So hey ladies and jerks. This is a somewhat large file update because of all the new models and whatnot in it. New models means new units. New space stations, new space ships, new troopers, and a few other new things. Find any and all bugs, and post them, it really helps me out a lot.
Okay, full detail times (well, as much as I can remember).
New Stuff!
Republic Faction -
- Commander Cody (Hero/Leader), his personal ship (Galaxy Class Destroyer)
- Phase 1 Clone troopers
- ATRT (phase 1 chicken walkers)
- Arquitens-class light cruiser
- Intredictor Cruiser (Republic Version)
- Strident Type Capital ship
- Several Republic Corvettes
- B-Y-Wing Bomber (Proto-Y-Wing)
- ETA 3 Fighter
- Delta-7B Fighter (You may not see it, can't remember)
- Republic Space Station
Few more!
I've done some rebalancing to the space stations, to make it more of a significant difference between tier 4 and tier 5. With that being said, a way to quickly win space battles, is to destroy the enemy space station. After that, the enemy is forced to flee(just testing this out, see how people like it). Also, don't play on Hard, unless you want a real challenge. The AI itself hasn't been changed in much regard, just, they cheat now. Easy is 0.5x. Normal is 1.0x. Hard is 3.0x. That means, they have 3x the health, the money, the shields, etc. So, you've been warned.
In future updates, I'll be adding in some CIS Federation units, as well as several new, mini factions, new units to each existing factions and several new planets.
As always, post any bugs you may find, no matter how small, and enjoy the game(Just extract the files in the data rar into "LucasArts\Star Wars Empire at War Forces of Corruption\Data")(CREATE A BACKUP OF YOUR CURRENT DATA FOLDER).
~Tecness
X-Wing and Y-Wing Fighters cannot hyperspace by themselves.
That's not a bug, that's on purpose. Most fighters can't.
Wait... In the Original Trilogy, I'm positive that Y-wings and X-wings are hyperspace capable. It is your mod, so I guess it's your rules.
I may have deleted your comment by a mistake...sorry.
Anyway, they can, but I felt for balancing purposes, it would be better if they didn't. Will it stay like that? I have no idea. I've only done minor balances, and right now, I'm currently focusing on getting the new units/factions, in the game & working. After that, I'll upload that version, try getting it to work with steam(if it still doesn't), then focus on balancing. After that's all said and done, I'll optimize the upload/download, start making lore/my own campaigns, & release a final version.
It's your mod dude. It makes sense though. I was thinking movie canon, not EAW canon.
also how can i install this?
Select "Read More" and scroll to the bottom of the new text.
But if you want a more detailed explanation, here you go. You'll need WinRar to extract the .rar file.
1: Open Data.RAR.
2: Locate the Star Wars Empire At War Forces Of Corruption Folder (For me it's C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption).
3: Rename the current Data Folder in the Forces Of Corruption Folder to Data (Original).
4: Drag the Data folder from the Data.RAR into the Forces Of Corruption Folder.
And that should be it.
Жаль что нет русификатора :(
К сожалению, я не говорю по-русски , или любой другой язык кроме английского
I can't download it :(, Gonna try tomorrow
Wait until monday, tuesday at the latest, I should have another version up by then.
Ooooo Okay :3