Visit the valley of Druadach and embark on an epic quest to bring peace to this war-torn region. Lordbound adds a new region, three faction questlines, non-linear quests, dungeons, new weapons/armor and more!
The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.
As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old.
Hi everyone! Mr. Cosmogone here to bring you the news, good and bad.
First I want to thank you all for your continued support. With our original release date closing in, the discord has grown more active with many of you showing up to ask questions, say hello, or send some kind words our way. Ultimately, we’re making this mod for you, and seeing people hyped about it is a very comforting feeling.
And now, the bad news. Contrary to what we hoped, and despite the team’s hard work, we will not be able to meet our March release date. This news is as disappointing to us as it is for you, but the volatility of volunteer efforts combined with health issues (including surgery! Take care of your hands, folks.) for some critical team members have taken their toll on the project leaving us no choice but to delay.
Our biggest blocker is the ongoing quest polish that forced us to delay voice acting. If this is something you can help with, please contact us and give us a hand to get to that damn finish line, so close and yet so far. A common saying in game and software development is that it takes 90% of the time to make the game, and the remaining 90% of the time to make the game good with polish. We are nearing the end of the remaining 90%.
This gives us six more months to get everything ready and polished for your arrival. You have high expectations for the mod, and we want to meet them. And no matter what, Lordbound will be released in September 2025.
This being said, it’s not all bad news on the Lordbound front. The fantastic George from Zero Period Productions recently featured us in one of his videos: Youtu.be
The response was overwhelmingly positive and blew us away, even more so considering the hard decisions that we needed to make. To all of you who left a nice comment and expressed how hyped you are for Lordbound, thank you so much. We will not let you down.
Join Neshkor and Kiria as they explore the center of the valley, and confront savage reachmen, devious dwemer dungeons and enter the territory of Garshakur. This will also be a good time to ask for more details regarding our upcoming plans.
Additionally, Kiria has been hard at work adding new creatures to the valley to make your journey through the Druadach mountains as memorable as possible.
First off is the local welwa. Somewhat smaller than average, this creature native to the Druadach mountains has been domesticated by the Orcs of Garshakur.

Much smaller, the durzogs can be found in the wild or by the side of the Ravenhearts brave enough to tame them.

Fortunately, not every new critter is looking to kill you. Cows imported from High Rock sport a shorter hair than their Skyrim cousins, and are generally placid animals.

Pheasants were introduced by the lords of Highreach looking to impress their visitors and are not native to the Druadach Mountains. They have adapted well to their new habitat, and can be seen scuttling in bushes in the wilder parts of the Valley.

The fantastical Snowrays were first seen in Elder Scrolls: Shadowkey, and will be a memorable encounter.

The Dwemer ruins of the Valley have also received reinforcement, including drones and Burrowers.


While the foul necromancers haunting the dungeons have been hard at work crafting elaborate bone constructs.


Other undead have received some attention and new swamp walker riders emerge from their graves, while the valley draugr are accompanied by their ever loyal hounds.


Finally some cuter critters. Lordbound will include mostly harmless cats and even the odd mockshrooms!

There are more new creatures and unique bosses, but I’ll leave them for you to discover when you finally get your hands on the mod!
That’s all for now folks! As I’m working to adjust these posts to the new schedule, there might not be too many things to show in the next couple months, but I shall certainly return in May to show off the new and Improved Garshakur!
We are, as always, open for recruitment. If you have QA experience and CK knowledge, please join us on Discord and send a DM to Kiria.
Thank you, and see you all soon!
-Mr. Cosmogone
Lordbound's release date announcement and schedule for upcoming pre-release content.
A big lore update on Lordbound, showcasing Highreach Hold, the Breton heart of the mod and the many locations and dungeons you'll encounter in the mod.
The long-awaited state of the mod update for Lordbound, detailing our challenges in the last two years, our world map, and some keys locations you'll...
The first major 2021 update on Lordbound, detailing the current size of the mod, the progress made by our various departments, and the exciting challenges...
Disappointing news but I'd rather wait and have a better finished mod.
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does this mod connect well with Beyond Reach?
Is this project alive? If so, why won't the development team release a trailer or make news about the work done?
Any news on the mod.. getting a little bit worried..
The mod's listed discord links don't work.
So any news?
Um .. hey it’s very quiet here on the western front... really worried is the mod still alive? It’s been a real long time.
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