Comment History  (0 - 30 of 31)
reedytyler43
reedytyler43 - - 31 comments @ Red Alert 2: Intelligence Tech [v4.0]

Is there any way to uninstall this? I can't figure it out. A list of mod files would be nice at the very least.

Good karma0 votes
reedytyler43
reedytyler43 - - 31 comments @ Vanilla UI Plus

I swapped back to using JLM and it does what I want now. Sorry for the trouble

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Vanilla UI Plus

Does anyone know how to use Vanilla UI+ and LootMenu for FNV? VUI+ jeeps giving me an installation error despite both mods working fine. I did try that Vanilla UI Plus Loot Menu Patch, but VUI+ still spits that error.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Rumble Conquest

For those of you who play Battlefront: Evolved: UNINSTALL IT if you want to play this. For me, almost all Rumble maps crashed almost immediately after a map was loaded. I was lucky I had two copies of the game retail (which I've modded to hell) and Steam (barely even touched).

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Turmoil Across the Stars {DEAD}

Did you select the mod in the launcher?

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Turmoil Across the Stars {DEAD}

Is there any place where I can report bugs? My only issue so far is the somewhat frequent crash with memory being referenced or something?

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

I do. Well, I did before all the game updates.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

I must say, after waiting anxiously for 4 years, yes, that is correct, I'm extremely underwhelmed with the update. Buzz droid and Lucrehulk spam, the awful Mechis and Fondor maps (they're too damn big with Mechis giving too many free spawned droids) , and STILL getting attacked constantly are huge problems that were somehow not addressed even in the slightest. I hate to say it, but I'm not playing this mod anymore. It's still too much of a chore to play, instead of it being fun. This update really saddens me...

Good karma+9 votes
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

Ignore that other comment. That is me signed out (thanks Chrome).
Look in your (Profile Name)/AppData/Roaming/Petroglyph folder. That's where all your saves should be

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Star Wars - Clone Wars

Gee, I'm sorry I thought it was a separate buildable structure other than the space station. For god's sake lad. Damn know it all.

Good karma0 votes
reedytyler43
reedytyler43 - - 31 comments @ Star Wars - Clone Wars

That's a no. I allowed the CIS to take Kuat, retook it, and rebuilt the regular station. I didn't see any battlestation anywhere.

Good karma0 votes
reedytyler43
reedytyler43 - - 31 comments @ Star Wars - Clone Wars

That only applies to space station level, ground building slots, planetary advantages, and whether or not planets can build capital ships. I never saw any mention of Battle-stations except in the tech tree at level 5. I'm just thinking it's still WIP and unbuildable until a future release.

Good karma-1 votes
reedytyler43
reedytyler43 - - 31 comments @ Star Wars - Clone Wars

My question is : what planets? I already am at tech level 5.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Star Wars - Clone Wars

I saw a battlestation in the Republic's space tech tree at tech level 5. What is that and how do I build it? Any help please?

Good karma0 votes
reedytyler43
reedytyler43 - - 31 comments @ Empire at War Expanded: Thrawn's Revenge

Try rushing the top-right corner of the GC map and building mining facilities and ion cannons (I am aware that you can build only one. I just made it so that I can build 2.) You can get loads of credits per turn from this strategy.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Empire at War Expanded: Thrawn's Revenge

Look up Vista RAM patch for FOC and install it. FOC was rushed and crashes upon startup for most 64-bit users since the game is 32-bit.

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Empire at War Expanded: Thrawn's Revenge

Does anyone know how to make Star Destroyers (only Mark Is) buildable for the New Republic for all GCs? I want SDs because they are more powerful than the MC80Bs I'm stuck with in the first GC. I'm not the best when it comes to XML coding, so any help would be much appreciated!

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

Are you playing a GC? If you are then use the GC freezer utility from the Thrawn's Revenge mod downloads page. That should fix your problem.

Good karma+2 votes
reedytyler43
reedytyler43 - - 31 comments @ Star Wars Battlefront Conversion Pack

That's only for the hero Respawn timer. Unless the hero is classified as a regular class (like in some modded maps) and is available at the very beginning of the map, then the hero's health will degrade over time.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ The Dark Times

Have you installed the v1.3 patch? It's required for the mod to run properly.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Forces Of Corruption - Enhanced Expanded Galaxy

Unfortunately, this won't work for me. I just get "an exception has occurred" crash upon load up. You did say to extract this to the FOC data folder, correct?

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Enhanced Alpha Version 0.5

It's your mod dude. It makes sense though. I was thinking movie canon, not EAW canon.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Enhanced Alpha Version 0.5

Wait... In the Original Trilogy, I'm positive that Y-wings and X-wings are hyperspace capable. It is your mod, so I guess it's your rules.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

I'm going to assume coding take a hell of a long time. That's what the team has been working on for a long time.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Republic at War

All you need to do is go under the Downloads tab and download and manually install the 1.1.5 ADV. Users .zip file. It should come with installation instructions and should be easy to figure out. Can you locate the Steam's FOC folder? It should be listed under ...\Steam\SteamApps\Common\Star Wars Empire at War Forces of Corruption.

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Alliance at War

No problem man. Happy to help!

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Alliance at War

It may not actually be the fleet commanders. I've made it so the AI can't build them and the game still crashes. Thanks for the reply, though. Ground works fine though

Good karma+1 vote
reedytyler43
reedytyler43 - - 31 comments @ Alliance at War

Hmm. I think I know what is crashing my game. I think it's after a fleet commander enters the skirmish. I've noticed that about a minute after a fleet commander enters the skirmish, the game always crashes. Skirmish for space is unplayable. I haven't tried ground though.

Good karma+1 vote