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This is very interesting! Keep us updated, please!
You actually have real, professional talent on the entire team, and Troy Baker... Holy sh*t. You guys are gonna go really far, I can already see it. Have you made anything else?
You're doing Caine's work, bro.
Will the new release feature a full changelog from the last update?
Have you guys thought about possibly cooperating with the Beyond Skyrim Project?
Seems you guys would fit right in!
How "Lore-friendly" are you attempting to make this?
What's the expected size of this mod?
What new things can players expect to find here?
Weapons, armors, magic, ingredients and consumables?
Is the player expected to be The Last Dragonborn,
or similarly to Beyond Skyrim can we just do our own thing
while still partaking in what your mod has to offer?
Do you have a discord or other social media we could follow for updates?
Would it be possible to eventually release a patch for Beyond Skyrim: Iliac Bay when that eventually comes out?
As I understand it, the pre-release Three Kingdoms (To be released well before the main mod itself) will in fact feature Jehanna,
and to be honest it'd be quite nice to take advantage of the "convenient trade routes" featured in Lordbound!
Try reinstalling the mod.
I'm actually the guy who made that part of the game.
Tell me, which clan are you playing as?
Ok. Just gonna come out and admit it here:
When I attack Jesse, occaisonally it will instantly send me to the Diablerie scene, no actual fight needed. I confess that I took advantage of this due to my hilariously underleveled Nossie (Max intimidate ftw, didn't think that one through when planning a character built around diablerie, now I'm freaking Legion with 5 different voices in my head and doomed to frenzy every 10 minutes. Rip.
Doesn't help I'm refusing to use guns because I was building him around unlocking Free the Beast Within and using that as my main discipline, which didn't work out either because...)
Plus there's a bug with the hotkeys now! After reaching East LA the only thing available to hotkey is "Elder Bloodpack." Nothing else shows up, which renders my unfortunately very specific character build utterly useless.
P.S: That Wassail cutscene was the most amazing **** I've seen in a damned long time. IT'S AWESOME AND SHOULD BE IN THE UNOFFICIAL PATCH FOR CRYING OUT LOUD!
PLEASE post a video of that to youtube!
I chose to make this my first Nossie playthrough,
and I must say I love everything about the clan quest.
Could you perhaps use Bertram's VA in the future for the
"Better Mouse Trap" quest? He's indistinguishable from the original!
Mods I'm using are:
Basic UP (Tried using +Patch, but Mercurio's apartment doors don't work on the inside to trigger a map change. Plus patch probably needs a terrifying amount of work anyway.)
Weapon Sounds mod.
Camarilla Edition Light, plus increased blood drain over time.
And the 4.0.1 patch.
Frankly, I love the Nosferatu now.
So many hilarious situations, and sometimes your ugliness works for itself. When I completed Tommy Flayton with just two lines of dialogue I howled my *** off.
Do you ever intend to optimize East LA?
Odious Chalice doesn't work. Still stores blood, but does nothing upon activation.
After killing Venus, can no longer talk to the music rep for the hitman quest. I do hope this isn't intentional...
VV has vanished after joining Sabbat. Shame, was really looking forward to diablerizing her. (EDIT: Read diablerie guide.)
Strangely enough, Bertram still gives me the Nosferatu clan quest after I join the Sabbat and **** off the clan. Is this intentional?
I don't suppose we'll be able to diablerize or at least recruit the Toreador Sire in a later patch?
And is it actually possible to 100% suppress a vampire after diablerizing them?
Have to ask. Is Hazel Tomes' little low-resolution issue fixed?
Hey burgermeister. In Jesse's dialogue file, you misspelled "Monsters" in "Last time I talked with him, I nearly got my lungs ripped out by those ****** up monsters he keeps around."
Also, when's the next update? It's been a month since the last one.
He's mentioned that he aims for this Halloween.
Actually, it doesn't.
The piece of invisible terrain that makes the ladder climbable is gone, ergo no climbing until Argikt fixes this.
Hello! Argikt intends to push out a new update when CQM 4.0 rolls out.
In regards to your bugs...
1. Not sure if I experienced this one.
2. I think I mighta had that too.
3. Yep. It's a conflict between UP and AM.
We're on it.
4. Yeah, that's kind of a problem...
Unfortunately noclip is the only way around this until the next update!
Don't worry, we're on it. Expect a new update when CQM 4.0 rolls around!
Hello! I'm helping Argikt with his mod, especially in regards to proofreading!
We plan to put out a new update with many bugfixes once CQM 4.0 rolls around!
Sorry about the wait for a reply.
I choose you, Clan Quest Mod! M.facebook.com*s*s-R
Will Adithya finally be voiced?
I'm interested in how this could change how the final battle happens- location, for instance.
Also, you haven't told us how Xalter's work is turning out!
He mentioned he'll do that eventually. After the initial release, of course.
Calm down! Nobody's giving up on anything. There'll be another update this month :)
Plus technically Lorenzo.
Though that does make me wonder...
Are there any more companions in the East LA?
P.S: On the VTMB wiki, it states that if you side with LaCroix in the ending that the Sheriff will help you out. Is this actually true?
Yes! You got my message! YEEEEEESSSSSS!
Honestly depends on wether we'll actually be able to permanently kill them. If not we can try pulling a Vivec.
If Daedric Princes are inexorably linked to their realms, doesn't that mean if they are permanently slain their realm will collapse?
Well. It's about goddamn time.
Please inform the TES wiki about this!
Absolutely ballin'. Can't wait for the next update.
Excuse me, but has the demo been released yet? Given what you said about this already being optimized for potatoes, I am very eager to try it!