Turmoil Across the Stars is an Star Wars mod based on SWC.
But before else, Credits for SWC Developers, since we owe everything to their efforts
Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)
And heres a few addons from Developers shown on Nexus mods
TakiJap - models, textures, rigging
pagan - music
Wookiee Padawan - models, textures
Tyrinius - scene editing
Revan Shan - textures
Here are the ones shown in Credits
Original programming and Development:
Main programming and Coordinator:
Senior Modeling and Contributors:
Music Composition and performance:
Additional Ai programming:
Additional gameplay programming:
Original Artwork and conceptualization:
Miguel Angel Centeno
Dustin Matthew Blamey
Marco Tarini (Openbrf)
Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading
Luke Challand (IthillienRanger) For the annoying questions
Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)
Creators of the included mods, snippets and enhancements
1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash
Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars
Faradons lightsaber hilts from Bear Force II project (lead-developers permission)
Trandoshan armor we have is a combination of 2 guys work, body is by ANDEWEGET, and head by Darth Shiftee
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Then to Business. What is this mod?
This module is a further modification of Star Wars Conquest, with its main aim to change the Era mod plays in from Imperial Era to Clone Wars Era. But not just that, our goals are to Enhance the galaxy, to update it visually and to add loads of new content over time and replace some. Much has been added, but the Galaxy is vast, and our numbers in 3d department are lacking.
In this mod you can
-Join Either the forces of Confederacy of Independent systems, Galactic Republic, or Hutt Cartel.
- You can wander the stars gaining wealth, fighting countless battles, conquering everything in your path, or helping a faction to rise to a state of galactic dominance
- Or, you can amass an army of your own and take controll of the galaxy to govern it as you see best fit
Current existant features
# Freelancer modification incorporation
# Automatic blasters (Work-in-progress)
# Lightsabers deflection
# Force Powers
# Phase I clone armors
# Phase II clone armors
# Tens of civilians outfits & armors
# Re-done equipement slots system allowing use of different equipement across various outfits (Work-in-progress)
List of known issues:
# Invisible hands on some characters.
# Necessity to wear transparent footwear in combination with some armors & outfits if there is no equipement in the footwear slot. Every merchant on any spacestation have this item in their inventory.
# Inconsistency in weapon behaviour, damage values & troop abilities. Current troop trees are incomplete and subject to change.
# Legacy models are used for the player character when playing as aliens while NPCs are using new models.
# Player inventory & campaign starting equipement & items not adjusted for Alien races. It is recommended to play as human characters in this release.
# Ocassional audio & visual issues when firing fully automatic blasters.
# Animation blending issues.
# Obsolete, developement & broken items or weapons may spawn in troops inventories.
# Companions are currently still based on their original SWC version. Our story & lore department is working hard together with our artists to make unique companions and they will be released in the following versions.
# User Interface inconsistencies, native UI used in parts of the module.
Exactly a week ago, a decision was made in the development. We decided to make a first release of this module's Warband version. Now, before you get super excited, ill explain whats going on and why is this release being made. First of all, the module is far from completed. Simply fixing the half broken modbase has taken a lot of time, and development is still going on. So consider this as an early version, an alpha.
We decided to push out a version, regardless of the mods state at the time.
We make the release in an attempt to finally give people something, and to also display in what phase the development is, and on top of that to try and get some people possibly intrested of the project and maybe help us, and with that i dont mean these "shows up once promising help and never does anything guys". Its a sad fact how common people like these are, not to blame, they probably just do so in an burst of eagerness and instantly regret, but just saying that would be better.
Anyways, well try and work extra hard on this week to get the mod into an somewhat releaseable state, and since the decision of release was made, we have all been working at it hard.
So, the releas is to be published just a week from now, on the 30th, Sunday.
The biggest mod stories for the week of October 14 2018.
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