Some of you who end up on this site may know an module called Clone Wars Conquest. Technically the module is same, just that now we are doing it for Warband engine instead of old Mount and blade.

But before else, Credits for SWC Developers, since we owe everything to their efforts

Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)











And heres a few addons from Developers shown on Nexus mods

TakiJap - models, textures, rigging

pagan - music
Wookiee Padawan - models, textures

Tyrinius - scene editing

Revan Shan - textures

Here are the ones shown in Credits

Original programming and Development:

Brian Tommasini

Main programming and Coordinator:

Ismael Ferreras

Senior Modeling and Contributors:

Tim Ramsay

Yiyang Cheng

Daniel Harrington

Josh (HappyStormtrooper)

Marosh (Geroj)

Music Composition and performance:

Vladan Zivanovic

Additional Ai programming:

Michael Richter

Additional gameplay programming:

Martin F.

Original Artwork and conceptualization:

Giordano Pranzoni

Benjamin Carre

Scene Editing:

Tim Ramsay

Miguel Angel Centeno

Additional modeling:

Dustin Matthew Blamey






Special Thanks:

Marco Tarini (Openbrf)

Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading

Luke Challand (IthillienRanger) For the annoying questions

Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)

Creators of the included mods, snippets and enhancements

1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash

Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars

Faradons lightsaber hilts from Bear Force II project (lead-developers permission)

Dariels OS Star Wars Resource pack

Bear Force II Developer Artturis shields

Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.

Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima

Then to Business. What is this mod?

This mod is in fact an conversion in 2 ways. Its an partial conversion to the Clone Wars era, and it is an Conversion to the Warband Engine.

Around 1.5 years ago i started learning about modding and eventually begun submod for Star Wars Conquest. The mod grew with new members and constant increase in skill over time, and then Star Wars Conquest was converted to Warband by Swyter. After some months, Swyter released the source code for SWC, and i decided its time to head to Warband aswell. So. Now we are converting the module to Warband engine, with the intention to better it and add new features, if possible.

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Finally Warband

News 2 comments

As stated in the summary, we need to make item files and troop changes a lot, before we really get to do anything else. We are looking forward to add some new features aswell, but we for now, main focus is getting everything operational in WB. Demo to follow as soon as we have one.

Some of you may also remember there to be an module called Clone Wars Conquest Warband. Now this right there, is an dead project, that for some reason, still remains on the site. These 2 are not to be mixed. The reasons that led to utter failure of CWC WB are not here anymore. Not this time.

Comments  (0 - 10 of 289)

Hey, by any chance, are the B2 models gonna be as short as they are in M&B? It's kinda annoying because they're supposed to be giant, yet I can't hit them half the time because of how short they are.

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DarthMongolTheUnwise Creator

Yes, this is the goal for them. Theyll be little taller than humans. We'll use separate skeleton for and B2 droids, also Grievous, B3 and A-series. B1 will remain same size as before. Unfortunately we have limited skeleton slots and they are all used since we have separate slots for droids and bigger droids.

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Woops, wrong place...

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Will General Grievous be present?

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DarthMongolTheUnwise Creator


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Can we get a screen shot of him :O
that's gotta be tough as hell modeling him and getting animations right

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DarthMongolTheUnwise Creator

Actually, his model was very rudely grabbed from Battlefront II. Not proud of it, but aint nobody got the time to make one from scratch

Overall there are a few models ingame that are from some games, some left by former devs, a few added by me. For the most part they were taken to serve as placeholders with the purpose to be replaced and removed over time. One example would be Magnaguards. First models of them were from Battlefront II too, but they were replaced with the one from Bear Force II mod

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This file says "Non warband setup" but it's posted in the mount and blade warband mod db. Just clarifying that this one is for the original mount and blade. NOT warband, right? DarthMongolTheUnwise

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DarthMongolTheUnwise Creator

The hell was that?? The file was uploaded by a complete stranger and this is not ok

Reply Good karma+6 votes

Oh ****.. that doesn't sound good. Good luck :c

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edit: Kind of a dumb question, so sorry about that haha. I'm loading it up into the original M&B to just see myself. Thank you for all the hard work you put into making this mod, and sorry for idiot commenters like me <3

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