Concept of the DSC:

- maximum available graphics quality.

DSC uses absolutely all the technologies available in gzdoom. Development is carried out on the test builds of the engine and at any time synchronized with the new features of future versions. The developers guarantee that at the time of release - DSC will use absolutely all the graphical features of GZdoom.
For ease of launch, DSC package will contain the latest 32/64 bit versions of GZdoom.

- elastic, mod-friendly gameplay with an automatic increase if difficulty and some RPG elements.

DSC uses a dynamic system of monsters and items spawn on the map, which depends on the overall progress in each episode of the game.
DSC is designed in such a way that any mod that works adequately on the original doom2 cards will work correctly in DSC as well.
The DSC uses a rank system. There are achievements which depend on the number of murders committed by the player throughout the game and add some additional ability according to your current rank.

- DSC is infinite.

Each map of each episode can be played any number of times - without starting the game from begin.
Each time you play any map you will receive a different set of monsters. Each time harder and more.
At the same time you will receive new ranks with their abilities.
Each time receiving a larger number of enemies you have will be the appropriate enhance to deal with them.

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Thank you so much for all your good and most importantly - bad reviews.
Your reaction helps us to see the DSC in the right light and make it better.
We try to be attentive to each opinion and especially to specific bug reports.
Soon will be released update 1.1 with the correction of the most important shortcomings of the project.
Stay in touch.

Always yours Black Edition Team.

Doom Slayer Chronicles: Release Trailer (01/09/2018)

Doom Slayer Chronicles: Release Trailer (01/09/2018)

News 9 comments

We have come a long way and are now ready to confirm the release date of Doom Slayer Chronicles on 01-09-2018.

Doom Slayer Chronicles: Release date and compatibility with mods

Doom Slayer Chronicles: Release date and compatibility with mods

News 2 comments

Hi there! We are glad to announce that DSC release date is scheduled for September 1, 2018!

Doom Slayer Chronicles getting closer to release

Doom Slayer Chronicles getting closer to release

News 7 comments

Release date of Doom Slayer Chronicles is scheduled for fall 2018 For now the project is 100% complete. Final testing and bug fixing are in progress.

This Week In Mods: September 9 2018

This Week In Mods: September 9 2018

Feature 1 comment

The biggest mod stories for the week of September 9 2018.

Add file RSS Files
DSC textures packs

DSC textures packs

Textures 5 comments

DSC texture packs for separate download. To reduce the size of the further updates texture packs spread separately.

Doom Slayer Chronicles V1.0 - Full

Doom Slayer Chronicles V1.0 - Full

Full Version 89 comments

This is the full version with texture packs of different resolutions and GZDoom 3.5.1 Modern engine.

Comments  (0 - 10 of 163)
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DoomVideoVault
DoomVideoVault

It looks like the project team has moved on, based on their silence so far..

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Hawk_v_Dieg0
Hawk_v_Dieg0

Someone can help me please, i have downloaded latest gzdoom dev build and get this error only with Doom Slayer Chronicles
Execution could not continue.

Attempt to change CVAR 'gl_lens' outside of menu code

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Razor-Wind
Razor-Wind

I notice a possible bug with the monster multiplier.

I put it to 2 instead of the usual 1.5 and twice, whether with BD 21 or Project Brutality, the teleporter in height of the cathedral refused to function, even after completing the winter passage.

To check.

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Razor-Wind
Razor-Wind

Edit: once, the teleporter turned on, I went back, to fetch objects, once back, it was no longer working.

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rchrdcrg
rchrdcrg

It definitely has little glitches here and there, but honestly I love it! Then again, I'm a noob with wads/mods, though been loving Doom itself since 1993... I guess I'm a little late to all the fun, huh? lol

I keep checking back every few days to see if there's an update before I dive deeper into this.

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Razor-Wind
Razor-Wind

I swore to finish DSC with BD 21 in Ultra Violence without dying once.

Well again and after two weeks of hard work, the passage of 300 seconds got the better of me despite everything I could do to try to pass it, including coming up with the level "Doom Slayer" .

I tried to kill only the Archviles, nothing to do.

DSC + no death + Brutal Doom 21 on ultra violence = challenge completely impossible.

dsc is a mod that I appreciate but I think a serious update is needed, especially on this passage to tear hair.

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Razor-Wind
Razor-Wind

I'm giving up.

It's been about 26 days since the release of the mod that I try to pass the entire mod without dying only once, I succeed most often until the passage of 300 seconds (with BD 21 and Project Brutality) but it's a dead end.

Even the best player in the world will never succeed in the "never die" challenge with DSC. If you have considered doing so, you can give it up now, whatever your level of play.

I honestly think that DSC developers should review their copy because this passage is so harrowing that even if I managed to finish difficult wads in Ultra violence with B / PB without dying such as Maps of Chaos Doom 2 and others At the same level, this passage is so disgusting that I do not even know what's next.

DSC remains a good choice but the devs have probably not played this passage.

In addition, the large amount of enemies at this place causes massive drops of fps for some mods such as PB, even with a pc of space, which does not help.

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Blackmore1014
Blackmore1014

Dude, no need kills all monsters in this places. More kills - more spawns. Kill only Archviles.

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Razor-Wind
Razor-Wind

I already tried.

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45 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 8/10

Gameplay mods compatibility - Yes

Good graphic - Yes

Optimisation - Maybe??

Location - Not bad but buggy

Sep 1 2018 by IDDQD_1337

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