TFN Fans,
An official release date has been chosen for Thursday, July 9th 2020. I am living in the Eastern United States time zone (GMT -4) which will allow me to release TFN Thursday night, which for some of our European cousins will be early Friday morning. Check out our new Install How-To video for a quick reference on how to install it, it's quite easy. ModDB will be hosting the site initially however, I am also working with Planet Vampire for an additional location. The file size will be approximately 1 GB in size and will include the full version.
In the meantime, enjoy our Let's Play Alpha videos as we test the new changes for TFN 1.6 HD.
Zer0Morph's Let's Play VTM The Final Nights 1.6 HD (Alpha)
Something Compass' Let's Play VTM The Final Nights 1.6 HD (Alpha)
JT Corpse's Let's Play VTM The Final Nights 1.6 HD (Alpha)
This is great news. Thank you so much for preparing such a treat for us!
Also, I'm replaying the game in celebration and I was wondering if you could clear up the mechanics of Blood Buff for me.
Does Blood Buff apply bonuses to STR, DEX, and STAM when you have already capped your physical attributes? I am assuming that 5 is the effective cap for stamina blood loss and stealth/lockpicking bonuses, but that Melee, defense from blocking and bashing soak rise to 15. If this is the case, is there an effective cap on these stats?
It's pretty confusing.
I think the cap in the plus patch is 20 and and that you can boost the stats using blood buff 3 over your physical attributes - to 8, but the cap in vanilla is 10 and so you can't use blood buff to boost your physical attributes over 5.
Thank you for any clarification.
Thanks Brassy!
Yeah, so in TFN we raised the cap on all feats to 20, across the board. So, in the case with Bloodbuff, you can get your STR, DEX, and STAM to 10 if you already have a 5 in those and a Bloodbuff of 5. Does that help clear up your question?
That covers it, thanks.
Will the new release feature a full changelog from the last update?
Yeah, the installer will include every change log ever included with TFN, from 1.0 all the way to 1.6. You can also get a full change log in a text file that sits in the root Vampire folder, the same folder as vampire.exe.