DSC uses absolutely all the technologies available in gzdoom. Development is carried out on the test builds of the engine and at any time synchronized with the new features of future versions. The developers guarantee that at the time of release - DSC will use absolutely all the graphical features of GZdoom.
For ease of launch, DSC package will contain the latest 32/64 bit versions of GZdoom.
DSC uses a dynamic system of monsters and items spawn on the map, which depends on the overall progress in each episode of the game.
DSC is designed in such a way that any mod that works adequately on the original doom2 cards will work correctly in DSC as well.
The DSC uses a rank system. There are achievements which depend on the number of murders committed by the player throughout the game and add some additional ability according to your current rank.
Each card of each episode can be played any number of times - without starting the game from begin.
Each time you play any map you will receive a different set of monsters. Each time harder and more.
At the same time you will receive new ranks with their abilities.
Each time receiving a larger number of enemies you have will be the appropriate enhance to deal with them.
Due to the high system requirements of DSC, there is an idea to release project with 3 texture packs.
1. DSC Material Pack.
Set of materials for the DSC original high resolution textures.
2. Low Res Texture Pack.
Original textures of the DSC downsampled to the native Doom resolution.
3. Low Res Material Pack.
Set of materials in native Doom resolution.
The distributive of DSC will include high-resolution textures (x4 of the Doom standard) without defined materials.
For maximum image quality please launch DSC+DSCmaterialPack
For old hardware owners It's recommended to run DSC+LowResTexturePack with optional +LowResMaterialPack.
Leave your opinion about the relevance of different resolution texture packs in the comments below.
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Video demonstrates the implementation of modern game mechanics and dynamic lightning on The GZDoom engine.
This video demonstrates the latest features of GZDoom on the example of a real in-game scene from DSC. Note the hardware-shadered lava and hot air distortions...
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