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Comment History  (0 - 30 of 82)
johbowfor
johbowfor - - 82 comments @ Music Tasters (Sir Gawain's Inn)

Epic Dungeon synth.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Between Empires v1.0 Release

I can honestly say that this is perhaps the most impressive mod ever made for Warband! I truly hope you guys are proud of your creation. Thank you for the fantastic mod!

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

I'm loving this great mod! I seem to have discovered a potential error, however. I have not tested them all, but many of the revolvers use the "psys_musket_smoke" particle system and not the "psys_pistol_smoke" one. This has, for whatever reason, resulted in the burst of smoke shooting upward at a ~ 45 degree angle, as opposed to straight out of the barrel. I'm not entirely sure how to get it to use the correct particle system, but I'm attempting to find out. I will post relevant updates here.

Edit: I think I figured it out. In the source code, the "module_scripts.py" file contains an area in which you are able to define parent objects for particle effects and whatnot. If you can send me that file, I would be happy to fix it for you.

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ Sarranid Empire Reworked Submod

Does this work with the current version of the main mod?

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Dark Age 867AD

Hey, mate, is there still a visuals version of the mod available? I have a save game I have used this with for years, and would like to continue it with the visual mod only. Cheers.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Anomaly Dynamic Economy

This is awesome, I'm looking forward to the 1.5.1 version. Fantastic work, sir.

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ New mutant icon parts and meat 1.5.1

This is brilliant!

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ NTW3 v8.9.1 Add-on

What happened to all of the historical battles? I only have two different versions of one battle in the latest version.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Dead Air

Dead? haven't heard a thing in a very long time. last content update was over two years ago.

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ Battle Test

Erase the contents of your "BattleTest.bat" file and replace it with this:

nativestarter.exe _MODULES_*Native*BattleTest*_MODULES_

LMK if this helps.

Good karma+5 votes
johbowfor
johbowfor - - 82 comments @ Battle of Europe

To the developers of this mod:

I noticed that this mod has the very awesome feature of medium and far gunshot sound effects. I have been trying to achieve this exact effect in a mod I am working on, but I hit a roadblock attempting to do so. I would like to graciously ask if you would be willing to point to where exactly in the source files of this mod you have created this feature.

Thanks,

johbowfor

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Battle of Europe

Edit

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ Dead Air

Personally, I prefer this to Anomaly, but I must say, the new sound attenuation in Anomaly is... ugh... sooo beautiful, and enhances the atmosphere tenfold. You should consider doing something similar, or maybe using some code from Anomaly to achieve that effect.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ L'Aigle

It's not dead.

Good karma-2 votes
johbowfor
johbowfor - - 82 comments @ L'Aigle

Hello. back in April(currently on page six of the comments), I asked you how you played different gunshot sounds based on distance. You gave a response, and I replied to it with a question. Perhaps you didn't see it, but I asked if you would mind sharing the code. Would you mind doing that, or perhaps pointing me to a place where it has already been shared?

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ Combat Enhanced for AMK 1.4.1 Autumn Edition 3.1

Alright, I will get a vanilla version out ASAP. It might not be for a few days, though, I have been busy as of late.

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ Combat Enhanced for AMK 1.4.1 Autumn Edition 3.1

To vanilla? Yes, there is. Are you still interested in having a vanilla version?

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ L'Aigle

Thanks for the reply, would you mind sharing the code? I am not familiar with python. Or if you know of a place where someone has already shared this, that would be greatly appreciated.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ L'Aigle

This mod is awesome. Would you consider releasing the source code? I am particularly interested in seeing the code behind the distant sound effects, as I am trying to achieve a similar effect in something I am working on.

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ North & South: First Manassas

Would your team consider releasing the source code for this mod?

Good karma+2 votes
johbowfor
johbowfor - - 82 comments @ Whigs and Tories

Brilliant mod, great work. Since you are no longer developing this mod, would your team consider releasing the source code? I am especially interested in the way you achieved the distant sound effects; that was a remedy to the battle ambiance that Napoleonic Wars and its subsequent mods needed.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ impact sounds v2

Awesome mod! I was actually gonna convert my AMK Autumn Edition version of this type of addon to Dead Air. I was wondering, though, what is the "dcplayer.txt" included for, and how exactly is it used in this mod?

Good karma0 votes
johbowfor
johbowfor - - 82 comments @ Doom3 BFG: UltimateHD Patch to v2.1.1

Hey, I noticed that when the pistol fires, it is offset to hit in the bottom right of the crosshair, is that a bug?

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ L'Aigle

Hey, I like the mod, it is very well done.
I had a question for the devs - or anyone else who has the answer. How did the L'aigle team get distant gunshots and cannon fire to work, exactly? I noticed that the deluge uses a similar feature, but have yet to understand how it was accomplished. Could someone please explain how this was done?

Good karma+3 votes
johbowfor
johbowfor - - 82 comments @ Combat Enhanced for AMK 1.4.1 Autumn Edition 3.1

The 3.1 update for the addon is out and officially uploaded to the addons section above. Thanks to SurDno for updating it! You should not have any issues now.

Good karma+3 votes
johbowfor
johbowfor - - 82 comments @ The Last Days (of The Third Age of Middle Earth)

Edit: deleted my double post

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ The Last Days (of The Third Age of Middle Earth)

This has got to be the best mod out there, in my opinion, I absolutely love it. I am encountering a game breaking issue that is very common, however. I have a very high-end system, but whenever I am in a battle of ~ 30 or more guys, the framerate consistently goes down to approximately one frame every five seconds. To put this in perspective, the rig I use rig can do battles in Viking conquest with 400 guys no problem, but here once the battle begins and I enter combat, the frame rate just dies all of a sudden, and the low fps does not relent until most of the fighters have been killed, as it would seem from my testing. Does anyone have any ideas as to what could be causing this? I have tried turning all graphical settings the lowest and highest again, and also tried switching all gameplay options to a different setting, but nothing seems to work.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ S.T.A.L.K.E.R Clear Sky: The Faction War

Is it possible to become the faction leader? It can be quite hard to do anything when the commander is always redirecting my reinforcements to some far off location, and when the squads never stay put when I need them to.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ TLD Scene Replacement 2.1c

Amazing work, your efforts are greatly appreciated.

Good karma+1 vote
johbowfor
johbowfor - - 82 comments @ AMK: Autumn Edition

You drop the required artifacts into the green bubbling slime that you see in puddles around the zone, then wait the required ammount of time(3-5 hours, I believe). Find a safe spot, just to be sure no stalkers come to steal your artifacts.

Good karma+1 vote