Version 4.0 | 06.09.2022


Red Alert 2: Intelligence Tech is an unofficial modification (mod) for Red Alert 2: Yuri's Revenge.

Author: © Wiwi-maX, 2015-2022.


Command & Conquer Red Alert 2 and its expansion pack Yuri's Revenge are registered products and trademarks of their respective owners. (Electronic Arts).


© - Copyright on the mod
Q: What means © - Copyright on this mod, i.e. what is actually copyrighted on this unofficial modification?
A: Under copyright are the modifications on every aspect that differs from the original game.

3-rd party authors of the assets that are used in the mod are properly credited in “Credits” in the game itself.

Q: Which parts of this mod can be used?
A: This mod is not open-source that means that you cannot use any part of it. Also, you may not make any modifications on this mod, and publish as yours, and also you may not use the new code found in *.ini files that is part of this mod.


GOALS


"Many new mods implement too many new units and buildings that know usually to be complicated for playing because the duration of the match itself is not too long to build and use every each of them into it, even some other mods make total conversion of the game what is against every common sense, and even there are some that use only the game engine – that is actually exploit of the game code. This mod brings a lot of new buildings, units, aspects and systems, but all of it has right purpose and realism and at the end you will agree that you have wanted it from always! The main goal of Red Alert 2: Intelligence Tech is far more realistic gameplay! Gameplay like true Red Alert fans deserved from always!

Balance between sides is irrelevant because in real world nothing is balanced – if there is a balance, there wouldn't be wars. Good Player is the player who can win with every deal cards!

You will be surprised from the fact how good the AI (computer player) actually uses new available features provided by the mod, and how long one skirmish match can lasts."

Wiwi-maX
Author of: Red Alert 2: Intelligence Tech


This mod includes: Ares - A Yuri's Revenge Expansion DLL v2.0p1 | Launchpad.net


To play this mod you only need clean install of:

- Red Alert 2 v1.006,

- Yuri's Revenge v1.001.

Be sure that you have no any additional file to your RA2 (game installation) folder before installation!


Current plot of the mod version 4.0

The following takes please after the

events of RA2YR IT v3.6 and before Red Alert 3:

*** B R E A K I N G N E W S ***
- Russia claims that all Anglo-Saxons are responsible for reviving of Nazism. Ukraine is just a pawn.
- Russia threats that will use their SARMAT ICBMs and Poseidon Nuke Subs.
- Great Britain recognizes US as its own territory and its elite destroyers are on the step door of US coast.
- US seem to have plans for new mission on Luna.
- China claims Taiwan as its own territory while US supports its independence.

Secret overwritten history and messing up with calendar was discovered.
Beside the new virus and the starvation knocking on world's doors, the new war is on the horizon.

How the new world will look like it’s up to you Commander!!!



What's new in v4.0?


GLOBAL ASPECTS OF THE GAME

- Secret Labs are updated to give the new special-per-country units
- Elite Subject Zero becomes now Subject Delta
- San Fran Alcatraz lighthouse, Lighthouse and London Big Ben, can be occupied now only by snipers, i.e.: Sniper, Natasha, Virus
- Build time is decreased for 75% of the actual cost because in all cases Super Defense is needed ASAP
- Now side-specific Hover MCVs can be obtained via spying on enemy's Service Depots or Grinder (Japan)

- Added all 13 Maps from the Official Skirmish Map Packs
- Added two new game modes: Power Alliance and Tech Magnate



PLAYER COUNTRIES:

Allied:

USA

Germany

UK

France

South Korea


Soviet:

Russia

Turkey

Iran

China

North Korea


Japan (Ex. Yuri).



NEW SPECIALS:

1. Special to Russia
- SARMAT Carrier of ICBM - Intercontinental Ballistic Missile
- Nuclear Sub Poseidon

2. Special to Great Britain
- British Royal Navy Academy that produces pre-Elite Destroyers (ships)

3. Special to Germany
- Toxin Chamber that gives Chemical Parabombs (that are dropped with new airplane), and the new Gas Trooper infantry.

4. Special to France
- Z-Rocketeer


Old specials that are not specials anymore:

- Desolator has all Soviets
- Swim-Terrorist has all Soviets
- Tesla Tank has all Soviets
- Swim-Snipers have all sides
- Paradrops have all sides
- Grand Cannon have all Allied
- Destroyer tank have all Allied


News:

New Tech / Civilian Buildings:
- Tech Oil Derrick Naval
- Tech Shipyard


Infantries:
For Soviets:
- Demolition Attack Dog


Vehicles:
For Allied:
- Allied Hover MCV
- Prism Ship
- Hover Mobile Gap Generator – that can be deployed on ground and in water.

For Soviets:
- Soviet Hover MCV


For Japan (Ex. Yuri):
- Magnetron Ship
- Master Mind Ship
- Ray - Natural Electric water creature

For Neutral/Tech side:
- Amphibious Armored Personal Carrier
- Subterranean Armored Personal Carrier
- Tug Boat
- Civilian Boat
- Yacht
- Yellow Submarine

Drop Pods:
- Soviets have Cosmonauts that arrives on Earth via Drop Pods.


All new Civilian Buildings (Tech and Non-Tech) can be found on reworked or new-generated maps.


Changes:

- Secret Labs are updated to gives the new special-per-country units.
- AI (Computer player) is updated to use all new units in its strategy.
- Elite Subject Zero becomes now Subject Delta.
- San Fran Alcatraz lighthouse, Lighthouse and London Big Ben, can be occupied now only by snipers, i.e.: Sniper, Natasha, Virus.
- MiGs and B2 Stealth don't crush with explosion of Blimpbomb or Demobomb because that can gives to the player solution to destroy more than 80% of the enemy's base what is considered similar to auto-win.
- Dred is now available for Russians to even they already has Vladimir Ship.
- Build time is decreased for 75% of the actual cost because in all cases Super Defense is needed ASAP.
- Crazy Ivan is trainable now. When he gain experience will plant stronger bombs on his targets.
- All RA2:IT Skirmish Maps are updated to support all neutral/civilian tech buildings.

- Patch for Official Skirmish Maps: For some reason all 13 Maps from the Official Map Packs are not "seen" by the game when it is launched with RA2:IT mod.


BugFixes:
- Natasha Volkova sequence is fully fixed now.
- Allied Cloning Vats is fixed now.
- Hummer(s) can't be duplicated by China anymore.
- Soviet Shipyard now has arctic version.

- Japan's / Yuri's Invisible Psychic Tower disabled;
- When Subject Zero get promoted instead to be transformed to Subject Delta was transformed to Proleter;
- Tech Oil Platform's not working bounty system replaced with 3.000 bounty on capturing.



AI (Computer player) gameplay was updated. Now computer will use any new unit, structure or technology that mod adds to the game (if not stated otherwise), to fight against you or another computer player.



Goal of this mod is achieved again: Gameplay is far more realistic now!

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RSS Articles

SARMAT Carrier of ICBM - Intercontinental Ballistic Missile - [SPECIAL for RUSSIA]


Prerequisite: Soviet War Factory, Soviet Airbase
Strength: 400
Weapon: Sarmat Missile
Passengers: 2
Cost: $85.000
Feature: Can destroy whole enemy base with only one firing in less than 10 seconds.

Russia Loading Screen

RA2IT v4.0: Soviet Tech Tree

RA2IT: Spying System

RA2IT: Spying System

News

In this showcase video you can see all units and buildings that can be obtained via spying in the RA2: Intelligence Tech mod.

RA2IT v3.0 Trailer [Full HD 1080p]

RA2IT v3.0 Trailer [Full HD 1080p]

News

Watch on YouTube RA2IT v3.0 Trailer [Full HD 1080p] (on Moddb.com is available just in 720p)

Tech Trees updated to version: 3.0

Tech Trees updated to version: 3.0

News

Tech Trees updated to version: 3.0. For global changes and all news you can read in PDF documentation on 68 pages (A4 format size) which is included in...

Tech Trees updated to version: 2.0.

Tech Trees updated to version: 2.0.

News 4 comments

Tech Trees updated to version: 2.0. For global changes and all news you can read in PDF documentation and on 'News' image in images tab.

RSS Files
Red Alert 2: Intelligence Tech (v4.0)

Red Alert 2: Intelligence Tech (v4.0)

Full Version 3 comments

[Release September-2022] Red Alert 2: Intelligence Tech with new version 4.0 changes gameplay with new "COUNTRY SPECIALS, DROP PODS, Tech Buildings, Tactical...

Red Alert 2: Intelligence Tech (v3.6)

Red Alert 2: Intelligence Tech (v3.6)

Full Version 5 comments

[Release April-2022] Red Alert 2: Intelligence Tech with new version 3.6 changes gameplay with new "GAME MODES, COUNTRY SPECIALS, DROP PODS Tactical civilian...

Red Alert 2: Intelligence Tech (v3.5) Refresh Patch 2

Red Alert 2: Intelligence Tech (v3.5) Refresh Patch 2

Patch

Bugs fixed: 1. Japan's / Yuri's Invisible Psychic Tower disabled; 2. When Subject Zero get promoted instead to be transformed to Subject Delta was transformed...

Red Alert 2: Intelligence Tech (v3.5) Patch for Official Skirmish Maps

Red Alert 2: Intelligence Tech (v3.5) Patch for Official Skirmish Maps

Patch

Bug fixed: For some reason all 13 Maps from the Official Map Packs are not "seen" by the game when it is launched with RA2:IT mod.

Red Alert 2: Intelligence Tech (v3.5) Refresh Patch

Red Alert 2: Intelligence Tech (v3.5) Refresh Patch

Patch

Bug fixed: Japan's / Yuri's Invisible Psychic Tower disabled. ------------------------- Requires: Red Alert 2: Intelligence Tech (v3.5)

Red Alert 2: Intelligence Tech (v3.5)

Red Alert 2: Intelligence Tech (v3.5)

Full Version

[Release December-2021] Red Alert 2: Intelligence Tech with new version 3.5 changes gameplay with new "GAME MODES, COUNTRY SPECIALS, DROP PODS Tactical...

Comments  (0 - 10 of 77)
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reedytyler43
reedytyler43 - - 31 comments

Is there any way to uninstall this? I can't figure it out. A list of mod files would be nice at the very least.

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Wiwi-maX Creator
Wiwi-maX - - 59 comments

There is a "Red Alert 2 Intelligence Tech v.X.X" in the Control Panel -> Programs and Feature, so right click on it and uninstall it from there.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

I have some issue. Unit in floating disk does not shoot. (all version). New unit smart carrier cannot find in V 4.0. Uninstall mod and install back also does not help.

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Wiwi-maX Creator
Wiwi-maX - - 59 comments

1. Floating Disk is assumed that is flying very high above the ground, so for that reason passengers can not shot out from it.
2. Sarmat is Russia Special, so you need to play with Russia and you need to have built Soviet War Factory and Soviet Battle Lab - and Sarmat Carrier will be there.

Reply Good karma+1 vote
DwatchRazgriz
DwatchRazgriz - - 556 comments

So, how does one get past Allies 1? It just refuses to trigger the time machine, even with every powerplant controlled.

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Wiwi-maX Creator
Wiwi-maX - - 59 comments

Time Machine?! The campaigns are disabled with a reason - they simply are not stable!

Reply Good karma+1 vote
DwatchRazgriz
DwatchRazgriz - - 556 comments

Well I got it working back then on the version you had in 2022.

Reply Good karma Bad karma+1 vote
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