Glad to hear it. While I do like the purple barrels they are VERY bright.
Glad to hear it. While I do like the purple barrels they are VERY bright.
Hi, I assume that, as a hotfix, we replace the old files with the new ones and let them overwrite. Unfortunately when I do this my file explorer gets stuck trying to move stanchion_rife_02.ugx and never completes.
I see, well it's good to know they'll use them against us, though it's a shame it won't work on them.
I'm all for more added to the Arbites! They're my favorite way to play the Witch Hunters and I hope they get more in the future. Maybe even some more play around Repressors using their gun ports or giving them hydrocannons for crowd control. I wish to spray daemons into submission. =D
I'm a sucker for classics. What are the possibilities of old stuff still being around for variations?
These are very interesting changes, though I have some concerns. While hiding the perks for other weapons does clean up the list significantly and prevent incorrect perk selection, I do often scroll through the perks to other weapons when deciding what I might switch to for a loadout. This means I'll likely be spending more time backing out to switch weapons every time I want to read through the weapon perks when remaking a class. That is more of a personal issue however. A more universal one would be what will happen to our existing ground assault/jump assault classes on update. Will existing ground assaults be automatically turned into the new ground assault class or will they be reverted back to jump assaults? Should we expect our loadouts to be damaged and require resetting?
Will there be any more changes to this mod? I genuinely enjoy it over some of the more outrageous or tame adjustments but some things still feel off like the sheer durability of tanker bugs.
Two scoops of macha powder please.
I can't wait to punch vultures out of the air with this =D
Qapla!
It probably would have been if not for the schism amongst the devs of Ultimate Apocalypse and the Unification mod.
Is this still going to be updated? I don't really understand how to get a pkg file out of the mods since all they come with is pak files and you mentioned it would be simplified in the next update.
I believe theres an option that enables the largest titans to be built somewhere with the other modifiers like winconditions and army size. check that list in your lobby thoroughly.
I'm gonna open saying I've enjoyed playing this mod for all but ONE reason. The AI is completely insane. ON EASY it steamrolls the hell out of me and another player. After checking the end screen results it is always making twice our income and resource production combined.
Like I said, I enjoy this mod except for the fact that the AI completely steamrolls even in a 2v1.
I apologize for the mini rant but this is the third time I've become completely fed up with the AI's ********. I cannot even imagine what it's like on higher difficulties. I hope it changes in the future by the time I forget how absolutely lemonjuice-and-razorblade the AI feels. If not I'll be coming back to the mod again and again every time I want to play halo sins then turned away until the next time the urge strikes.
this whole site is pretty much safe
I'm enjoying the hell out of this mod! As someone new to halo who loves rts games this was the perfect jumping on point to get me invested and this mod basically makes it a whole lot better.
While I was playing flood though I did notice a bug sadly. The pelican has no ability to eject its units when loaded up.
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Rip. End of an era. Sad to see this mod die from personal drama.
Hello Eranthis, I'd been searching for a dow mission editor tutorial when I ran across the one you posted last year. It's well written without a doubt so I just wanted to say I hope you can finish the rest some day if you feel so inclined. Stay safe out there!
I gotta ask, are they going to be recruited from the barracks or air tower? also, are they going to be a part of the infantry doctrine, air doctrine, or doctrineless?
My personal input would be air tower with air doctrine, since they are drop troopers after all.
No matter what it ends up being though, that landing was smooth as hell!
Your new background struck me with it's brilliance, and while my congratulations are a little late I still mean to congratulate you on scoring so high!
If I might offer a suggestion? The Probe visuals are much appreciated, but the satellite itself looks like it could use some work to me. The base is colored red, clashing with the gold trim and they look like the bases hang off the edges. Given the size of the dish base and the space available on top of the turret it might be better to have only a single dish in the center, the base of the dish taking from the primary color of the turret or maybe from the trim.
I offer all this up as merely my opinion and suggestion in the hope this mod soars ever upward!
Join the greater good they said. It'll be better they said...
I am ready to show these heretics and hereteks the wrath of the Omnissiah's true fleet!
Is he actually boreale in-game? If so that would break immersion on some things like custom chapters. I love the retexture though =D
Look, I get that RL takes precedent but it's been nearly 7 years since the release of b2. I know progress has been made, enough to warrant a nearly ready b3 but the announcement for that was two years ago. I'm still eager to play b3, but it's frustrating to see things just go dark the way they have. This isn't your job, you owe us nothing, I'm under no illusions that you do, but a statement about how the mod is on hiatus would be appreciated.
pokemonstuh
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