Cathnoquey; The Fractured Isles is an upcoming DLC-sized mod set to the far east of Tamriel, on the second of four Padomaic isles conquered by Uriel Septim V in 3E 276. This project aims to bring the archipelago of Cathnoquey to life in stunning detail in the Creation Engine during the timeline of The Elder Scrolls V: Skyrim. Set in 4e 201, the East Empire Trading Company recently reestablished the colony of Wardensbay on the island of Cathnoquey after the Imperials abandoned the isle in 3E 291 following the death of Emperor Septim in Akavir. Tensions are high amongst the local population of men known as the Keptu, considered to be the long lost descendants of the Men-of-Ket from central Hammerfell. Ancient whispers and secrets have slowly been coming to light in the form of dreams and visions across the isles, and the player must decide what to do in the coming conflict, and who to side with, as the shadows slowly encroach upon the islands.

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Minor Update


Hey all! Sorry for being so quiet, we haven’t been making much we’ve been able to show off but we’re getting there! There’s been a whole lot of planning and staging and getting ready for development and we are so, so excited to start getting where we see this project going.

In the meantime however, let’s give you a minor update!

First thing’s first, you may have noticed we updated our logo! The previous logo, while cool as HELL, was no longer relevant to the story or lore of the world, and needed to be changed.


Secondly, we’ve just migrated our development tools over to Skyrim Special Edition. We will not be releasing for Legendary Edition, sorry those of you who hoped we would. We chose to do this so we can get our biomes to run as smoothly and look as good as possible.




You can see above some level design that our project lead, @CreatyChameleon, did the other day as a test in the updated version of the engine. Utilizing these tools enables us to make some really good looking weathers, lighting, and assets that we can’t wait to show you.

Last but certainly not least, we’re looking for new people! If you’re someone with experience in #3dDesign or #2dArt, we’re looking for you! We need to get some concept artists on board to help bring our writing teams ideas to life, and to help shape the direction of the project.

If this project interests you, please reach out to us via email at! We’ll also be putting up job listings on here in the coming days, so expect to see those tweets soon!

Thank you all so much for your continued support and patience. We really can’t wait to show you what we’ve been working on.


sounds good

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Have you guys thought about possibly cooperating with the Beyond Skyrim Project?
Seems you guys would fit right in!

How "Lore-friendly" are you attempting to make this?
What's the expected size of this mod?
What new things can players expect to find here?
Weapons, armors, magic, ingredients and consumables?

Is the player expected to be The Last Dragonborn,
or similarly to Beyond Skyrim can we just do our own thing
while still partaking in what your mod has to offer?

Do you have a discord or other social media we could follow for updates?

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Their lead, who actually is a Beyond Skyrim developer, explains here ( ) that they want to join BS eventually, and further down the comment chain it's explained by them and another user what they're waiting for, why they haven't joined yet.

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Latest tweets from @cathnoquey_

Our audio lead is live right now, working on our soundtrack!

Jul 11 2020

The @BeyondSkyrim Arcane University is partnering up with other projects to build a learning and working platform…

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RT @UESP_net: In the waning years of the Third Era of Tamriel, a prisoner born on a certain day to uncertain parents was sent und…

May 3 2020

RT @tha_rami: Hey devs, it's been a while since I last asked: I'm curious what we're all working on! If you have an image, gif,…

Apr 27 2020

RT @Watfen64: @tha_rami Working as a writer on @Cathnoquey_, which is a DLC-sized mod for Skyrim that's set in an archipelago loc…

Apr 27 2020

RT @BuffTuffKRuff: I make a "dev teams should including writers from the beginning of development" tweet routinely every few months or…

Apr 2 2020

Our music lead, @Michiel_Seoli recently put out one of the newest tracks on our OST, 'Guided by Light', you should…

Apr 2 2020

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