argiktmodFull Version 13 comments
Works over C.Q.M: 3.1.2 More information, see the readme file.
This mod add several maps and quest, is based in C.Q.M. 3.1.2 See the readme for more information.
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Works over C.Q.M: 3.1.2 More information, see the readme file.
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I appreciate all of the hard work that the Modders put into these mods. But the Skyline Apartments is broken. Some of the the buttons on the elevator don't work.
I had to use NoClip to get to the floors.
In the Plaguebearer quest, I get the code for the 6th floor apartment, but the keypad doesn't work. I used NoClip to enter the apartment.
I have already completed Clan Quest without the Argikt's mod and Skyline Apartments worked just fine. Other than that, I am enjoying Argikt mod. Please fix Skyline Apartments. And thank you again.
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is compatible with clan quest 4.0 ?
This mod seems very ambitious for being a kind of add on mod. I love any kind of new maps for VTMB. I did notice however, quite a few grammatical errors in the NPC dialogue as well as many glitches and bugs. The game crashed when I tried entering the portal. I had gotten the trinket and when I clicked on the portal to enter it crashed back to desktop. Plus I've noticed quite a few times when the game would just freeze. It's never done that before while using CQM just by itself.
That being said your mod has a lot of potential. I would strongly suggest you have someone proof read your dialogue and quest info. For grammar and spelling.
Oh and some of those quests such as the "Car Code" quest where you had to break into the PC for the codes. It was surrounded by fencing. I was confused as to how to get beyond the fence. I could not find an entrance. I had to use noclip to get inside.
Those are the only issues I have noticed so far. I'm still playing the mod.
Keep doing what your doing. Modders keep Vampire the Masquerade alive.
Hello! I'm helping Argikt with his mod, especially in regards to proofreading!
We plan to put out a new update with many bugfixes once CQM 4.0 rolls around!
Sorry about the wait for a reply.
Well, CQM 4.0 is out now, any news on this update? :)
I wish to whole play game but there difficult after Jack tutor and home in Monica S. and I save it and crash as freeze I got restart on computer because unable close or exit VTMB CQM Argikt, I try load from save same crash as freeze. I wish Argikt check bug and test often cause difficult use cheat code and save + load very bad. please developer more ;( I hope you can solve and fix its we can get download when you successful it. Thank you.
Don't worry, we're on it. Expect a new update when CQM 4.0 rolls around!
See that "L.A. library " quest has a nasty bug, you can't exit the space when you finish, it moves you back inside the library as soon as you exit (double loading screen). Even if it auto saves outside, when you load that save it double load and send you inside.
There are also other bugs that I found in the original VtmB quests, did you or CQM author touch them? They where not over there just with the game and the unofficial patch...
Let me list them:
1. The house by the beach from where you recover the astrolite , the map does not transform from "masquerade" to "fight" (pistol) and every bandit you kill lower your humanity.
2. Nosferatu Sewers, here with your blood pool depleted, you can have infinite blood heal .
3. Cemetery bug. The ghoul from cemetery have 2 alternative/optional quests.
a) If you chose to guard the cemetery until he returns. After closing this dialogue, it automatically opens a new one, he comment "Change your mind?" and you're stuck in this one with the time running down. Nothing happens even after count down.
b) If you try to bring him a prostitute, no girl have the new dialogue for the quest to complete.
4. After meeting with Nosferatu, exiting from Garry's chamber to the mausoleum you find a leader from which you can climb inside mausoleum, it should have a pointer (so to speak) to transfer you up; it does not, very frustrating , had to use "noclip".
P.S. I encouraged you with a very good review. ;)
1. Open console once you enter Beach House map and use
That sets it to COMBAT, and you no longer lose humanity.
2. I'm not sure you want blood pool depleted in the first place, and if someone is, they might need that I guess, either way do not know how to fix that, but I see it as non-issue.
3. Unfortunately, that means no Romero Quest in this mod. So open console, give yourself 3xp for quest and point in firearms I guess if it matters. My best guess is that its because of added content to that map.
4. Open console, use noclip, sucks, but again easy fix for players.
This mod does not seem to be updated, it has been 2 years, and they appear to be working on something else, as even WW2 one still has lot of bugs which should be fixed ( for example, first zone, you need to decrypt message, you do not need to, just talk to radio guy, then to cook, it never requires you to bother using computer in radio room).
Hello! Argikt intends to push out a new update when CQM 4.0 rolls out.
In regards to your bugs...
1. Not sure if I experienced this one.
2. I think I mighta had that too.
3. Yep. It's a conflict between UP and AM.
We're on it.
4. Yeah, that's kind of a problem...
Unfortunately noclip is the only way around this until the next update!
The "leader" has always operated more like a staircase, even in the base game without any mods. Just crouch and walk forward, so that when you get to the top you can move in the little crawl space behind the false front in the mausoleum.
Actually, it doesn't.
The piece of invisible terrain that makes the ladder climbable is gone, ergo no climbing until Argikt fixes this.