Looks like you've gotten far.
Gameplay looks smooth and frantic, animations fluid, and it looks like you've managed to make the game pretty balanced too.
I love how the foliage moves around to reveal dinos.
All in all, looking darn good.
Looks like you've gotten far.
Gameplay looks smooth and frantic, animations fluid, and it looks like you've managed to make the game pretty balanced too.
I love how the foliage moves around to reveal dinos.
All in all, looking darn good.
Looks great, guys.
Got any goals for what must be included when Overgrowth is hitting beta?
This seems brilliant.
Despite being a huge wuzz when it comes to horror games and the like, I think I'll download this before work tomorrow and give it a spin after.
Thanks.
It was fun to do, at least. :)
Probably the best proof-of-concept of blood effects I've seen.
Hell, best blood effects I've seen in general.
Can't wait to see how it turns out.
Probably gonna give the alpha a spin.
as he wrote, the character list will increase by 4 during this month.
Nja, seems to be the camera movement.
The weather effects don't seem to be affected, which would point towards a unsmooth camera.
I don't know, man.
Not like I personally have anything against the mod, even if a lot of people (non-gamers mainly) would find it offensive.
On one hand you guys kind of played it VERY safe by simply removing the title, instead of simply maintaining neutrality as a distribution platform.
It's a judgement-call and I don't think you can be blamed for wanting to avoid trouble.
How is $20.000 a lot for an indie game?
No harm intended, I'm just asking since they've pretty much been churning out stuff of quality equal to financially supported games which I'll bet my left shoe have quite a lot more than 20 grand backing them up.
Oh my. Drama.
But, honestly, all I see is a smaller group slinging mud at another group.
The moment spiral games became a business things got that much more serious. Quality had to increase and a lot more structuring would be necessary.
It became a workplace and as such a whole new level of professionalism is in order.
And, from what I've read, it just seems like Javid (not too sure about the others) was being unprofessional and, I'm sorry, but doing stuff like that at a workplace (even a virtual one, in this case being skype) would warrant some sort of reprimanding, even if it didn't seem to do so in this case (Javid "only" assuming he'd been fired).
The majority of the rest is off-topic, since this started with people being laid off and not the accidental usage of previous members' work.
Let's be a little more civil about this and stop embarrassing ourselves with childish comments.
Oh god the singing.
That was hilarious.
And aye, it seems like some very welcome changes made to the UDK and the royalty threshold.
Good luck with your project, which still seems madly interesting.
Dude, man, dude.
Neat. Other than that it looks great.
Gotta admit, the way the minimap is implemented is pretty brilliant.
The heartbeat sensor... Well, I like the concept, but if I have to listen to that sound whenever I'm aiming at something, I think I'd rather be without it entirely.
Either turning the volume of the sensor down or changing the sound of it entirely could help.
Needs to be discreet enough that you wouldn't notice it if you didn't listen for it.
That's my thoughts at least.
looks like you've got some pretty solid basics down.
The tracer-effect for the car-mounted gun needs some work.
It looks pretty much static, or like some sort of laser.
Other than that it looks pretty decent.
I'd say because it isn't meant to be shoulder armor.
Probably rather meant to protect his arm from fast sideway attacks rather than a slower overhead attack.
We'll I wouldn't quite say that the people who're most likely going to be playing this game have partaken in WW2 in anyway.
Now, if they'd just start teaching english per standart in their schools they'd be good to go.
You guys have come a long way since I last checked in with you.
The animations looks near seamless and absolutely badass and the entire game seems to have a nice, albeit different from what I'd imagive, feel to it.
Great job.
I'd wish I had the talent and time necessary to help you guys.
I enjoyed your first release and was event part of the forum.
It's good to see you guys still alive, and I want to wish you good luck.
Take all the time needed.
I gotta admit, that jump to UDK concerned me, but with what you've shown so far, it seems like the right choice, with the improved support of vehicles, as well as a generally more flexible engine.
Nice choice and great job.
Only thing I see with the charger animation is the lack of vertical tail-movement.
but as the video says, it's a work in progress.
Very nice otherwise.
I'm so voting for a mullet or a mohawk.
Looks beautiful, but I saw no ironsight in the video.
I saw a slight zoom and the weapon being slightly more centered, but ironsight is, if I recall correctly, when you look down the barrel of the gun and aim as you would, if you had the gun in hand.
Looks good, when you get all the final animations in and stuff like that I can imagine a nice lugaru-ish combat :)
Damn, this looks madly interesting.
I'll probably try it when I get home.
A nice and fresh take on towerdefense.
Mik0112
Mik joined
Not entirely sure what to say here... I'll just shoot from the hip: I'm currently a young male, living in Denmark. My aspiration is getting an education as a character animator and I'm currently bettering myself with that goal in mind. I guess it goes without saying that I enjoy drawing and, well, games. I've yet to decide if I want to pursue a career within cartoons, games or movies, or perhaps something entirely different. Other than that I'm a pretty down-to-earth guy. If there's anything you wish to know, feel free to ask away. Thank you for taking your time to read up on me. Cheers.