Wow, congrats on beating it. Honestly didn't know if it was possible/
Wow, congrats on beating it. Honestly didn't know if it was possible/
It randomized on map loads, map files remain unchanged.
I think it's because cockroach spawners are randomized. Sorry about that.
Yep, those things are done with custom code in those dlls so they won't work if replace it.
It might but it could break certain things such as damage values and code that's exclusive to the episodes. So I wouldn't recommend it.
Cool idea and executed really well. I'm looking forward to the full version!
I get that this is an alpha but it's completely broken for me.
There's no skybox so I'm getting the smear effect, breaking blocks often results in seeing through the world, and collision with blocks is broken in some way that I really don't understand. Walking into blocks will make me keep my velocity even when I stop pressing any keys, and I also can't jump.
Edit: I figured out that the second issue is only on the edges of chunks. So you need to somehow check if a block is broken on the edge of a chunk and update the surrounding chunks accordingly.
I'm not as familiar with Half-Life 2's codebase. Also I've been working on stuff other than mods so if I did make a hl2 randomizer it would be later when I'm not busy. There are randomizers for source engine games that randomize sounds and textures though (maybe models too?), so you might want to try those out.
Also please link to any videos of you playing it!
Nice to see progress! One recommendation is that you should make blocks their true resolution (16x16) and just enable point filtering by default (gl_texturemode gl_nearest_mipmap_nearest). Right now they have some weird artifacting.
I would offer to help if I wasn't so busy, but at the very least I wish you luck on this project, it's looking really cool.
That first screenshot gives me Black Mesa Xen vibes... in a good way. I'm really looking forward to this.
This mod requires the steam version of Half-Life. It won't work on WON or xash. Unfortunately there's not much I can do about that, sorry :/
Unfortunately this mod only works correctly on the steam version. The source code is linked in the description if you can port it though.
Make sure you're using the retail steam version of Half-Life, and also make sure you're in the beta (right-click->properties->betas)
A recent update broke half-life mods but they fixed it in the beta.
Make sure you're using the retail steam version of Half-Life, and also make sure you're in the beta (right-click->properties->betas)
A recent update broke half-life mods but they fixed it in the beta.
This is a crossover I never thought I needed. For real though, this is looking really cool, I can't wait to play it
The valve index is top selling on steam right now, so I'd say it's doing a good job at getting people to get vr. And that's only the high end stuff.
Can't wait to play it!
Good ideas, I'm already working on some fixes for a lot of the bugs. The void color is mostly out of my control, but I'm thinking I could do something like place a big model with a texture far below the player.
hmm, good idea. I'm thinking of adding reload animations in an update, so I can put those together.
It's been three years since making this and I'm starting to regret it.
Nice! I'm really looking forward to playing soon!
If you're not getting music then you must have installed it wrong... The 2d grass sprite error is caused by being in software mode, so that might be your problem. Try switching to openGL mode.
That audio bug is known but only happens occasionally. For now the best solution is to save and load, and that should get rid of it. As for picking things up with E, for now we're going to stick with hl1's pushable mechanics to make it feel more like that game, with the gravity gun reserved for picking things up. Pressing G for the gravity gun doesn't seem very hard to implement, and we'll consider adding it in the future.
Thanks for the feedback, I'm glad you enjoyed it despite the bug.
We're aware of the buzzing issue, unfortunately we don't know how to fix it yet. For now, you can save and load to quickly fix it. As for the mouse issues, try enabling raw mouse input. It seems to be a common issue with goldsrc games/mods.
Try enabling raw mouse input in the mouse options.
Thanks for the feedback, the demo has been updated with that improvement.
Are you using the steam release of HL1?
Thanks for the feedback! I've actually just updated the demo with better gravity gun physics. Teaching zombies to throw stuff might be tricky but we'll keep that in mind. As for lighting, we originally had everything much brighter but we thought it ruined the mood. One drawback about goldsrc is there's no (or at least very little) light bouncing, so the places where hl2 relies on that are very dark in goldsrc. In the future we'll try to get rid of really dark spaces though.
Check this tutorial and make sure it's installed right: Steamcommunity.com
Cool idea, I'll be looking out for this one.
Sockman111
joined
I do some game design along with modding for the source/goldsrc engine.