Turmoil Across the Stars is an Star Wars mod based on SWC.
But before else, Credits for SWC Developers, since we owe everything to their efforts
Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)
And heres a few addons from Developers shown on Nexus mods
TakiJap - models, textures, rigging
pagan - music
Wookiee Padawan - models, textures
Tyrinius - scene editing
Revan Shan - textures
Here are the ones shown in Credits
Original programming and Development:
Main programming and Coordinator:
Senior Modeling and Contributors:
Music Composition and performance:
Additional Ai programming:
Additional gameplay programming:
Original Artwork and conceptualization:
Miguel Angel Centeno
Dustin Matthew Blamey
Marco Tarini (Openbrf)
Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading
Luke Challand (IthillienRanger) For the annoying questions
Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)
Creators of the included mods, snippets and enhancements
1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash
Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars
ThaneWulfgarns weapon pack (sorry man! forgot to add you here)
Faradons lightsaber hilts from Bear Force II project (lead-developers permission)
Trandoshan armor we have is a combination of 2 guys work, body is by ANDEWEGET, and head by Darth Shiftee
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.
Bear Force II Developer LittleLion's Wookiee models
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Then to Business. What is this mod?
This module is a further modification of Star Wars Conquest, with its main aim to change the Era mod plays in from Imperial Era to Clone Wars Era. But not just that, our goals are to Enhance the galaxy, to update it visually and to add loads of new content over time and replace some. Much has been added, but the Galaxy is vast, and our numbers in 3d department are lacking.
In this mod you can
-Join Either the forces of Confederacy of Independent systems, Galactic Republic, or Hutt Cartel.
- You can wander the stars gaining wealth, fighting countless battles, conquering everything in your path, or helping a faction to rise to a state of galactic dominance
- Or, you can amass an army of your own and take controll of the galaxy to govern it as you see best fit
Current existant features
# Freelancer modification incorporation
# Automatic blasters (Work-in-progress)
# Lightsabers deflection
# Force Powers
# Phase I clone armors
# Phase II clone armors
# Tens of civilians outfits & armors
# Re-done equipement slots system allowing use of different equipement across various outfits (Work-in-progress)
List of known issues:
# Invisible hands on some characters.
# Necessity to wear transparent footwear in combination with some armors & outfits if there is no equipement in the footwear slot. Every merchant on any spacestation have this item in their inventory.
# Inconsistency in weapon behaviour, damage values & troop abilities. Current troop trees are incomplete and subject to change.
# Legacy models are used for the player character when playing as aliens while NPCs are using new models.
# Player inventory & campaign starting equipement & items not adjusted for Alien races. It is recommended to play as human characters in this release.
# Ocassional audio & visual issues when firing fully automatic blasters.
# Animation blending issues.
# Obsolete, developement & broken items or weapons may spawn in troops inventories.
# Companions are currently still based on their original SWC version. Our story & lore department is working hard together with our artists to make unique companions and they will be released in the following versions.
# User Interface inconsistencies, native UI used in parts of the module.
So mates, i have bad news that you mightve been guessing for a couple of years by now. The development of the mod has ceased and has been so for quite a while. I myself left it behind pretty soon after moving onto Khamukkamu's SWC restart, while at that point the intention was to come back and use that mod as a base for TAS. This just never happened. Over time i started shifting more and more to SWC, while SernisThausten stayed behind as lead dev of TAS, and continued to work on the mod quite actively for some time, a big reason why this post hasnt been done before. Eventually it has come to the point where none of us really even wanted to go back.
Imperial Trooper from the Old Republic Era, model and textures made by me apart from Backpack model, which was made by Fooled-trooper.
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After a long delay, we are finally deploying the 0.42 Advanced Alpha Release. When we released the 0.35 version, we built on the foundations of the Star...
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