What is MERP? I've never heard of it.
What is MERP? I've never heard of it.
I can't this to work in VR. I get the following error:
Execution could not continue.
Script error, "cheello_voxels.zip:zscript.zc" line 11:
Version mismatch. 4.8.2 expected but only 3.2.0 supported
I know its because it needs a newer version of gzdoom but the version I'm using is specifically for VR and its only v3.2.0. Is there a way I can fix this in one of the files? Or are you going to update it? Or do I need to get an earlier version of the mod?
updated to latest version
Now I get this error when I try and launch it
Execution could not continue.
Shader 'water' could not be compiled:
ERROR: 0:67: '' : array size must be a constant integer expression
ERROR: 0:67: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
It was working fine last night when I tested it. How do I fix this?
I've cleared the shader cache in AMD Adrenaline. Still the same error.
Here is the console dump:
OS: Windows 11 (or higher) (NT 10.0) Build 22631
GZDoom version 4.10.0
W_Init: Init WADfiles.
adding C:/DoomSlayerChronicles/data/gzdoom.pk3, 672 lumps
adding C:/DoomSlayerChronicles/data/game_support.pk3, 2559 lumps
adding C:/DoomSlayerChronicles/data/Doom.wad, 2306 lumps
adding C:/DoomSlayerChronicles/data/game_widescreen_gfx.pk3, 214 lumps
adding C:/DoomSlayerChronicles/data/DSC-1.0.2.pk3, 793 lumps
adding C:/DoomSlayerChronicles/data/DSC-1.0.2.pk3:dsc.wad, 85 lumps
adding C:/DoomSlayerChronicles/data/DSCmaterialPack.pk3, 231 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Realtek(R) Audio)
EFX enabled
I_Init: Setting up machine state.
CPU speed: 3400 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 7 5800X3D 8-Core Processor
Family 25 (25), Model 33, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Invalid data encountered for texture DSC-1.0.2.pk3:textures/lut.psd
Texture BSEWALL1 has invalid dimensions (0, 0)
Script warning, "DSC-1.0.2.pk3:textures.txt" line 859:
Unknown patch 'BSEWALL1' in texture 'BSEWALL1'
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Attempt to get invalid state Incative from actor SkyViewpointMover.
Attempt to get invalid state Incative from actor SkyViewpointDestroyer.
script parsing took 132.64 ms
You must use addkeysection first.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
Unknown terrain Lava
Unknown terrain Lava
Unknown flat BLOOD3D
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: AMD Radeon RX 7900 XTX
Vulkan device type: discrete gpu
Vulkan version: 1.3.262 (api) 2.0.283 (driver)
Max. texture size: 16384
Max. uniform buffer range: -1
Min. uniform buffer offset alignment: 16
Resolution: 2560 x 1440
Execution could not continue.
Shader 'water' could not be compiled:
ERROR: 0:67: '' : array size must be a constant integer expression
ERROR: 0:67: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
edit:
I downloaded the latest version of GZDoom (v4.11.3) but still no joy. Why is it giving me a shader error all of a sudden?!??
Got it working. But can you make it so we can change the keybinds please?
Do I need to download and install the OGSR Engine?
I clicked to launch the game. The splash screen shows for a moment then vanishes. And then nothing. So it doesn't load.
I was looking through my comments on moddb and this mod contains my first ever comment. I will definitely be trying this out. I completely forgot about it. But now that I have re-discovered it, it is time...
The music stops on the main menu when I load the mod. How to fix this?
I followed this but it doesn't appear under modwatch. Is it a known bug?
I tried it before I got your reply. And it took me a bit to figure out I have to set the video to my native resolution as it doesn't appear in the list of resolutions.
When I tried playing it before I got this mod the cinematic always played in a small window (800x600 by the look of it) but now with widescreen support I can finally play the entire game with it filling my screen!!
I streamed it tonight and I will be continuing the playthrough very regularly!
Are the cinematics redone too? Or at least made to fit the screen? Instead of them being windowed?
I just started playing this. I am very impressed. I streamed it on my Twitch channel. Thanks so much for making this most excellent mod!
Where can I download this and it not be corrupted?
I am one of those. Has anyone found a way to make it work with the disc version? I am not going to buy it again from Steam.
What if you have the original version from 2000 before Steam existed? Is there a way to make it work with that?
i get a white screen with HDR on. so i tried it with HDR off and then i get a really close zoomed in sort of view:
Img841.imageshack.us
Img585.imageshack.us
what setting is causing this please?
my system specs:
Core i7-860 @3.4GHz
Gigabyte P55A-UD5
Patriot G2 8GB DDR3-1600 @12-10-10-25
Radeon Sapphire R9 280x Dual-X 3GB
Asus Xonar D1
Logitech Z-5500 Digital
LG Flatron W2261VP (2ms)
ViewSonic VX1932wm WS (2ms)
Samsung 840 ProSeries SSD 256GB
WD Black SATA 1TB
WD Green SATA 1TB
LG SATA 18x DVDRW x2
Pioneer 206BK Blu ray burner
Thermaltake Evo_Blue 750Watt PSU
Noctua NH-C12P-SE14
Lancool PC-K62 Case
Razer Goliathus Control Mouse Pad
Cyborg R.A.T. 7
G15 v2, G15 Refresh
and running Doom 1.3.1 the latest.
does this work with the full retail version of Quake or just the shareware version?
awesome rain effect!
sorry for posting again so soon, but i can't edit since 5 minutes has passed.
i had the white screen bug too like most other ati users. but i fixed it by turning off camera effects.
but there is another problem. some textures are showing reflections of the surrounding environment. screenshot here:
notice the under part of the ship on the thrusters you can see a reflection.
also every time i start the game i have to set the AA and AF because they are reset.
i have a problem. the resolution keeps going back to 640x480 despite that fact that it says 1920x1080 which is what i set it to. the same thing happens with AA and AF. they get set back to "off". why isn't it keeping the settings? i have set the resolution in the config file too, but still it doesn't keep the setting...
i am running dual monitors, but i doubt that's the problem as it displays on monitor 1. i use monitor 2 for my temperature monitoring, GPU load and such.
i just discovered this and it makes me want to play Doom 3 again. it was a great game and underrated by many. i will definitely be playing this in anticipation of the BFG Edition!
this is so awesome, way better than Terminator Salvation. i really hope this gets made into a full fledged game unlike some of the other projects on here.
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