This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment, each with their own unique ships, heroes and tech trees to reunite the Star Wars galaxy under your rule.
Delete all old versions before installing.
Extract the zip file to your mods folder, found here:
...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
(Default- after v1.85 all mod folders became compatible, yours may be up to 1.90, as long as it's 1.85 or above, it will work)
To run the mod, either enable it ingame from the mods menu, or edit EnabledMods with notepad to contain the following four lines:
TXT
Version 0
enabledModNameCount 1
enabledModName "TRAscendancy"
Then you can run Sins normally, and Ascendancy will load.
If the base game runs instead of the mod after doing this, you likely have an extra folder in there somewhere. Sometimes this can happen if you used the wrong extraction option. Make sure your directory goes:
Mods-Rebellion v1.85\TRAscendancy\(GameInfo, Textures, etc)
and not:
Mods-Rebellion v1.85 \TRAscendancy\TRAscendancy\(GameInfo, Textures, etc)
CREDITS:
=====================
The Thrawn's Revenge II Team:
- Corey (Design Lead, Coding, Modeling, Texture Artist, Map Design)
- OzWolf (UI Art)
- Slevered (UI Art, Modeling, Texture Artist)
- Davis (Modeling, Texture Artist)
- Robin (Modeling, Texture Artist, Map Design)
- Codeuser (GFX, Modeling, Texture Artist)
- Slornie (Organization)
- Jinzor (Video Production, Modeling)
- Endcar (Modeling, Texture Artist)
- Bane (Coding, Design)
Contributions:
- RC1290's Directional Shield Impact Shader (STAIII)
- Aurebesh font by Pixel Sagas Dafont.com
Voice Actors:
- UnassumingWhiteGuy
- Gimrak
- Lord Xizer
- Tsmir
- AstuteBiscuit
- Cameron "Lord Hand"
Testers:
- TLMiller
- Pali
- Lord Xizer
- Timpedia
- MrPuerto
- Caesar's Legion
1.1.1 Patch Notes:
1. All mesh and entity files converted to binary format for better performance.
2. Icon Fixes:
- Smuggler icon fixed on build bar (New Republic)
- Raider Corvette icon fixed (Pentastar Alignment)
3. Ssi-Ruuvi Random event:
The goal with the Ssi-Ruuvi is to have a minor faction which can occasionally play a significant role in a game, akin to more localized pirates. Unfortunately, since they are entirely buff chain based, they could get out of hand and become a much bigger issue than we aimed. These changes aim to bring them back in the intended direction, and we'll nerf them again even more severely if necessary, depending on how they act with these changes.
- Changed spawn weighting and time between possible spawns.
- Instead of being able to repeatedly spawn ships, captured planets will spawn one slightly larger fleet and then stop.
4. Hero/Superweapon Bug Fixes:
- Galaxy Gun bug limiting it to one shot fixed. Reverted to unlimited firing, will be potentially looking into a new method to lock it to 3 shots depending on balancing feedback.
- Fixed Karrde being able to spawn repeatedly.
- Fixed Scourge Squadron (Kaine) and Dark Fleet (Thrawn) not spawning their intended ships. Keep in mind, you do need available ship slots for them to spawn.
5. General Bug Fixes & Changes:
- Removed LAA mention from loading screens
- Fixed issue where pirate spawns on random maps would cause texture issues on the HUD, offsetting black market buttons
- Factions now allow travel to different galaxies by default (random multi-star galaxy maps were inaccessible)
- Capital ships (and therefore, hero SSDs) no longer can be captured by MC80 boarding parties.
- Bellator: Barrier shield now tied to correct level upgrade, was tied to microjump.
- Executor: Overwhelm no longer uses Numerical Superiority text
- Executor: Aura of Fear and Iron Grip icons on level upgrades fixed
- Oto: Removed pinnacle base upgrade.
- Fixed issue where many PA ships and structures referenced Imperial fighter sets - now have Skiprays (ie Golan III, Grant, Kaine, Bellator)
- Crimson Command: Changed name to say Crimson command instead of VSDII, extra weapon banks now show properly on unit card.
7. Text Fixes:
- Intego description listed as Phalanx in text file, missing ingame. Now displays properly.
- Split Proton unlock tech description fixed.
- Asdroni now states it is anti-fighter.
8. Balance Changes:
- Culture resistance tech bonuses adjusted for all factions.
- Crack Mantle damage levels now 4k -> 5k -> 6k -> 7k, from 5.
- Warlord random event: removed Executor.
7. Hapes Consortium:
- Still not a playable faction, yet.
You guys are awesome. This mod is a true masterpiece, and i absolutely love it. However, Playing as the New republic, i felt that their strength was in capturing and utilizing enemy ship's such as Victory cruisers, dreadnoughts, and various capital ships that they themselves cannot build, like star destroyers or heavy capital ships like the allegiance or Preator. It occured to me that instead of making enemy capital ships totally inaccessible to the new republic, that maybe just make the hero ships "Cannot be captured" or something like that. Anyways, Awesome job. You guys never cease to impress me.
Got an idea about the Galaxy Gun... Basically there are 2 choices in my opinion:
#1 Give it an "ability" to shoot, each shot costs resources and it increases after each shot. For a simple example, 1st shot costs 1k credits, 2nd shot costs 2k credits, 3rd shot costs 3k credits and after that it immediately jumps to like 999k credits, that way you can't shoot it anymore.
#2 Simply give it 3 abilities, one time use each. Shot 1, shot 2 and shot 3, after that it's useless and can be scuttled...
What if it costed antimatter to fire a shot, there was only enough for three-- assuming there's a way to make antimatter regen like "0.0001" or 0?
im done installing the mod but the problem is i cant play because the player set up has no change picture set ..... Help me how to fix it wtf!!!
im done installing the mod but the problem is i cant play because the player set up has no character set ..... Help me how to fix it wtf player set up has no change picture set!!! Thats i cant play this mod what the hell!!!!
Try setting your picture sets without the mod active, just the vanilla Sins: Rebellion. Afterwards quit using the button on the main menu, not alt f4 or through task manager. Then, restart sins and add the mod with the ingame mod window found in options, then restart sins again.
Sins should start with the mod added and your picture set, set. If that doesn't work I'll walk you through config editing. Which version you have? Is it steam?
Is there any planned version on when the Hapes will be playable, not complaining just wondering?
By the way Great Mod!