Version 2.3 | 21.05.2019


Red Alert 2: Intelligence Tech is an unofficial modification (mod) for Red Alert 2: Yuri’s Revenge.

Created by: Wiwi-maX, 2015-2019.


You may not making any modifications on this mod, and publish as yours.

For every part which you need to use, you must credit Wiwi-maX.

This mod includes: Ares - A Yuri's Revenge Expansion DLL v2.0p1 | Launchpad.net


To play this mod you only need clean install of:

- Red Alert 2 v1.006,

- Yuri’s Revenge v1.001.

Be sure that you have no any additional file to your RA2 (game installation) folder before installation!

Red Alert 2, and its expansion pack Yuri’s Revenge are registered products and trademarks of their respective owners. (Electronic Arts).



Current plot of the mod version 2.0 - 2.2

The following takes please after

events of RA2YR IT v1.5 and before RA3:

Japanese almost completely destroyed by the Soviets in events of RA2 and YR, somehow manage to preserve their space program untouched. They sent a probe with a rover from their secret space mission in exploration mission at two locations, primary at location of landing side of Yuri's Rocket, and secondary at ruins of Yuri's Command Center in his Luna base. There have been found documents that ware pointing to a secret location of some sort of lab complex on Earth for some Psychic-related project codenamed "Omega" that involves subject with aggressive psychic capabilities different than Yuri's. The subject was Japanese girl which Yuri gave her a name by himself: Yuriko (officially as: Yuriko Matsui). Most of the people that know about this founding and depending of fact that "-ko" in Japanese often means "daughter", believe in that, that Yuri is at least genetic ancestor of the girl or in simple words they believing that he is the actual father of Yuriko. Yuri has died in events of RA2IT v1.5, and his DNA material was destroyed from safety reasons by Japan.

GLOBAL NEWS:

Countries:

  1. Cuba is replaced by China.
  2. Libya is replaced by Iran.
  3. Iraq is replaced by Turkey.
  4. North Korea is added as fully new country.
  5. Yuri side is replaced with Japan.

Yuri is officially dead, but his mind control and genetic technology are preserved.

Master mind tank can be build, and when Yuriko is in IFV can capture units and buildings.

Depending on mod v2.0 story, Yuri died in events of RA2IT v1.0-1.5, and his DNA material was destroyed from safety reasons by Japan, so he or any of his derivatives cannot be made anymore, that means that:

- Yuri,

- Yuri Clone,

- Yuri Prime,

- Yuri Psi-Troop / Commando,

are not available anymore for any side. However Mastermind tank and all other Psychic structures as Psychic Tower, Psychic Beacon, Psychic Sensor feature are still here, and act as before, also when Yuriko is in IFV can capture units and even buildings as Yuri (Prime) does.


PLAYER COUNTRIES:

Allied:

USA

Germany

UK

France

South Korea


Soviet:

Russia

Turkey

Iran

China

North Korea


Japan (Ex. Yuri).



NEW SPECIALS:

1. Special to Japan

- Yuriko Matsui a.k.a. "Omega" (Yuri's daughter)

- Yuri Hover MCV as Japan Hover MCV

- Japanese Aircraft Carrier (with Boomer Torpedos)


2. Special to North Korea

- I.C.B.M. Launcher | V3 is disabled - ICBM Launcher brakes V3 functionality, but ICBM settings ware set on it, to work on missions. (Do not report bugs about V3.)


3. Special to USA

- Drone (U.A.V.)


4. Special to UK

- British Sabotager (Spy with C4) - Enemy needs to build wall around Construction yard, and a lot of dogs.


5. Special to Turkey

- Allied reverse-engineered mixed-tech Stealth MIG.


6. Special to Iran

- Iranian Demolition Truck deploys into Iranian Mini Nuclear Reactor, and Iranian Mini Nuclear Reactor* undeploys into Iranian Demolition Truck.


7. Special to China

- Chinese Vehicle Duplicator (Vehicle Cloner)


8. Specials to South Korea, France, Germany and Russia are the same.


Old specials that are not specials anymore:

- Desolator have all Soviets

- Swim-Terrorist have all Soviets

- Sniper have all Allied

- Paradrops have all sides.



GLOBAL:


[v2.3]
News:
GLOBAL:
- Electrical Poles ware converted from terrarian objects to buildings, damage and buildup animation frames ware created and included.
Electrical Poles are very useful on the battlefield in many cases they will remove the need of second construction yard if it is needed for expansion of the base on one mainland or island. With Electrical poles player can very easily bring power on lower or higher elevation ground, like in the real world.

- Beside these there are the Electrical Pillar (concrete building in water) and the Electrical Pillar Carrier (ship that is able to deploy into Electrical Pillar anywhere in the water) with their use player, can even further expand its base across the water and bring power to another lands.
* You can be calm for now :) AI (computer player) doesn't know to use the power expansions,.. yet.

- Mechanic Rocketeer for repairing air units - very useful for all air units when they are above water.
* Requests Tech Outpost.

NEW Interface features:
- TogglePower OFF / ON with the "O" key from the keyboard. (AI / Computer player use this);
- Save screenshoot with "Shift+S".

Japan:
- Japan Hack Center - new building at same level with Soviet Industrial Tech and Allied Ore Purifier
- Can be occupied with 5 infantries
- Gives twice more money than Oil Derrick at a time.
* Cannot to be sold :(

Changes:
1. If your cloak sensor vehicle detects underwater unit, airplanes* can bombing it.

*Airplanes that can bombing underwater units are:
B2, Kirov, Soviet MiG, Allied Stealth MiG for Soviet Turkey, Sukhoi Su-37.

2. Neutral player is now considered as enemy to any other player on the map.
If neutral unit or a civilian attack the player than its allies will retaliate.

3. Alligator and all DOGs (except CHIZKOI) can swim now.
*Alligator attacks in the water while Dogs don't, for keeping realism.

4. Aircraft Carriers and Destroyers splits experience for the kills/destroyings with their Spawns (aircrafts), as follows:
- Ship takes 10%
- Aircraft takes 90%.

5. American Carrier Nimitz's hornets when get promoted will become cloaked (stealth).

6. Soviet Tesla Tank can support Tesla Coil same as Tesla Trooper.

7. Tanya, Natasha, and Boris learn how to become Immune To Psionics when get promoted in Elite status.

8. Chronosphere now affects on Deployed Japan (ex. Yuri's) Slave Miner.


Bug fixes:
- Yuri Command Sub cannot be killed by the Squid. Squid now will grab it instead of punching it.
- Veterancy mechanism for vehicles and infantries was updated to support last ARES version.
- American Drone UAV sometimes instead of crashing just goes down to infinitive spin loop.
- Resistance Warehouse now can be sold.


[v2.2] All known bugs are fixed now:

Game now use alternative cameos for expanded Veterancy support for:
1. Defense buildings get pre-elite status with Spy infiltration in Battle Lab(s).
- Trainable buildings: Prism, and Medusa missile launcher.
2. Naval units get pre-elite status with Spy infiltration in Battle Lab(s).
- All armed naval units.
3. Aircrafts get pre-elite status with Spy infiltration in Airport(s).
- All armed aircrafts.

[v2.2] Non-controllable spy effect on Tech Airport for limitless “Invasion Paradrop” superweapon found in v2.1 is fixed.

[v2.2] ARES updated to v2.0p1.

[v2.1] All tracks (songs) from RA2 and YR are playable.

[v2.1] RA2:IT doesn't include campaign mode. In according with that the button 'New Campaign' from 'Main Menu' -> 'Single Player' is disabled.
More of the campaigns are broken - they are simply not compatible with the mod.

[v2.1] If you capture some Tech structure*, that structure is immediately available for you to build it from the side bar.
* PowerPlant, Airport, Machine Shop, Secret Lab, Outpost, Hospital, while Oil Derrick was excluded because is not realistic to be able to be built everywhere on the map; ground doesn't contain oil everywhere.

- Tech Airport: now is Radar also, and has 2 docks, so extends your productivity of airplanes for 2 more i.e. any 2 airplanes can be built, or can land on it.
[v2.0] Tech Paradrop superweapon is changed to gives all civilian automobiles, instead of soldiers because paradrops have all sides from their ariports.
[v2.1] Tech Airport changes:
"Tech paradrops" now need both Tech Airport and Tech Outpost.
"Invasion paradrops" is Tech Superweapon that is available only if Superweapon box (WMD & Defenses) in "Skirmish" is enabled.
Invasion with 48 paradrops from different squads from all 3 sides carried by 6 planes gives a feel like Russian invasion with paradrops on Pentagon in first Soviet campaign in original Red Alert 2.
NEW "Invasion paradrops" SUPERWEAPON is fully operational with 3-split voice for all sides, with complete message system for all players and the player who fires it, and AI setting for computer player to defend himself from it. Also the AI (computer player) uses the superweapon normally as any other original superweapon.

[v2.0] Cyborgs are built at: Cyborg Center instead of barracks.
- Cyborg's units cannot be mind-controled.

[v2.0] Now is there no limit how many times Cloning Vats as well and Chinese Vehicle Duplicator (Vehicle Cloner) can be built.

[v2.0] If subterannean or stealth type is detected EVA warnings and radar events should be generated.


[v2.1] Gap Generator was disabled for computer player. Gap Generator makes sense only in human-vs-human scenarios. Using this building by AI (computer player) no makes any sense because computer anyway knows where the human player is located on the map and that is not a fair play.

[v2.1] New building to all sides: Resistance Warehouse –
Produces: Flint Westwood, Arnie Frankenfurter, Sammy Stallion;
and enables:
-Barricades
-Sandbags wall
-Fences
to be built while the gates left to be able to be built without need from this building.


When

- Chrono Commando,

- Chrono Ivan,

are promoted in Veteran status then they are trained to protected themselfs from Psionic weapons.

When drivers of: Battle Fortress and Flak Track, and pilots of: Nighthawk Transport, Floating Disc and Soviet Siege Chopper are promoted in Veteran status then they are trained to protected themselfs from snipers.

[v2.0] Now everyone know to drive, so civilian vehicles can be driven by anyone.

[v2.0] Hijacker:

- Can hijack mind-controlled unit, and in the process will brake the mind-control link.

- Can't anymore act as spy and infiltrate into the buildings.

- Available to all sides, and his price is reduced from 1500 to 500.

[v2.0] Pilot (Hijacker) and crew in 80% at least of all cases would parachute from crushed aircraft.

[v2.0] SEAL in 90% at least of all cases would parachute from crushed Osprey (Destroyer's helicopter).

[v2.0] Nuclear Missile affects on air units.

[v2.0] Soviet Bunker:

- If Bunker is empty, then can be occupied by enemy's forces. However in that case not-original owner can't sold/repair it.- Snipers now can kill occupants without damage the building itself.

[v2.0] Cloning Vats and Grinders (Naval/Ground) now support 'Reverse Engineering', i.e. Every unit put in them instantly will be buildable from the sidebar.

[v2.0] Chronosphere now affects on: Deployed Mobile Stealth Generator, Deployed Soviet Siege Chopper and French Grand Cannon. *Yes, now you can move these three across the map :).

[v2.0] Tech structures now will return to 'Neutral' when owner is destroyed or surrendered, instead to be destroyed.

[v2.0] Civilian - Paris Eiffel Tower can be captured, and now can shoot anti-air to, as other tesla weapons.

[v2.0] Pilot (Hijacker) and crew in 80% at least of all cases would parachute from crushed aircraft.

[v2.0] SEAL in 90% at least of all cases would parachute from crushed Osprey (Destroyer's helicopter).

[v2.0] There are two new (reworked) maps that support all modes:

  1. RA2IT: Isle of war in spring (4 x players)
  2. RA2IT: Isle of war in winter (4 x players)


AI (Computer player) gameplay was updated. Now computer will use any new unit, structure or technology that mod adds to the game, to fight against you or another computer player.



Goal of this mod is achieved again: Gameplay is far more realistic now!

P.S. Many new mods implement too many new units and structures which knows usually to be complicated for playing because the duration of the match itself is not too long to build and use every each of them into it.

P.P.S. You will be surprised from the fact how good the AI (computer player) actually uses new available features provided by the mod, and how long one skirmish match can lasts.

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RSS Articles

Tech Trees updated to version: 2.0.
For global changes and all news you can read in PDF documentation and on 'News' image in images tab.

Enjoy in update!

1AlliedSide v20

Allied Tech Tree - updated to version: 2.0.

2SovietSide v20

Soviet Tech Tree - updated to version: 2.0.

3Japan YuriSide v20

Japan (Ex. Yuri) Tech Tree - updated to version: 2.0.

Hidden Hidro-feature

Hidden Hidro-feature

Feature

This feature is included but has not been documented yet. 1. Cargo Airplane can land in water. 2. All swimming Infantry can enter to the transport.

RSS Files
Red Alert 2: Intelligence Tech (v2.3)

Red Alert 2: Intelligence Tech (v2.3)

Full Version 4 comments

[Release May-2019] Red Alert 2: Intelligence Tech with new version 2.3 changes gameplay with new "Power enhancements"... !!! All bugs fixed !!!

Red Alert 2: Intelligence Tech (v2.2)

Red Alert 2: Intelligence Tech (v2.2)

Full Version

[Release Apr-2019] Red Alert 2: Intelligence Tech with new version 2.2 expands gameplay with new "Invasion paradrops" superweapon... !!! All bugs fixed...

Red Alert 2: Intelligence Tech (v2.1)

Red Alert 2: Intelligence Tech (v2.1)

Full Version 2 comments

[Release Apr-2019] Red Alert 2: Intelligence Tech with new version 2.1 expands gameplay with new "Invasion paradrops" superweapon...

Red Alert 2: Intelligence Tech (v2.0)

Red Alert 2: Intelligence Tech (v2.0)

Full Version 11 comments

[Release Oct-2018] Red Alert 2: Intelligence Tech with new version 2.0 expands gameplay further using ares expansion dll...

Red Alert 2: Intelligence Tech (v1.5)

Red Alert 2: Intelligence Tech (v1.5)

Full Version 1 comment

[Release Dec-2016] Red Alert 2: Intelligence Tech with new version 1.5 expands gameplay further to the very limits of the original version of the game...

Comments  (0 - 10 of 32)
Iona401
Iona401

Allied campaign still not fixed, and the enemy AI seems to be attacking its own friends in the 2nd Soviet mission

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emnuell
emnuell

How do you take action please <??

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sungjem_jamir
sungjem_jamir

Is it possible for you to make the infantries smaller? Thank you.

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coreDFDR99
coreDFDR99

Does anyone Know How to uninstall the RA2 Intell Tech? It took over my original Yuris revenge Game and I didn't Know it was going to do that.:/

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Iona401
Iona401

The current mod is in Ares, a standalone launchpad for ra2 and yr mods such as Mental Omega, Tiberian Sun Client, and Red Ressurection.

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mike89200
mike89200

hello everythings work fine but when i launch a skirmish and play one or two minutes at the begining my games frezze and crash only the music stay do you know how to fix this error?

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Iona401
Iona401

ra2 and yr are not compatible with win 10, but there's already a solution to the game freezing randomly

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