Turmoil Across the Stars is an Star Wars mod based on SWC.

But before else, Credits for SWC Developers, since we owe everything to their efforts

Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)

Swyter

HokieBT

Vector/Vectordalon

Barf

Sionfel

Giordano

motomataru

Utrehd

PHArt

Scruples


And heres a few addons from Developers shown on Nexus mods


TakiJap - models, textures, rigging

pagan - music
Wookiee Padawan - models, textures

Tyrinius - scene editing

Revan Shan - textures


Here are the ones shown in Credits

Original programming and Development:

Brian Tommasini

Main programming and Coordinator:

Ismael Ferreras

Senior Modeling and Contributors:

Tim Ramsay

Yiyang Cheng

Daniel Harrington

Josh (HappyStormtrooper)

Marosh (Geroj)

Music Composition and performance:

Vladan Zivanovic

Additional Ai programming:

Michael Richter

Additional gameplay programming:

Martin F.

Original Artwork and conceptualization:

Giordano Pranzoni

Benjamin Carre

Scene Editing:

Tim Ramsay

Miguel Angel Centeno

Additional modeling:

Dustin Matthew Blamey

Sam

(Zaphar)

(HapSlash)

(Grocat)

(LordOfTheSithLords)

Special Thanks:

Marco Tarini (Openbrf)

Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading

Luke Challand (IthillienRanger) For the annoying questions

Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)

Creators of the included mods, snippets and enhancements

1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash





Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars

Faradons lightsaber hilts from Bear Force II project (lead-developers permission)

Trandoshan armor we have is a combination of 2 guys work, body is by ANDEWEGET, and head by Darth Shiftee

Dariels OS Star Wars Resource pack

Bear Force II Developer Artturis shields

Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.

Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima

Then to Business. What is this mod?

This module is a further modification of Star Wars Conquest, with its main aim to change the Era mod plays in from Imperial Era to Clone Wars Era. But not just that, our goals are to Enhance the galaxy, to update it visually and to add loads of new content over time and replace some. Much has been added, but the Galaxy is vast, and our numbers in 3d department are lacking.

In this mod you can

-Join Either the forces of Confederacy of Independent systems, Galactic Republic, or Hutt Cartel.

- You can wander the stars gaining wealth, fighting countless battles, conquering everything in your path, or helping a faction to rise to a state of galactic dominance

- Or, you can amass an army of your own and take controll of the galaxy to govern it as you see best fit

Current existant features

Module features:
# Freelancer modification incorporation
# Automatic blasters (Work-in-progress)
# Lightsabers
# Lightsabers deflection
# Force Powers
# Phase I clone armors
# Phase II clone armors
# Tens of civilians outfits & armors
# Re-done equipement slots system allowing use of different equipement across various outfits (Work-in-progress)

List of known issues:
# Invisible hands on some characters.
# Necessity to wear transparent footwear in combination with some armors & outfits if there is no equipement in the footwear slot. Every merchant on any spacestation have this item in their inventory.
# Inconsistency in weapon behaviour, damage values & troop abilities. Current troop trees are incomplete and subject to change.
# Legacy models are used for the player character when playing as aliens while NPCs are using new models.
# Player inventory & campaign starting equipement & items not adjusted for Alien races. It is recommended to play as human characters in this release.
# Ocassional audio & visual issues when firing fully automatic blasters.
# Animation blending issues.
# Obsolete, developement & broken items or weapons may spawn in troops inventories.
# Companions are currently still based on their original SWC version. Our story & lore department is working hard together with our artists to make unique companions and they will be released in the following versions.
# User Interface inconsistencies, native UI used in parts of the module.







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Exactly a week ago, a decision was made in the development. We decided to make a first release of this module's Warband version. Now, before you get super excited, ill explain whats going on and why is this release being made. First of all, the module is far from completed. Simply fixing the half broken modbase has taken a lot of time, and development is still going on. So consider this as an early version, an alpha.

We decided to push out a version, regardless of the mods state at the time.

We make the release in an attempt to finally give people something, and to also display in what phase the development is, and on top of that to try and get some people possibly intrested of the project and maybe help us, and with that i dont mean these "shows up once promising help and never does anything guys". Its a sad fact how common people like these are, not to blame, they probably just do so in an burst of eagerness and instantly regret, but just saying that would be better.

Anyways, well try and work extra hard on this week to get the mod into an somewhat releaseable state, and since the decision of release was made, we have all been working at it hard.

So, the releas is to be published just a week from now, on the 30th, Sunday.

Finally Warband

Finally Warband

News 2 comments

So we are finally going to make the module for Warband. However, this will be taking a while. As the module has been previously built without Module System...

This Week In Mods: October 14 2018

This Week In Mods: October 14 2018

Feature

The biggest mod stories for the week of October 14 2018.

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Turmoil Across the Stars   0.35   Alpha Release

Turmoil Across the Stars 0.35 Alpha Release

Demo 23 comments

We have released now an early version of this project that has been in works in one way or another from 2016, read below for more information.

Comments  (0 - 10 of 488)
King.Richard.I
King.Richard.I

When the thermal detonator is thrown, the animation is not a throw and archery.

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise

Thermal detonators are testing weaponry left into the module by SWC devs. We have done nothing about them.

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JahsiTafari
JahsiTafari

Can you please maybe use "the Bear Force"commando droid skin its more like the clone wars

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise

B2 Battledroids are going to be altered to fit and look better, B1s will likely receive enhanced texture, and BX commandos will be remade in future from scratch most likely. I admit that CIS has not received as much love as it deserves. On many occasions i thought of using the BX commando head from BF 2 but its just the head. Isnt that a bit cheap? Its not that hard to make a new model for it or texturize it now that i have substance painter.

Reply Good karma+1 vote
Night00
Night00

Have found some bugs with the Nightsisters Bow and the energy arrows for it and one with the sithtrooper Helmet.

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise

The bug with Sithtrooper helmet is fixed afaik and NS bow, im not sure about that one, we saw to the item code and it was fine a bit puzzled about that one

Reply Good karma+1 vote
Night00
Night00

The energy arrows are throwing weapons for some reason and if you alter their code to be arrows and use them the NS bow will stay in the same position as if you don't have any ammo and gets strangly twisted if you fire it. Plus the arrow is held with the arrowhead pointing to the left side in that situation. I know its an alpha so bugs are to expect. You guys do a very nice job. :)

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Guest
Guest

I'd like to play the mod. How can I install it properly?

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise

Just extract the zip and put folder into modules. That aint hard.

Reply Good karma+2 votes
rasormaner
rasormaner

I did as you say, and moved all the unziped files to the Warband folders, but the main menu and overall looks are Vannila. What have I done wrong?

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise

Just google how to install Warband mods

Reply Good karma+1 vote
reedytyler43
reedytyler43

Did you select the mod in the launcher?

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