I created this account becuase my old account, Lord_Creed no longer accepted my password, and the reset password thing was not working. so, now I have this account.

Comment History  (0 - 30 of 205)
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Submod: Empire at War Remake 3.4 - Overhaul

Question about the invasions, is that originally part of the base EAW RE mod and has some slight changes from this one? or only with this? i seem to have had a hard time finding information about this feature, and which conquest maps to play on to eventually get this. thanks!

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

Good day, I'm a different person, but similar if not same issue. On Galaxy Far, Far Away, I've found that all ships fail to auto-use their ability roughly half of the time. envoys placing embassies, colony ships colonizing, just a few I've notices. I had chalked it up to the game engine being busy managing the numerous other AI players, or just game engine processing limitations. but right now, that's all i got. Thanks

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

I've been really enjoying playing as the N.R, did a few hours this morning. Just wanted to say that the way the Viscount is, works perfectly as a "titan killer", nearly curb-stomping the VCC titan and eradica, both level 3 (while viscount was level 6-7). Proficient's Ion cannons work really well, especially in a group of 5+, but i haven't fought with them enough to know if they work a little too well... beautiful balancing, cant wait to eventually see the eclipse!

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars Interregnum Beta 1

Howdy! Not to insert myself or detract from the topic, but as an experienced Rebel Alliance player, when I've got 7-8 I.Cs, they are a force to be reckoned with. I often use all of them at a single planet, coinciding with the arrival of my main attack fleet to create a fighting force that has no equal. I was able to overwhelm even the mightiest TEC defences. When used creatively, the rebel alliance dominates. Anyways, I've had loads of fun, keep up the good work!

Good karma+2 votes
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Ascendancy v1.1.6

im not sure why, but the ability for the new republic to capture star destroyers and other capital ships felt important to how I played. being able to capture hero ships like super star destroyers since they are classified as capitals is a big problem, but (if possible), would it be possible to just make them uncapturable (have the "boarded" effect, since ships with this cannot be captured), rather than making capital ships in general uncapturable? if not, i completely understand, but its just so fun taking imperial ships as the NR and using them against the empire.

Thank you for all your hard work in bringing us this mod

Good karma+5 votes
Mobuis_Rider
Mobuis_Rider - - 205 comments @ A Screenshot a Day ...

So a quick question... that area along the kind of mid portion of the ship, where a bunch of green laser shots are, is that the other executor's shots converging there, or a bunch of shots being fired from that point?

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ The Ravager Class

oh... its been a little too long since i played last. still looks great

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ The Ravager Class

Is this the same ravager seen in STA3?

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Cavalry Raid

doing shield flares on all those ships would probably have been a nightmare...

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Beyond the Darkness

"But your talking about neutron star levels of density." -Samantha Carter, Stargate

Good karma+4 votes
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Trek: Armada 3

hm, i think i would rather have the slow ships instead of them chasing endlessly outside the gravity well. and that sounds awesome, thanks

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Trek: Armada 3

While playing the most recent version of the mod, with the 1.05 patch and the icon patch, i have noticed that the new ships, such as both kessok ships and the new pirate ships, move incredibly slow. Even on the fastest speed setting, when enemy ships are present in the gravity well, when they are all alone and no enemies are nearby, they move just fine. This causes a small problem when i capture them (mainly the kessok ships, for their hull regen ability), as they drastically slow down my fleet in battle, and has resulted in huge losses. it took about 3 full minutes for a kessok heavy cruiser to get from one side of an average sized gravity well to another to engage my forces.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ [Outdated] Ascendancy 1.1.1

You guys are awesome. This mod is a true masterpiece, and i absolutely love it. However, Playing as the New republic, i felt that their strength was in capturing and utilizing enemy ship's such as Victory cruisers, dreadnoughts, and various capital ships that they themselves cannot build, like star destroyers or heavy capital ships like the allegiance or Preator. It occured to me that instead of making enemy capital ships totally inaccessible to the new republic, that maybe just make the hero ships "Cannot be captured" or something like that. Anyways, Awesome job. You guys never cease to impress me.

Good karma+2 votes
Mobuis_Rider
Mobuis_Rider - - 205 comments @ [Outdated] Star Wars: Ascendancy v1.1

So, This is the 3rd time ive downloaded this file, lets hope it goes right this time. the past 2 times, it kept saying the file was "Missing or moved", and ive had to wait 4 hours to download each time

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Empire at War Expanded: Thrawn's Revenge

hm, this would seem to be true, unfortunately.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Empire at War Expanded: Thrawn's Revenge

I discovered a while back that if you google 3DsMax student copy, and go to the Autodesk website, you can sign up for a free 3-year student copy of the program. i did this for autocad, and its awesome. it allows me to work on my school projects at home as well as doing other fun thins.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

In this mod, "Antimatter" is peplaced with "Fighter supply", and you must build supply ships (Hajen for N.R, MTC for I.R, Star galleon for P.A, Alaria for E.O.T.H) to replenish it. The imperial remnant can also build the Altor class replenishment ship, which is a capital ship that can do this too.

Good karma+3 votes
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Empire at War Expanded: Thrawn's Revenge

I'm pretty sure that would be illegal. however, you can sign up to get a free student copy thats good for at least a few years

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

With just those three, 276748132

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

although i do like playing as the Advent or playing against them, in this particular game it was me (Warlords), versus 2 warlord factions and a rebel faction.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

about the version, im pretty sure I am: Alpha 3.31 along with the 1.83 Minimods. with mod order, i have E4X at the bottom, With Interregnum above it, and then above that are all the minimods with the E4X tag, and then above those are the ones with the INT tag. It seems that the only one not working for me is the infinite research. however, i seem to have a more serious issue now. about 3 and a half hours into a large random 3-star map, the game just freezes, and i have to use task manager to end the program. it just randomly stops responding. Ive never had this problem before

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Star Wars: Interregnum

Hey GoaFan77, Today i installed the latest versions of the mini-mods and Interregnum+E4x, and for some reason i cant seem to get the Infinite research mini-mod to work correctly. the research never seems to appear in any of the research tabs.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Sins of a Galactic Empire

I believe the term "Star destroyer" used here is referencing a general ship classification, not the Imperial-class itself. However, if i have misunderstood, and that the "Star destroyer" you are talking about is the Victory 1 class, This class of vessel was indeed in use during the later stages of the Clone wars.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Awakening of the Rebellion 2.8

so none of the other mods i play seem to be affected, just this one. Vanilla AI works fine too. might want to look into the problem.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Awakening of the Rebellion 2.8

no. i have the Disk version of the Gold pack

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Awakening of the Rebellion 2.8

I just did a full un-installation and re-installation, and the AI is still brain-dead.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ First Order at War

I believe their plan is to continue the mod once more units and ships are revealed in the upcoming episodes 8 and 9. the current number of First order and new republic unit types seen thus far in this new trilogy is very small.

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Awakening of the Rebellion 2.8

I have a problem. the AI is inactive. it does nothing, and in skirmish mode it runs for about 2 mins and then randomly says "We are Victorious". this is the first mod i have played in which this has happend. im not sure what im doing wrong. im playing the 2.6 Open Beta version

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Legacy Era: Second Imperial Civil War

I could have sworn ive played this mod before... and with Viscounts, that were decimated by derriphan-class frigates...

Good karma+1 vote
Mobuis_Rider
Mobuis_Rider - - 205 comments @ Subtle Hint 2 - An Answer to the "first" of the texts

...who fell on his own d'k tahg in a bar...

Good karma+2 votes