Lordbound is a massive story-focused expansion for Skyrim with 30+ hours of original content, adding 40+ new quests, 50+ dungeons and a new landmass to explore!

Visit the valley of Druadach and embark on an epic quest to bring peace to this war-torn region. Lordbound adds a new region, three faction questlines, non-linear quests, dungeons, new weapons/armor and more!

Follow us on Discord for frequent, real-time updates!

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>> Wanna help out? Join the Lordbound Team <<


  • The land of Druadach, a dense new region larger than Solstheim, filled with quests, dungeons, events and activities, for you to enjoy.
  • About 30+ hours worth of content through main questlines and side content.
  • Over 40 quests, found through our many new settlements and exploring the world.
  • Over 50 new dungeons, featuring the most epic spaces you've ever explored!
  • The biggest main quest you've ever played in Skyrim, with choices and consequences that change the state of the valley.
    • Join Lord Haelan on a quest to uncover the truth behind his family’s past.
    • Assist the Imperial Legion in reclaiming the trade route to Jehanna.
    • Support the Orcs of Garshakur, as they defend their new home against the Legion.
  • Loot that you’ll want to carry over to your future adventures. New weapons, armor, spells, and surprising consumables.
  • Fully-voiced NPCs and an original soundtrack!

Story Synopsis

The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.

As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old.

Stay updated on Lordbound through our other channels!

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It has been some time since we last greeted you here. Even if the radio silence may be disheartening, we assure you that we’ve been hard at work to expand Lordbound, but occasionally have had to take time to live life and maybe do our jobs. We have several tidbits and exciting news to share from this year’s development progress. So let’s dive right into it!

Overall, 2019 was an astounding year, and anyone who has kept track of our Progress Updates on our Discord server can tell you as much. Last year alone 88 new builds were added, leading to an average of a single build being released every four days. Despite the quantity of finished builds and areas, the anticipated release for 2019 saw a pushback. A good part of the team got jobs, leading to less time invested into completing Lordbound. But we have also gained some wonderful team members in the process, and improved our methods. January alone saw 21 new builds, an increase of x2.5 productivity.

Shrine of Talos

2019’s hard work has culminated to the point where more teams are now in polishing stages. All intended content is present and is shaping up, and one of the main quests is being thoroughly polished. Even the first locations that were created for Lordbound are being given some extra love and attention, as they are hopelessly outdated.

With all base content having been included, Voice Acting has begun, and the first voicelines have gone through the pipeline and are now in-engine. Considering that we’re in the final phases of development, we hope to keep you more up to date from now on! While we aim for one update every two months, you can always track progress on our Discord with live build information.

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In a way, we’ve gone a full circle and returned to where it all began; namely Garshakur, the Orcish Capital, which was the first thing created for Lordbound and kickstarted the project. Time has not been good to it and it started showing its age. Where Garshakur once left the team and playtesters with a sense of wonder, it now lacks awe.

Are there plans to cut it? Far be it from that. We’re actually rebuilding it from scratch! With previous lessons learned, Garshakur will maintain its partially-underground style while we change its layout. The Orcish Capital will receive new grand interiors to match its Chieftain and his glory. We may go more in depth on this topic in a future update and possibly discuss other locations as well.

Garshakur Throne Room

Unfortunately, finishing a game includes going through the least fun part of making any game: cutting content. We’re now hard at work at categorising what will and what will not be expected to make it into the final cut, so that we can focus our efforts. This means that some quests, locations and dungeons will be given the axe. While it is sad to see some content go, some unexpected surprises are guaranteed to make it through in their stead. If we do our jobs right, you won’t even notice what was culled in the first place.

Will this make Lordbound shorter than the thirty hours promised? Not at all. On the contrary, we may have severely underestimated the amount of content that we have. We want to offer reasons for players to keep returning to the Druadach Valley, and do so in the form of various collectables, craftables, custom armours and spells. Quests and exploration also plays a role in this, with both old and new secrets awaiting discovery.

Bthar Zel Interior

Now all this content requires thorough testing, and early Lordbound alpha playtests began in October 2019! We’re now getting ready to transition to beta testing. We now have a full complement of testers ready to find our every bug and offer feedback on what might not be just right for you.

Additional developer positions are open as well, and are as follows:

  • Video Editors, to take the bulk of content we have and make new trailers with! Use our resources, lore and technical support to make awesome vids.
  • Lighting/VFX Artists, to help in creating spell effects, weather, lighting and colour balancing in our environments.
  • Content Designers, to create the last few sidequests and open world encounters.
  • Community Managers, to help get the word out so us devs can focus on getting the project done.

All interested parties should join the Lordbound Discord and contact Neshkor#6497

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We hope you stay tuned! More goodies are just around the corner ;)

Wishing you the best,

- Ravnie

Lordbound - State of the Mod - November - 2018

Lordbound - State of the Mod - November - 2018

News 10 comments

A new video has arrived! The November news update on Lordbound, detailing this month's progress.

Lordbound Spotlight: Behind the Dungeons with RoKMod

Lordbound Spotlight: Behind the Dungeons with RoKMod


Read all about our dungeons in the first Lordbound Spotlight! Dungeon Designer RokMod will tell you all about our work, and what to be excited for in...

Lordbound - Dungeon Showcase (Trailer)

Lordbound - Dungeon Showcase (Trailer)

News 2 comments

A new trailer for Lordbound and many other snapshots in our big post-summer update, explaining the state of the project and our road ahead!

Lordbound - State of the Mod - October - 2018

Lordbound - State of the Mod - October - 2018

News 2 comments

The October news update on Lordbound, featuring screenshots and info on what's to come!

Comments  (0 - 10 of 205)

Would it be possible to eventually release a patch for Beyond Skyrim: Iliac Bay when that eventually comes out?
As I understand it, the pre-release Three Kingdoms (To be released well before the main mod itself) will in fact feature Jehanna,
and to be honest it'd be quite nice to take advantage of the "convenient trade routes" featured in Lordbound!

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Is this dead?

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It would seem so...

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Any chance for compatibility, or even interactability with Beyond Reach?

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There is no reason in the world as to why this wouldn't be compatible with Beyond Reach. They take place in different areas of Highrock and likely might as well be as in different a space as Blackreach and Apocrypha are mechanically.

As for interact-ability not sure what this would even mean. Being able to travel from one to another? that would be easy but not something the authors would do.

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i hardly think that it will be possible.

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this will be my 2nd favorite dlc sized mod for 2019-2020. first is apotheosis

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