Concept of the DSC:

- maximum available graphics quality.

DSC uses absolutely all the technologies available in gzdoom. Development is carried out on the test builds of the engine and at any time synchronized with the new features of future versions. The developers guarantee that at the time of release - DSC will use absolutely all the graphical features of GZdoom.
For ease of launch, DSC package will contain the latest 32/64 bit versions of GZdoom.

- elastic, mod-friendly gameplay with an automatic increase if difficulty and some RPG elements.

DSC uses a dynamic system of monsters and items spawn on the map, which depends on the overall progress in each episode of the game.
DSC is designed in such a way that any mod that works adequately on the original doom2 cards will work correctly in DSC as well.
The DSC uses a rank system. There are achievements which depend on the number of murders committed by the player throughout the game and add some additional ability according to your current rank.

- DSC is infinite.

Each map of each episode can be played any number of times - without starting the game from begin.
Each time you play any map you will receive a different set of monsters. Each time harder and more.
At the same time you will receive new ranks with their abilities.
Each time receiving a larger number of enemies you have will be the appropriate enhance to deal with them.

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It's been a long time since our last update. Nothing special this time. We have released a repackaged version that fixes incompatibilities with the latest GZDoom engines.

> DSC-1.0.2

Troubleshooting:

1. If you can't hide the rank window, try binding dscRankMenu to any available key, or rebinding with a console command:
bind i dscRankMenu.

2. If there are too many or too few monsters for your taste, try adjusting the "Monster Spawn Ratio" in the settings menu of Doomslayer Chronicles. This can be done at any time.

~Bifurcator & Black Edition Team

Doom Slayer Chronicles Update 1.1 is coming

Doom Slayer Chronicles Update 1.1 is coming

News 11 comments

Soon will be released update 1.1 with the correction of the most important shortcomings of the project.

Doom Slayer Chronicles: Release Trailer (01/09/2018)

Doom Slayer Chronicles: Release Trailer (01/09/2018)

News 9 comments

We have come a long way and are now ready to confirm the release date of Doom Slayer Chronicles on 01-09-2018.

Doom Slayer Chronicles: Release date and compatibility with mods

Doom Slayer Chronicles: Release date and compatibility with mods

News 3 comments

Hi there! We are glad to announce that DSC release date is scheduled for September 1, 2018!

Doom Slayer Chronicles getting closer to release

Doom Slayer Chronicles getting closer to release

News 7 comments

Release date of Doom Slayer Chronicles is scheduled for fall 2018 For now the project is 100% complete. Final testing and bug fixing are in progress.

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DSC-1.0.2

DSC-1.0.2

Full Version 4 comments

This is standalone repacked version containing GZDoom 4.10.0

DSC 1.0.1 patch

DSC 1.0.1 patch

Patch 10 comments

Fix of "gl_lens" error in last GZDoom versions. Set the file after all other resources.

DSC textures packs

DSC textures packs

Texture 8 comments

DSC texture packs for separate download. To reduce the size of the further updates texture packs spread separately.

Doom Slayer Chronicles V1.0 - Full

Doom Slayer Chronicles V1.0 - Full

Full Version 110 comments

This is the full version with texture packs of different resolutions and GZDoom 3.5.1 Modern engine.

Comments  (0 - 10 of 195)
DA_DOOM_FAN
DA_DOOM_FAN

´´No Russian´´-Makarov-CoD:MW2(2009)

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kod_connect
kod_connect

There will be repacked version with GZDoom 4.10 soon

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Guest
Guest

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Guest
Guest

I just wanted to come here and say nice song choice for your release trailer I love DISTURBED and I have to say "The Vengeful One" was VERY good choice

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plasmations
plasmations

Guys, if you're using a GZDoom version which isn't compatible with this, I found a way to fix the problem.
All you need to do is unzip the dsc pk3 (change extension to zip then unzip).
Go to:
DSC-master >> CODE >> ZSCRIPT >> EVENTHANDLERS >> StaticShaderControl.zsc
Open StaticShaderControl with any text editor, go to line 90, and comment out the line of code there (add a // at the beginning).
Here's what the line of code should look like:
// Cvar.GetCvar("gl_lens",players).SetInt(0);
Save it, then run GZDoom with DSC-Master and the other things as well.

You're welcome.

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DR!Evil666
DR!Evil666

Perfect...I can't run it for squat on my current computer even with the low res packs but I made a note for what I did and will just hang on to it till I upgrade one day, thanks man!

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fourTH3MA573R
fourTH3MA573R

I'm trying to play on Mac. I opened the folder and extracted the mod files, but when I opened it, I heard 1 second of music and then got this error.

VM execution aborted: Attempt to change CUAR'gl_lens' outside of menu code
Called from CVar.SetInt (Native]
Called from SDPWHScreenEffects.RenderOverlay at
DSC-1.0.pk3:code/zscript/eventhandlers/staticshadercontrol.zsc, line90

any doomers got a fix?

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Cataflexia
Cataflexia

Right now is not compatible with GZD 4.7.1
But I've played with gzd 4.3.3 and this mod is incredible with brutal doom 2.1

thanks guys for making this spectacular mod.
also, i hope you can updating your work.

i wish you the best.

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Guest
Guest

It is. You just need to remove few problematic files from pk3. Especially if you want to use Vulkan.
freeimage.host/i/VMkDN4

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