Concept of the DSC:

- maximum available graphics quality.

DSC uses absolutely all the technologies available in gzdoom. Development is carried out on the test builds of the engine and at any time synchronized with the new features of future versions. The developers guarantee that at the time of release - DSC will use absolutely all the graphical features of GZdoom.
For ease of launch, DSC package will contain the latest 32/64 bit versions of GZdoom.

- elastic, mod-friendly gameplay with an automatic increase if difficulty and some RPG elements.

DSC uses a dynamic system of monsters and items spawn on the map, which depends on the overall progress in each episode of the game.
DSC is designed in such a way that any mod that works adequately on the original doom2 cards will work correctly in DSC as well.
The DSC uses a rank system. There are achievements which depend on the number of murders committed by the player throughout the game and add some additional ability according to your current rank.

- DSC is infinite.

Each card of each episode can be played any number of times - without starting the game from begin.
Each time you play any map you will receive a different set of monsters. Each time harder and more.
At the same time you will receive new ranks with their abilities.
Each time receiving a larger number of enemies you have will be the appropriate enhance to deal with them.

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Due to the high system requirements of DSC, there is an idea to release project with 3 texture packs.

1. DSC Material Pack.
Set of materials for the DSC original high resolution textures.

2. Low Res Texture Pack.
Original textures of the DSC downsampled to the native Doom resolution.

3. Low Res Material Pack.
Set of materials in native Doom resolution.

The distributive of DSC will include high-resolution textures (x4 of the Doom standard) without defined materials.
For maximum image quality please launch DSC+DSCmaterialPack

For old hardware owners It's recommended to run DSC+LowResTexturePack with optional +LowResMaterialPack.

Leave your opinion about the relevance of different resolution texture packs in the comments below.

Your opinion is important to us!

This Week In Mods: July 6 2018

This Week In Mods: July 6 2018

Feature 1 comment

The biggest mod stories for the week of July 6 2018.

Doom Slayer Chronicles - creation of AAA-game quality environment on GZDoom engine

Doom Slayer Chronicles - creation of AAA-game quality environment on GZDoom engine

Feature 15 comments

Video demonstrates the implementation of modern game mechanics and dynamic lightning on The GZDoom engine.

Doom Slayer Chronicles: full-screen postprocessing

Doom Slayer Chronicles: full-screen postprocessing

Feature 4 comments

This video demonstrates the latest features of GZDoom on the example of a real in-game scene from DSC. Note the hardware-shadered lava and hot air distortions...

Comments  (0 - 10 of 16)
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fpsa78
fpsa78

Could you please add an option to turn off the glory kills?

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bifurcator_x Creator
bifurcator_x

it depends on gameplay mod you will play.
DSC is mod-independent and you can play it with various gameplay mods

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Xeno_blaze
Xeno_blaze

When is this coming out?

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fpsa78
fpsa78

Fall 2018.

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Guest
Guest

This looks absolutely fantastic! Great work, I'm so pumped to play this. Thanks for your effort on this.

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Meloman11
Meloman11

I can't believe how good this looks, WOW!

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bifurcator_x Creator
bifurcator_x

it is compatible with most of famous mods

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pr0direct
pr0direct

Any chance it can work with brutal doom?

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JackGrimm99
JackGrimm99

Beautiful!
Can I suggest you the soundtracks from Manhunt and Manhunt 2 for Doom Slayer Chronicles? They could make it scarier.

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