Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones.


A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.





If you encounter any bugs or need any support regarding this mod please visit our forums: www.AWorldofIceandFire.co.uk/Forums

You may also visit our wiki page: www.AWorldofIceandFire.co.uk/wiki

Or our Patreon page: Patreon.com

Extra links and info can be found on our webpage: Aworldoficeandfire.co.uk




Regards,
A World of Ice and Fire Dev Team.


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RSS Articles

A World of Ice and Fire v4.1

Changelog below. Will require a new game.











Changed


Added 2 new companions gained from random quests - Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these so there will be an option to turn them off or on. (not yet fully implemented)
Many changes to the campaign map.
Changed campaign map textures so they look better with HDR turned on.
Added 1x lord, 3x castles and 2x villages to the Iron Islands.
Added 3x lord, 3x castles and 3x villages to Westeros.
Added 7x lords, 7x castles and 7x villages to Essos.
Cleaned up initial loading screen.
Changed some map icons, updated some others.
Changed size of nearly all map icons.
Changed name and location of duplicated settlement Fawnton.
The players son or daughter should now have the same colour hair as the player - fixes issues for people playing as Valyrian.
Added a max value to land wind which will hopefully stop the crazy tree dances.
Slightly increased grass flora amount.
Improved religion code for villages - this 'should' stop issues with the player sometimes not being able to recruit from villages due to negative relations.
Added Wooden Scene Props pack from Adorno (Forums.taleworlds.com)
Added 6x villages scenes from Gokiller (Forums.taleworlds.com)

Scenes


Adjusted banners in Kings Landing keep.
Fixed incorrect outer terrain for Giants Lance.
Fixed incorrect outer terrain for Shipbreaker.
Fixed incorrect outer terrain for Whispering.
Fixed incorrect outer terrain for Ryamsport.

Fixed


Updated incorrect stamina mechanics in tournaments and in the arena.
Fixed some villages showing the incorrect icons.
Fixed some incorrect strings showing for some villages.
Fixed random events sometimes firing when performing work for a village.
Fixed remaining issues with Oldtown ships getting stuck.
Fixed enslaved villages not always resetting correctly.






For an in depth guide feel free to check out the video below.



AWoIaF 4.0 Release update

AWoIaF 4.0 Release update

News 12 comments

Information regarding the release of A World of Ice and Fire Version 4.0.

A World of Ice and Fire 3.5

A World of Ice and Fire 3.5

News 38 comments

Information regarding the release of AWoIaF Version 3.5.

A World of Ice and Fire 3.0 Release

A World of Ice and Fire 3.0 Release

News 18 comments

Release information for A World of Ice and Fire 3.0.

Progress Report

Progress Report

News 9 comments

Progress report and information regarding A World of Ice and Fire modification.

RSS Files
AWOIAF non map shaders - ALPHA

AWOIAF non map shaders - ALPHA

Patch 15 comments

If you have a mac and have issues with the map shaders then try this patch to remove them.

A World of Ice and Fire v4.1

A World of Ice and Fire v4.1

Full Version 37 comments

A World of Ice and Fire v4.1. The changelog can be found either over at the forums or on the ModDB mod page.

A World of Ice and Fire 4.0

A World of Ice and Fire 4.0

Full Version 15 comments

The full release of A World of Ice and Fire 4.0. A new game is required.

A World of Ice and Fire v3.5 hotfix (to v3.6)

A World of Ice and Fire v3.5 hotfix (to v3.6)

Patch 6 comments

A World of Ice and Fire v3.6 (A small hotfix for 3.5). You only need to download if you downloaded the mod before this was uploaded.

A World of Ice and Fire 3.6

A World of Ice and Fire 3.6

Full Version 133 comments

This is the full version of A World of Ice and Fire 3.5 so you can go ahead and delete your old version. UPDATED to v3.6 to include the hotfix.

A World of Ice and Fire 3.0

A World of Ice and Fire 3.0

Full Version 150 comments

A World of Ice and Fire 3.0. This is a full release so you can go ahead and delete your old folder. This is not save game compatible with older versions.

Comments  (0 - 10 of 11,698)
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Masterssplint
Masterssplint

Hi, I´m currently playing as an Iron born and i´m getting some annoying issues :

* At this moment they are at war with the north, However every time I pillage a town or village and pick up slaves (from the North), I get negative points in every village and town (in ALL factions, including my own). Even when I pillage a Castle. This has no logic. It´s okay to get negative points from the faction that I'm looting (it's expected), but not on other factions.. even less from my own. It made no sense. Especially because we're at war! I think the same about the execution of lords (should affect only the impaired/harm/upset faction).

* The companions can be super annoying, they complain about everything. If I pillage a village, they complain ... if I attack a caravan, they complain again. If I do not appear in a tournament, or I do not follow the Marshal's command, they complain again. The problem is that I have reached a point where I have to pay them(ALOT) so that they do not leave the party. Is there a way to disable this? If it does not exist, is it possible to create something that makes it possible?

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Boϒo
Boϒo

I've never encountered the losing relation in all villages issue but I've seen people talk about it, it seems to come from being an Ironborn so you might just need to roll a different race.

About the companions, yeah that's a big part of the game and most/all mods. Pillaging has bad consequences and plenty of companions dislike it. They also might not be getting along with each other. You also might be letting morale stay too low. Win battles regularly, buy them drinks and whores every now and then. Have food... I have 13 companions in my current playthrough and I never even have to think about keeping them happy, nobody has tried to leave.

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LeonhardtFalkenberg
LeonhardtFalkenberg

Currently having an issue where the grass is glitched and seems to be missing textures, I'm color blind, so I can't really tell, but they appear to be a pink or light purple. It started off only in King's Landing, but it's spread to everything now, all battles have this odd pink flat grass everywhere.

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squirewilliam
squirewilliam

Two problems that I have encountered. First, Essos does not seem to have a maester in any of the castles or towns, for I went searching for one when I was wounded, and was not able to find anyone. Second, I am encountering a strange error, both knights from the North and Stormlands have followed me like I was an enemy. Coming in contact with me, and not allowing me to leave them behind. Even if I go into a town, they wait for me till I come out. I tried downloading the file again, but it did not help.

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HopliteKap18
HopliteKap18

There is an error in the shields when the mouse passes the information, (for example +82 of life - +8 agility) if I move and return the mouse to the shield, the info is cloned:

+82 of life
+8 agility
+82 of life
+8 agility.

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theseeker53001
theseeker53001

any chance of adding a way to recruit specialized units with valarian swords to counter white walkers, me with my valryian sword plus a few companions with the obsidian bow/arrows vs a entire horde of the dead is a bit impossible

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Boϒo
Boϒo

Yup that's kind of an issue. NW Rangers use fire arrows and can kill them, that's the only troop. But the rangers kinda suck. Thenn Champions used to be able to kill them but not anymore. I guess creator man decided that was too easy. It's supposed to be hard, seems like it's really the big end game challenge. Fits the lore too. I think the idea is you have a bunch of territory by then and you both send enemy lords to the wall + recruit a bunch of your own, because ai lord armies can kill walkers. Level up yourself and companions and dish out valyrian swords, there are 6 that I know of but could be more. And train as many rangers as you can. You have 700 days to do all that. And then it's still tough xD

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ArthurStanley
ArthurStanley

Could be solved by allowing us to recruit fire priests from Myr and giving them flaming weapons like Thoros's Sword, would'nt break the lore or the gameplay, those units could be only recruitable after you've conquered Myr, like the Stark/Lannister units... I mean, i know Produno wants it to be a challenging battle, and i dont mind a good fight, but i'd rather have a chance to win.

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DushanTheMighty
DushanTheMighty

The mod is awesome..
Will you be adding more valyrian swords? Oathkeeper for Bryenne? Nightfall and Widows Wail?
Also may I suggest an option for buying valyrian ingots so we can produce more valyrian swords in Qohor for our companions, because when the white walkers invade we're only dependant on night's watch rangers and the player :D
Not demanding just asking :)

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Highest Rated (86 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014 by Rometotalwar11

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Jan 11 2019

A World of Ice and Fire now updated on @ModDB and @steam_games workshop to v4.1. Moddb.com

Dec 14 2018

AWoIaF v4.1 in the works, hope to release by the week end however will break old saves.

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