class cruiser

Vindicators traditionally were intended to be a replacement for the Victory class (yes ISD's filled that role, but were much more expensive). Ideally the Vindicator would be a Tech 2-3 cruiser designed to supplement ISD fleets in order to phase out the older VSD's, while adding additional fighter support to the mix. The major difference between the Vindicator and VSD is the missiles and heavy weapons. The Victory had heavier weapons, but fewer of them, while the Vindicator, as mentioned by others, was more efficient at hunting smaller craft and as such had lighter and faster, turbolasers and ions to knock out corvettes, light frigates, and fighter craft. Late game it would lose much of its efficiency once more advanced Cruisers and Corvettes are available, but would still be potent planet defenders, and cheaper, to allow for larger ships to free up from defense.

Good karma+3 votes
UnseenOni
UnseenOni @ Empire At War Remake: Galactic Civil War

Alright, so I'm using the Steam version of the game, fully updated, etc etc, mod works, but randomly it will just freeze, main menu, in battle, campaign map, it just locks up and if I don't have task manager open on my second monitor, I basically have to log completely out of my windows profile. Also crashes at maiin menu if you hover over menu options too long.

Getting repeated instances of the lockup problem on both campaigns with both factions.

Before anyone says its my hardware:
CPU: AMD FX 8350
GPU: GTX 1080
RAM: 32GB
Windows 10

Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The idea is to get rid of other universe ships, and as for adding TOS ships, why? This mod is about TNS, not TOS.

Good karma+4 votes
UnseenOni
UnseenOni @ Awakening of the Rebellion 2.8

I own all 3 versions at this point, CD, GOG, and Steam, and by far Steam is the best to have at this point. Petro is actively updating the game and Steam keeps up with that now. Its worth the $20, trust me.

Good karma+1 vote
UnseenOni
UnseenOni @ Age of Legends

It might look different than this in terms of the actual number since this is pulled from the GameConstants of Awakening of the Rebellion but here's the code:

<HardPoint_Target_Reticle_Enemy_Screen_Size> 0.013 </HardPoint_Target_Reticle_Enemy_Screen_Size>

<HardPoint_Target_Reticle_Friendly_Screen_Size> 0.012 </HardPoint_Target_Reticle_Friendly_Screen_Size>

Good karma+1 vote
UnseenOni
UnseenOni @ Age of Legends

Its a simple number tweak in Game Constants, I'd lower it to .75 or .50, gives them a much sleeker look rather than the original hideous model covering blobs.

Good karma+1 vote
UnseenOni
UnseenOni @ Age of Legends

I would give them shields anyways, they have Dovin Basals which emulate shields, while not the same, they served roughly the same function most of the time. Ignore the fact that Republic scientists came up with workarounds and loopholes in their function that allowed NR and IR forces to pen the barrier and you still have a functioning shield.

Good karma+1 vote
UnseenOni
UnseenOni @ The Profundity, now for the Rebellion.

The one thing Battlestar got right, bury the CIC in the depths of the ship.

Good karma+2 votes
UnseenOni
UnseenOni @ Keldabe-class Battleship

Amazing model, but to give some sarcastic criticism, you did say it was meant for broadside combat in the photo description, however looking at it, it stands to reason that this ship performs far better in a stand off bow attack role rather than side-to-side lol

Good karma+4 votes
UnseenOni
UnseenOni @ WIP 5

New Order I'd imagine.

Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

It will be something to consider down the road, for now we've got plenty of other stuff to do. I myself am working up some neat stuff. For now, you will just have to suffer the non moving flight pods.

Good karma0 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

Talk to the Stargate team about that, the Anubis super ship auto deploys when it jumps in, at least I'm fairly certain it does. Might be worth looking in to down the road.

Good karma0 votes
UnseenOni
UnseenOni @ Raptor Gunship.

Still doesn't fire missiles at capital ships, only fighters and structures.

Good karma+1 vote
UnseenOni
UnseenOni @ More goodies

Replace the Asgard with this.

Good karma+1 vote
UnseenOni
UnseenOni @ More new models (maybe, please read description)

I would replace the Minerva with this ship and just remove the Asgard and Talos, or replace the Talos front guns with the same weapon as the Tiger/Mercury main guns.

Good karma+1 vote
UnseenOni
UnseenOni @ Star Wars: Rise of an Empire

I would lock empire units behind tech 5 and simply make the GCW campaigns grant lvl 5 techs to Empire from the start, or level 4.

I would also remove the ability to recruit the Republic ship variants after tech 4 or 5, its odd to have duplicate of every ship.

Good karma+1 vote
UnseenOni
UnseenOni @ Star Wars: Rise of an Empire

Whats with the multiple duplicate units for production? Is it starting tech based? If you go too high on the initial tech setting does it cause that?

Good karma+1 vote
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

I know this is a late reply, I meant to answer this days ago but its hard for us to get new models because none of us on the team do modeling. We have to outsource the work to modellers who require a commision fee. We would be happy to get new models made if anyone donated for that purpose, until then, its whenever we can afford to have it done.

Now, down to the gritty part of your request. I've seen that video before. Several of those ships are just minor edits to the Mercury class, no sense making sub classes for that ship. The others are feasible designs down the road, but we need to make sure we balance Colonials vs Cylons. We don't want to have a massive roster for Colonials while the Cylons get a much smaller roster. Balance has to be maintained.

Good karma+2 votes
UnseenOni
UnseenOni @ Battlestar Galactica: War of the Colonies

The simple fact is Klaycus, we're not aiming for realistic, we're aiming for pracitcal, don't like it, too bad. The game engine has its limits, and we don't intend to try and break them.

Also, please stop comparing our work to another mods work, and on top of that, a different game. Just because something works in one game does not make it possible in another.

Good karma+1 vote
UnseenOni
UnseenOni @ Unit-Filter-Button Showcase

Wait, Nomada hasn't commented saying they stole his work even though its different!!!! Its a miracle.

Nomada's wasn't original, a working filter system has been around for a while, just not many mods need one.

Good karma+3 votes
UnseenOni
UnseenOni @ More goodies

This is technically the Colony from the end of the TNS show.

Good karma+1 vote
UnseenOni
UnseenOni @ More goodies

We still need to get the turrets fixed, currently they are static parts of the model rather than movable turrets.

Good karma+1 vote
UnseenOni
UnseenOni @ More goodies

We're not sticking with TOS style weapons, anything you see firing from ships should be considered projectile weaponry, be it missiles, flak, or capital cannons.

Good karma+1 vote
UnseenOni
UnseenOni @ New model for Mithras class

Will those barrels on the wings be guns?

Good karma+1 vote
UnseenOni
UnseenOni @ New ship models found!

5th down is Fall of Kobol, 11th down is, and 13th down is also. Idk if they are theirs by origin, but I've seen them in the mod.

Good karma+4 votes
UnseenOni
UnseenOni @ Fallout 4 Creation Club Paid Mods Now Available

Where do you see anything about modding being outlawed or controlled in their statements? They clearly said that free mods still have their support and they are not technically stepping on the toes of said free mods, just ripping off anyone dumb enogh to buy this **** content they put forth.

Good karma+1 vote
UnseenOni
UnseenOni @ Star Wars Sci-Fi at War: Silver Edition [Dead]

Hi, I'm not sure if you are still utilizing any of the older BSG stuff for your mod, that all falls under DarthByron, who I am friends with on Facebook if you'd like to get permission from him. However, any of the newest models for the War of the Colonies mod are the property of MightyMoose who has had them comissioned, and as one of the mod team members, I would ask that you contact him prior to using any of the newer models if you choose to do so.

If you're not planning on including any newer BSG models in your mod, you can ignore this.

Also, NBC lifted their content ban several years ago, otherwise ModDB would have continued to remove any Battlestar mods from the site.

Good karma+2 votes