Battle of Europe is a total conversion multiplayer mod set in the early 16th century Europe,
with a main focus on historical accuracy and realism.
It offers a persistent multiplayer experience with online character development and tons of unique features.
Click here for more info
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Hello community.
Due to the constantly decreasing playerbase and the lack of time we can spend for any further development, we decided to shut down all mod related services.
There's no real reason to keep our expenses(servers, website, web services, etc) running any longer.
However the development team itself is not dead yet.
We're currently working on a standalone game, which is very similar to BoE.
For more information and discussions about existing and upcoming projects check out our brand new...
Discord server.
BoE is now OSP.
You can download all files HERE.
Mod files of the latest "Battle of Europe" release version. Unzip the "Battle of Europe" folder and place it into the "Modules" folder in your M&B Warband...
Source -files and -codes of external components such as; website, web services, game launcer, server launcher, auto updater, database, etc.
Early developmlent files and spreadsheet(for code generation) of the Single Player campaign map and settlements.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
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To the developers of this mod:
I noticed that this mod has the very awesome feature of medium and far gunshot sound effects. I have been trying to achieve this exact effect in a mod I am working on, but I hit a roadblock attempting to do so. I would like to graciously ask if you would be willing to point to where exactly in the source files of this mod you have created this feature.
Thanks,
johbowfor
Hi.
We simply play different sounds based on distance checks to the camera.
You can check out the source code here;
Forums.taleworlds.com
Btw, there is now a Battle of Europe server up and running
Edit
What happened?
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Christ, why do modders who keep making 14th, 15th, 16th century mods assume that people would prefer multiplayer over sp? i know it would take more time to make an sp, but for christ's sake, if you don't want your mod to die, immortalize it by putting in sp mode.
That's exactly what the Deluge team should have done. For that reason it's largely relegated to being a mp polish circle-jerk.
Its the mod dead?
Super dead
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