The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.
As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old.
We are a passionate and dedicated team of game dev students, industry professionals, and modders who worked on video game and other modding projects such as Undeath. We’re looking for the people that share the same passion for modding and the Elder Scrolls, for this project. We’ve already invested a considerable amount of time in Lordbound, and are aiming for a 2018 release. Think you can help out?
Our goals are:
- To deliver a level of quality and polish consistent with Skyrim.
- To provide non-linear gameplay and story experiences where the player’s choice matters.
- To hone and expand our skills in our respective fields of game development.
Got a passion for narrative in games? Capable of writing character dialogue, interactions, journal entries and short quests? Then we're looking for you! Applying with a sample of your work is a must.
We’re looking for people who are experienced in using the Creation Kit and its tools to design, build, populate and optimise additional content for our world. If you have a passion for creating interesting interior dungeon spaces and locations with the know-how to make the technology work in your favour, get in touch!
Are you experienced in quest design and able to write and build compelling quests using the Creation Kit? Then we could use your help! We're looking for people to fill our world with sidequests, random encounters, and interesting activities for the player to enjoy.
We’re looking for people who can assist in the creation of new assets for our mod! Think you can make an area more interesting with custom architecture? Kit-bash existing assets into unique-looking pieces of gear, or create new models from scratch
Environment dressers to help us improve on our mountains, swamps and rivers, as level designers are limited to the amount of time they can devote to visually improving an area. The job involves researching rivers and mountains, matching our requirements to Skyrim with inspiration from real world geography and settings to craft (in)credible vistas and make the world more convincing for the player as they move through it.
We're looking for talented composers to bring beauty and music to our world! Think you can compose some ambient tracks that will fit our setting? Contact us and we'll talk :)
Lordbound features a large cast of characters comprised of all races will need their own unique voice. Think your voice is silky-smooth enough? Or can you do a gruff Orc or Dunmer? Then we could use your talent! If interested, please PM me a voice reel, so that we may find a role suitable to your voice.
What we require from you:
Q. When is the mod's release?
A. We'll release the mod when it's ready.
Q. Will this be released on SSE?
A. Lordbound was initially built for the original Skyrim. We'll be focusing on a normal release before focusing on a potential SSE (console) port.
Q. Will the mod be released on Xbox One?
A. We'll announce more at a later date.
Q. Do I need other mods in order to play Lordbound?
A. You only need the base edition of Skyrim. No additional mods are required.
Q. How long have you been working on this?
A. It started in the summer of 2014, but we had a bit of a hiatus while our core team members were off on their internships. We resumed progress in April 2015, and have been going hard ever since.
Q. How big is this new expansion mod?
A. The size of the main questlines surpasses that of the official DLCs. We have a lot of content waiting to be implemented, and we need to find the right people to help us do it.
Q. Where does the mod take place?
A. The mod takes place in Druadach Valley, located in the Druadach Mountains between the provinces of High Rock and Skyrim.
Q. Is this lore-friendly?
A. Short answer: Yes.
Long answer: We've taken great pains to ensure that the content of the mod makes sense; from the new factions, locations, and characters; to the valley’s ties to the rest of Tamriel and events in the lore. The mod alters nothing what is considered to be 'canon' for The Elder Scrolls, and we believe that we will offer an interesting setting for players to explore as an extension of their main adventure in Skyrim.
Q. What if I sided with the Stormcloaks and took over Skyrim? Will it still be possible to assist the Imperials?
A. Yes. Why and how? That's for you to find out.
This month has been a little different from others as we’ve been mostly focused on solving technical issues and revisiting older content. We hit the maximum load that the Creation Kit could carry, we hadn't even expected it to have that! Because of this, a portion of our team devoted itself to updating our tools while most of the team was revisiting older content and making things even better.
Today we don't have as much new content to show you as usual, but what we do have is this:
Add to the above some extra workforce that recently joined our team. A brand new writer will be creating wonderful new books on the history, mythology, and novels of the valley for you to find and read. An additional sound designer will be helping implement all that wonderful voice-acting that’s been making its way to our engine, at the highest quality! Their talents will also be utilized in our music department, so you can expect some extra tunes. To top this all, two new artists have agreed to make extra weapons, armors and architecture, to drive home the unique cultures and give you some awesome loot to take home.
This month’s screenshots fit our theme of tools and technology. Here are some snaps from the mechanical innards of these new Dwemer Sites:
So, what did you guys think of this update? Got any favorite screenshots already? Let us know in the comment section below! :)
Enjoy your weekend,
El / Your Lordbound Team
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