Star Wars Rise of an Empire tells the story of how the Galactic Empire rose to take over the Galaxy. It spans the clone wars to the Galactic Civil War. This mod will have campaigns based on Episode II, Clone Wars, TCW, Episode III, The X-wing games and Rouge One. I use Canon Information and characters where it does not conflict with Legends Lore. This means characters like Garm Bell Iblis, and General Kota will fight alongside General Draven and The Ghost Crew.This mod may use RAW as it's base, but My inspiration for this mod is AOTR and The Clone Wars mod. Special thanks go to ThatOneBullet of the Steiner Modding Group and his AOTR let's play where I got a lot of support for the mod. This mod's goal is to overhaul the balance, visuals, and mechanics of Republic at War. This mod uses assets from multiple existing mods and I take no credit for them. I only take credit for the Script editing, Title screen, Opening Crawls, and certain icons.
Rebellion vs Empire Campaign (Dark Times)
Clones are grouped in squads again, but act independently
Standard Clone Platoons now have three squads
Standard Clone Companies now have three platoons
Super Battle Droids have Melee Combat
Soldiers can shoot while moving
AATs have missiles
ATPTs have Grenade launchers
Transports can now shoot while landing
Added Ki Adi Mundi to the Clone Wars Campaign
Added the Galactic Marines
Added the 187th Legion
Glitches and Bugs:
ARC Trooper nametags don't work
CIS AI doesn't build space stations in skirmish
Clones randomly use their detonators
CIS and Republic Units are buildable in the Dark Times campaign
Red and Blue squadrons don't switch to their X-Wings in later Tech Levels
Land Vulture droids are still in testing phase.
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