Good morning everybody! Thanks to Xatmos, who assisted me with the coding, the mods works!! Yes it only features a small selection of companions (Damsel, Tourette, Killer, Romero, VV, Yukie, Pisha and Zhao, each with at least a new reskin) but it works.
[Note by _xMAX_: I am not the creator of this, as you read on side. I just fixed the url of a new image about Vampire-Bloodlines Extreme]
Article by Kralich/David - Editor and Community Manager at DBolical.
World of Darkness has announced a new live show called New York By Night, inspired by VTMB's LA By Night radio show. Featuring alongside some other shows and panels that fans of the gothic vampire scene can consume, here's five more VTMB mods to remind you of the good times whilst you listen!
By _xMAX_
Bloodlines: Extreme takes a top-level approach to enhancing the entire game, bringing in more gameplay features alongside improved textures. The list of changes is immense, containing additions like extra info for items, more difficult enemies with changed disciplines, added NPCs that both contribute to combat and to the playing out of the main storyline, and improved aesthetics on many assets for a very overall revised experience in Bloodlines.
By LordUra
Stemming from the tabletop experience, VTMB's core strength is the variety of ways players can engage with the narrative and story, and how many ways they can choose to play their character. One of the ways this is executed is through clans, which affect your character's quirks and background. The tabletop, naturally, has many more clans to choose from - and so mods like this help make up the discrepancy with more clans sourced from the material that enhance your roleplaying experience.
By lenusk@
Though not specifically a combat-oriented game - with some mandatory bits, but with a heavier emphasis on roleplaying - VTMB's gunplay is notoriously a step below the melee side and the rushed narrative making this more and more important later on doesn't help. Just as well, then, that a competent arsenal mod vastly expanding the weaponry at the player's disposal has existed for many years. Gunfights are more bombastic and varied than before, making even the most egregious encounters from the base game much more fun.
By LordUra
In the World of Darkness, it's not unusual for the undead to have vassals to help with their schemes, and whilst this has some limited representation in VTMB, actual combat allies are rare. With this mod, you can take characters throughout the game with you, and new characters are also introduced for you to befriend and take with you on your adventures, lending a much needed hand in difficult situations.
VTMB's ultimate conclusion remains unclear after all these years, ending on a series of rushed and confusing cliffhangers that fans have been interpreting over and over for years. It's daunting to try to tackle an addon to this already complicated story, but these modders took the prequel approach, tackling the events running up to the game instead. Seen through the eyes of a vampire hunter, you'll have a very different perspective on the events about to take place that setup VTMB's overall story.
World of Darkness is the umbrella term for the works derived from White Wolf's roleplaying series focused on gothic creatures like vampires and werewolves existing in a modern day world where they must keep their identities a secret whilst realising ambitions and surviving against their peers. For many, Vampire: The Masquerade: Bloodlines was their first introduction to the series, but the World of Darkness has always been multimedia to an extent, and now, a new live show - as well as other events like panels with the show's actors - has been announced.
New York By Night is a successor to the fondly loved LA By Night
radio show that also featured as part of VTMB's atmosphere and worldbuilding
There's more where NY By Night came from, though, with a show also based in the Hunter: The Reckoning continuity, the community cosplay-oriented Vampire Vogue, and a news show that will cover further media from the series in gaming. All of this comes not long after the launch of World of Darkness: Unbound, which saw fangame creators given the opportunity to go commercial with their VTM ideas. In short? It's a good time to be a fan of the World of Darkness.
I realized the original guide was a little incomplete and unclear, so here's mine....
Updated to latest UP (11.3.14 Plus), the package includes all the reskins from the original site and that hotfix I've released a week ago....
DO NOT INSTALL ON COMPANION MOD CORE EDITION. I found out how to play the classic version of this mod with the mod loader and thus with modern computers
At request here it is: the Companion Mod Core v2 for The Final Nights 1.6.1! (humanity loss at unpossession fixed)
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I wanted to say... I would love it if Jeannette could still be a companion if you choose to save her alone rather than both of them (I prefer Jeanette because she always chooses Anarchs while Tourette always goes Camarilla).
Well, it's totally possible. Look at the guide to how to make companions. But if it doesn't work or you encounter some problems tell me and I will try to help ya :)
(or you can ask Tourette to change her clothes and make her look like Jeanette :P)
Maybe once the UP reaches it's final version I should make an optional package with lots of companions.... we'll see when the time will come.
This mod does not include Ash as a companion, correct?
No, but there is a guide on how to edit the dlg files to add a companion ingame. It's a bit tricky but it works :)
Finally I might have located the issue with companions not appearing in the haven. Try to use this code in the console:
havenutil.PopulateHaven()
Sorry for the inconvenience.
Is there a way to mod companion's weapons?
Ingame, no.
You'll have to export the entities of all maps, edit the equipment of both companions on all the entities and reimport them.
Having the same problem as the last guy with VV i had downloaded the gog version of VTMB then overwrite it with the version 10.8 on here. Copied over your mod and some save files and did her quests i get a dialogue option for her to wait at the haven during the dance scene and she isn't there.
Do i have to start a new game? I tried different methods of getting it to work to no avail
I don't know what to say. On my computer it works.
I've picked other companions before her in my test, when I've two companions I have to ask one to stay in the haven to make the others appear.
EDIT: what you mean "copied some save files"?