Half-Life 2 Classic is a Half-Life 1 mod that aims to recreate the entirety of Half-Life 2.

Why? Mainly, just for fun, but also because a lot of people like how the goldsrc engine feels, or enjoy the gameplay or Half-Life more than Half-Life 2. It's also a way to see what Half-Life 2 could have looked like in the limits of Goldsrc, if valve never developed the Source engine.

If you want to help out, please apply here. We're in need of texture artists and programmers.

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Progress Update #2

News 15 comments

It’s been a while since our last update, but this mod is still being worked on. Progress hasn’t been ideal due to work and school, but we’ve made quite a few improvements and changes since January.

In case you don't want to read this whole thing, we made a short video showcasing most of the updates:

Level Design

Our next milestone is the Ravenholm chapter, and so far it’s almost fully playable. All that needs to be done are certain NPCs, puzzles, and of course, the gravity gun, which we have plans for.

However, many puzzles and sequences are working using basic goldsrc logic, including razorblade traps, the electric fence, and most of Grigori’s speeches.

RavenholmRavenholmRavenholmRavenholm

We’ve also been working on remaking the first chapter first viewed in the demo, using more detailed levels and replacing props with brushes. On top of that, we’re also experimenting with features of goldsrc such as DSP effects. The same level of detailing is also being applied to ravenholm.

TrainstationTrainstation

Coast levels have just started being worked on, however a major issue we came across immediately is that the levels are far too big for goldsrc’s limits, and without engine code we can’t increase the max size. Because of this, coast levels are going to have to be, for the most part, remade from scratch to fit in the limits of goldsrc. So far, we have a basic remake of coast_05 to test how this will work.

Modelling

The demo we released last year had models ported directly from Half-Life 2. Since then, we’ve gotten a lot of feedback and decided to remake character models to fit with the style of Half-Life.

Here are some WIP screenshots of updated Metrocop models, citizens, and barney (sorry, but his excellent disguise had to go):

Barney and MetrocopBarney and MetrocopBarneyMetrocop

Programming

Since the demo, we’ve moved away from using SOHL, and have decided to modify the original Half-Life code ourselves. This is mostly because SOHL is very buggy and difficult to modify, and we want as much freedom as we want.

With that said, we’ve added four main things. The first is a HL2-based movement system, which means walking and sprinting, with speeds that match up with HL2.

The second is swaying viewmodels, similar to HL2. We plan to make this optional in case people don’t like it, but we feel it’s a small feature that won’t get in the way.

The third thing is we’ve begun to work on npcs. A few are in-game, but either use another npc’s ai or just have no ai at all. The most fleshed-out npc right now is the City Scanner. These were in the demo, but it was just some fancy map logic. Now, it’s an actual npc, making them much easier to work with, and a lot more dynamic.

The fourth is a port of the func_vehicle entity from Counter-Strike 1.6. This will be used for the jeep and airboat to mimic the behavior of those vehicles in Half-Life 2.

Finally, we want to thank all of you for supporting this mod and encouraging us to keep working on it. It may sound cliché, but if it weren’t for your support this mod wouldn’t exist.

If you want to help out, and have experience with goldsrc, feel free to apply here: Goo.gl. We’re mainly in need of programmers and modellers.

Progress Update #1

Progress Update #1

News 14 comments

We are the team of Half Life 2: Classic. Welcome to the first of many progress updates that we plan to show you.

Updates on the mod.

Updates on the mod.

News 2 comments

We're extremely thankful for all the support so far, and we have a couple updates on the mod's development.

Introducing Half-Life 2: Classic

Introducing Half-Life 2: Classic

News 26 comments

After 2 months of hard work, we're proud to be announcing the development of Half-Life 2: Classic.

This Week In Mods: June 29 2018

This Week In Mods: June 29 2018

Feature 1 comment

The biggest mod stories for the week of June 29 2018.

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HL2Classicdemo

HL2Classicdemo

Demo 42 comments

The first chapter of Half-Life 2, remade in Half-Life 1's engine. To install simply extract to your Half-Life folder.

Comments  (0 - 10 of 161)
Matias-TM
Matias-TM

My old PC is happy.

Reply Good karma Bad karma+5 votes
lapislucas001
lapislucas001

i need this in my life

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hillionliat
hillionliat

I would love to see a cd cover for this game

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Sockman111 Creator
Sockman111

We're way ahead of you: Pbs.twimg.com

Reply Good karma+4 votes
hillionliat
hillionliat

This is a good cover but I really liked the first won release half-life cover it looked very mysterious and miniature
could you make it look like this
Vignette.wikia.nocookie.net
but with an emblem of half life 2
Upload.wikimedia.org
It will be even more nostalgic for oldfags like me

Reply Good karma Bad karma+1 vote
LeoJFC
LeoJFC

Wonderful, but you must improve the presentation to make it look credible.

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employee426
employee426

Looking good, this is a concept i'm very interested in. I hope for another playable demo soon :)

Reply Good karma Bad karma+2 votes
mariscalpetain
mariscalpetain

I love this mod. It will be amazing to play hl2 in goldsource. Keep up with the good work, i'm keeping my eye on this. Beautiful

Reply Good karma Bad karma+4 votes
Guest
Guest

verdad

Reply Good karma Bad karma+1 vote
crystallize
crystallize

Consider using UnkleMike's latest compilers:
ones aimed for regular GoldSource Cs-mapping.com.ua
or one that are rather for Xash3D Cs-mapping.com.ua
I would suggest moving to Xash3D engine, or even along with XashXT toolkit (heavily modified SOHL), for large textures and also for being aware of memory management and changelevel issues early on. But both are still being worked on so I'm not sure if it would be a best option for you right now.

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nekonomicon
nekonomicon

P2ST useful for GoldSource too.

Reply Good karma Bad karma0 votes
Sockman111 Creator
Sockman111

Yep, we've been using vhlt. As for xash, we've thought about it, but we want this to be made purely within the limitations of goldsrc, to make it look and feel as much like the original half-life as possible.

Reply Good karma+4 votes
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Latest tweets from @theteamclassic

Soon™ T.co

Oct 10 2018

For the many of you wondering about the Gravity Gun, we've made a short video showing off how it works so far. Youtube.com

Sep 8 2018

Some WIP screenshots of our Ravenholm maps that we've put on our ModDB page. Things are coming along nicely. We've… T.co

Aug 30 2018

We have a working pulse rifle, alt-fire included. Particles are still a WIP, and we plan to make enemies dissolve i… T.co

Aug 20 2018

New screenshots of ravenholm. We've worked on lighting and detailing a lot since our last update. T.co

Aug 9 2018

This account is kind of dead, but we're thinking of reviving it for more updates: Strawpoll.me

Aug 8 2018

There's a small chance that PR is doing it's job. T.co

Feb 11 2018

Don't worry we're still possibly working on the actual mod. T.co

Feb 9 2018

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