Took over Thenn as my own kingdom so i could recruit those skilled thenn champions to beat back the white walkers and theres nobody in the keep just two guards and my own people like wife etc
Took over Thenn as my own kingdom so i could recruit those skilled thenn champions to beat back the white walkers and theres nobody in the keep just two guards and my own people like wife etc
Any chance of adding in a feature to change banner im midgame and for some reason my banner has just glitched out and turned completely white :(
one other thing i noticed was when i took over thenn i wasnt able to recruit those thenn warriors is it because its my faction capital and theres too many people there or something?
cant believe i didnt notice that lol thanks mate
Hi mate love your mod looking forward to the update on the 10th :) just to make sure you havent missed this theres a bug with reports so basically mid game whenever i get income from anything the new amount isnt registering unsure why but its happened on 3 playthroughs now
Hi mate loving your mod its probably the best one ive played yet :) the only thing i noticed was that formations dont seem to work and would it be possible to put a troop tree on the party menu as its quite annoying having to go back through reports lol other than this i absolutely love this mod kudos to you my friend
I’m unsure why this is happening but I don’t receive income through fiefs or ransoms etc only through trading so it will say on budget page an income that I used to have before I spent it all and that keeps stacking up every week but I don’t actually get the money if that makes sense?
Recruitment is tied to religion mate just start as old gods worked for me and can recruit everywhere again
did you manage to fix this as im having the same issue?
cant recruit in the north for some reason it just says forcible recruitment, re downloaded the mod already and still the same, can recruit everywhere else though, any ideas anybody? plus renown is over 100 and village elder doesnt have a option to recruit either
Awesome just read through your latest article and your doing some outstanding work :) just an idea could you use the rise of the mandolorians upcoming infantry mechanics, he seems to have given infantry the ability to fire and move by rigging the turret system of ground vehicles to infantry I don’t know how he did it but there’s a video on his mod page showcasing his work maybe ask him, having this would be a game changing overhaul of infantry IMO many thanks again looking forward to the latest update
loving this mod space battles are looking so amazing, any chance for some ground combat tweaks aswel id be happy if i had a Laat haha
Hey so loving your mod just noticed a few features/bugs i was hoping you might be able to resolve
so here we go:
1. cant join a lords army
2. cant exchange fiefs
3. formations ai thats implemented in your mod is buggy when checked everyone in my army sits on the spawn point even if told to charge, deactivating works though
4. companions dont have an inventory so cant give them my loot
other than these 4 things im literally loving your mod, the detail, armours, weapons, the fact its a story behind the player is amazing, keep up the good work but please even if its too much to implement yourself because of real life, could it be possible to provide a tweak so we could do it ourselves?
seem to be missing the textures for at-at it just comes up with a green at-at that doesn't have move animations?
i would also like to know this :)
thanks for the quick reply :) any news on when the next version will be? if you guys need any help btw I'm all up for helping out as have been modding your mod to learn, I did mods for rome 2 total war (Spartan epic mod returns) but empire at war is very different to that game lol to name some of the things ive done so far to your mod include unit caps increased for land and space to 1000 so all ships on battlefield at once, reinforcement point markers set to 1000 aswel so can bring in all units, damages/health tweaked for all ships, fighter reserves buffed to 100, gave vader the executor, ISD 1 and 2 now have the energy weapon ability, gave the executor a blast ability, buildings spawn a huge amount get some great battles out of this feature hence the 1000 reinforcement points, so to make up for that land units cost and production time reduced, made it so death clones don't disappear its amazing seeing the battlefield littered with wreckage and dead. also noticed a lot of people having problems installing your mod but if they use the mod launcher it works for me just have to put the ai folder into aotr folder. So as I said before I'm very interested in helping out where I can or just to learn some stuff from you guys if you have the time :)
hey loving the mod but just 1 problem the speech events are still in german for 2.6 i found that under your speech folder you have an English and german folder and they are all the same mp3s the ones in the English folder are the same as the ones in the german folder any help would be appreciated as really want to get into this mod but I need an English vader
Hey mate is there any way of giving the LAAT a garrison ability so can put my infantry inside just like a bunker I want to move my existing infantry that's on the ground around the battlefield
Hey mate so was wondering how did you manage to mod the LAAT to garrison clones inside and then drop them off really want to do this for the AEM mod for empire at war original game but he hasn't managed to do it only an ability called deploy troops which is not what Im after so basically the infantry I have on the ground already I want to put them in a LAAT and move them around battlefield
hey mate
love the tutorial I'm new to modding this game and they are really helping me, I'm trying to find out how to get fighters to respawn ive looked through mmost files but cant seem to find out how to do it any help would be appreciated :)
Excited to see this surprise :) when are you thinking of releasing the mini mods? I guess you've got your work cut out for you on the latest patch
Hey man was just wondering so when 1.84 came out there was something in the changelog that said Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage. so are we looking at a Death Star anytime soon? :)
Hey man loving the mod been playing it since I got sins and by far the best mod out there :) just a quick question when are you releasing the e4x mini mods? Thanks again for the mod update
Hey love this mod it's definitely my favourite mod for Sins, was just wondering when you were thinking of releasing the mandolor faction as really looking forward to seeing them in game? Again I say excellent mod kudos for your work so far :)
Hey man great mod was just wondering how the hell do I destroy a moss headquarters as I just took the empires capital planet and can't seem to get rid of it and keep thinking at any moment they will spawn a hero behind my lines lol
rossy1605
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