Post news Report RSS Release Date for Clan Quest Mod 4.0 Announced

Halloween and the release of the next version of Clan Quest Mod is just around the corner!

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Halloween is just around the corner and staying in the spirit of the spooky holiday, I am proud to announce that Clan Quest Mod 4.0 will arrive just in time. The release date for this ambitious next chapter of the game will be October 26th.

Sabbat NPCs

Let's take a quick stock of everything you'll get in CQM 4.0:

  • An entirely new story line for Bloodlines featuring a new hub and a whole new cast of fully voiced NPCs. The story focuses around the the city's Sabbat population and gives the player the option to abandon the Camarilla to join up with the Sword of Caine instead!
  • 3 possible new endings
  • A new humanity system that's more reflective of the pen and paper system, and with greater consequence
  • The ability to diablerize other select kindred
  • All the great new content from previous version of Clan Quest Mod
  • Full integration with Unofficial Patch (v 9.2), installed easily and automatically
  • Limited integration with other mods including Arsenal Mod, Camarilla Edition and Comp Mod, all available directly through the CQM's installer

In addition to releasing the mod, I'll also be taking up the YouTube mantle once again to do a special Let's Play of the new content, which will include developer commentary so you can get additional information into what went into designing the characters and setting and making the mod.

A 4.1 release of the mod is also expected sometime in the future which will include some other enhancements, not withstanding, bringing the base version of UP included with the mod up to date.

Stay tuned here or on Twitter as All Hallows' Eve grows ever nearer and Bloodlines rises from torpor once again!

Post comment Comments
Guest
Guest - - 689,301 comments

Can't wait for this update, your mods are kino

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chrism1
chrism1 - - 6 comments

I've been checking this page for updates every day in September, I'm really excited for another playthrough of this game, your work is great

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DiamondBorne
DiamondBorne - - 694 comments

INCREDIBILIS!!

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Leorgrium
Leorgrium - - 1 comments

Great news.. :D

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AeonNaranek
AeonNaranek - - 157 comments

Why Lorenzo is not present in this pic? Is he the one who holds cellphone? :D

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burgermeister01 Author
burgermeister01 - - 580 comments

"Okay, everybody, look into the darkness of the Abyss and say 'cheeeeeeese'!"

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theslitherydee
theslitherydee - - 256 comments

Great picture. They look ready to start their own band.

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burgermeister01 Author
burgermeister01 - - 580 comments

Would you see that show? I'd see that show. "Andrei and the Fleshslammers".

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Qmonster
Qmonster - - 43 comments

squee

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Krisz113
Krisz113 - - 15 comments

Sounds really good c:

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Guest
Guest - - 689,301 comments

YEEEEEAAAAAH!

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Ront1980
Ront1980 - - 198 comments

One hope I've got is that you added some new radio dialogues with Andrei :P

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Longobardo
Longobardo - - 695 comments

Why use the Unofficial Patch (v 9.2) instead of the most current one? (v 10.1)
Forums.planetvampire.com

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BoneofFear
BoneofFear - - 167 comments

I'm curious as well why it's still using the 9.X patches? Like does the other mods included like Arsenal Mod not work on Unofficial Patch 10 and over?

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Ront1980
Ront1980 - - 198 comments

I think I can answer you. Mods (unless it's skin mods) have to be built in top of the unofficial patch.

So when you start working on a mod, you have to actually use the current unofficial patch as starting point, do the work you're supposed to do, then eventually update to the current unofficial patch iteration.

If one just updated the mod, while making it, on the new updated versions of Unofficial patch each time a new unofficial patch is released, you would never see mods being released. It would become a stress.

So you usually just update to the version currently released when you finish your own mod.

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burgermeister01 Author
burgermeister01 - - 580 comments

Pretty much what Sergio said! At some later date, I'll bring in the changes from 10.x but when I started working on this mod, v 9.2 was the newest thing, so that's what it's based on.

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JSandman
JSandman - - 114 comments

Nice!

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Guest
Guest - - 689,301 comments

I have been waiting for this mod update for a good amount of time to fully commit to my first full playthrough. Can't wait!

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JSandman
JSandman - - 114 comments

Nice!

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0wcabibi88
0wcabibi88 - - 128 comments

Christmas came early this year :D

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2deadboys
2deadboys - - 9 comments

Wait, is that girl wearing an MCR shirt? Freaking sweeeeeeeeeeeeeeeeeeeeeet!
I'm gonna need to add some mcr tracks to the game now, it MUST be done. That aside, killer choice :) Love it.

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chrism1
chrism1 - - 6 comments

Please never ever add any MCR songs to this game

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Guest
Guest - - 689,301 comments

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burgermeister01 Author
burgermeister01 - - 580 comments

lol don't worry, I'm not actually a MCR fan, but the shirt/band fits the character

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PsychoWookiee9
PsychoWookiee9 - - 8 comments

Haha October 26th is my 23rd birthday. :P I love you forever burgermeister. <3 No ****, of course.

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burgermeister01 Author
burgermeister01 - - 580 comments

Happy birthday!

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PsychoWookiee9
PsychoWookiee9 - - 8 comments

Thanks!

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Guest
Guest - - 689,301 comments

you can add the story section in the character creation?

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burgermeister01 Author
burgermeister01 - - 580 comments

No, it's not possible unfortunately.

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Mamita
Mamita - - 46 comments

Have to ask. Is Hazel Tomes' little low-resolution issue fixed?

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burgermeister01 Author
burgermeister01 - - 580 comments

Happy to say that it was fixed!

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Guest
Guest - - 689,301 comments

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tbob418
tbob418 - - 2 comments

I just did a clean game install with this mod and the first computer's email in haven apartment is locked with hacking (5). Is this intended at start?

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