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The Zone. Six factions. One goal.



Be part of the faction wars to take control of the most important areas around the Zone. Join one of the six avaible factions and make it the true ruler in this God forsaken place.






Each faction includes their unique playstyle with signature weapons and equipment






Duty - Freedom - Defiance- Bandits - Mercenaries - Clear Sky






Inlcudes a huge amount of new features and AI improvments to make you feel like a real part of your faction rather than an errand boy.






Do you and your faction have what it takes?




2015 11 30 00016

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RSS Articles

The Faction Wars 3.8

News 3 comments

Like I said in the summary, I'm not the owner of the mod. It's currently quite hard to find it, so I decided to upload it here before its forgotten.


The Faction Wars 3.8


The Faction War, as the name suggests, focuses on the faction war aspect of the game, expending each
faction campaign to previously ignored areas such as swamps, eventually putting one faction in control of the whole Zone. For the purpose of the mod the main story has been completly removed, and a new character and backstory were created.

  • Whats the goal of this mod?

The goal is complete dominion of the Zone. The game is "finished" once your faction has taken control of every important part of the Zone (not including Pripyat and Limansk)

  • What are the avaible factions? Are they the same than vanilla's?

There are many new features and changes to every faction in the game to make the gameplay more diverse depending on your choice. There are six factions to choose from: Duty, Freedom, Defiance (the Loner "sindicate" ), Clear Sky, Bandits and the Mercenaries. You can also choose to play as a Loner.

Check out every faction here: Factions explained


  • Are there any incompatibilities?

Acording to the developing team, yes. I quote:

The mod is incompatible with any mod that requiers file overwriting and installing other mods on top of TWF, might cause crashes and freezes. It is possible to merge the files, but I strongly suggest caution in doing so, and to compare TFW files with vanilla first. - Smog2

  • Are there any new feature?

Yes, there are a lot of new features implemented. From new items, to AI improvements or even new visuals, this mod adds some really neat things. You can even turn on/off some in the settings menu.

You can read the features here (highly recommended): Features


  • What about previous versions? What changed?

You can read the whole change log from the first release until this version here: Change log. Since the features article was made by me reading the change log I really encourage everyone to read it by themselves.

  • I want to know more about this amazing mod

Well, I don't really know anything about it or the dev team. You can read it all by yourself in the original post (here), the download post (here) or you can watch some gameplay of it (here)


CREDITS

TFW developing team




Smoq2
PhoenixHeart
Darkenneko
RoboMook
Solarius
MacTavish
Grunt




Smoq2's thanks and credits

rgggclp - For many great enhancemets to stalker scripts. I basically learned to write scripts from his solutions,
thank you for all the help and knowledge I gained thanks to your work.
I took the liberty of implementing some of the enhancing faction war simulation solutions used in rgggclp's
Faction Commander 2.5 Mod into TFW. His signature can be found under all work of his authorship. Thank you once again.

Cromm Cruac - For AtmosFear, Absolute Nature, Tac. Helmet indicators and help with various issues.

JakFrost - For new faction equipment tiers.

LuX - for his pda maps with smart terrain names.

Ceano - for Monster Hunter mod.

fluffy22 - for the Chimera monster and new upgrade schemes.

QuaNTuMbenxh - for icon textures.

Minh - for icon textures.

AMK team - for Dynamic Hud and Looting Corpses scripts and Cutout creatures.

Spartan and ThunderFreak - for Dynamic Hud mask textures.

Atempad - for Sleeping Bag mod.

Jamie1992 - for his help with various issues and support.

Wheeljack - for help with SDK and models.

BJ Blazkowicz - for help with SDK and models.

Matrix Strefa14 - for help with SDK and models.

Everyone else who I forgot to mention but contributed to TFW in some sort.




Hope you enjoy it.


Now quit reading, go conquer the Zone!


(Freedom rules)

Changelog

Changelog

News

The full changelog of the mod, until the 3.7v version

Features

Features

Feature 6 comments

General features added to the mod to enhance the faction war theme.

Factions explained

Factions explained

Feature 27 comments

Article about each faction and their special features.

RSS Files
The Faction War 3.8 reupload

The Faction War 3.8 reupload

Full Version 96 comments

APPLYING THE PATCH 3 IS HIGHLY RECOMMENDABLE TO REDUCE CTDs.

The Faction War: Spanish translation

The Faction War: Spanish translation

Other 18 comments

Translate all the text present in the mod to spanish.

The Faction War Patch 3

The Faction War Patch 3

Patch 28 comments

More stable version that includes a new weapon, several localization changes and more.

The Faction Wars 3.8

The Faction Wars 3.8

Full Version 26 comments

Out of date because of corrupted files. Use the new one instead.

Comments  (0 - 10 of 436)
Kru5ader
Kru5ader

Wolfhound seems to have gone mushroom picking. He's not in the lab anymore. For more information, I'm a loner and didn't kill any of the joinable faction's members or important characters. From the well-being of the base, it doesn't seem that he or anyone else died.

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:Jack Creator
:Jack

I don't remember exactly, but are you sure he is suppose to be there? Maybe the faction leader is Sakharov? If you are sure he is suppose to be in the bunker, you can try changing levels. If that doesn't work, I'd say he is bugged and gone forever... but who knows, Clear Sky is full of secrets.

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Kru5ader
Kru5ader

Most likely gone forever. Sakharov provides loner reputation, and wolfhound is making the lab a makeshift base for him and his mercs.

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TheFlammenwerfer
TheFlammenwerfer

does anyone know how to remove the military? I want them to stop being a pimple on the buttocks

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:Jack Creator
:Jack

AFAIK you can't, pretty sure you can take down the helicopter tho.

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medicghost
medicghost

¿Habrán mas actualizaciones en un futuro cercano? (como por ejemplo más facciones disponibles o más armas).

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:Jack Creator
:Jack

No, olvidate. El loco que hizo el mod ya lo dio por abandonado, pegó un amague en un momento de volver con toda pero quedó en la nada.

Reply Good karma+1 vote
Guest
Guest

no hay posibilidad de que alguien logre revivir el mod?

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:Jack Creator
:Jack

Siempre está la posibilidad, pero en los casi 6 años desde que administro esta pagina nadie se ofreció. Considerando que existe Call of Chernobyl, Dead Air, y especialmente Anomaly con Warfare, realmente dudo mucho que alguien quiera hacer algo con este mod de Clear Sky...

Reply Good karma+1 vote
Russian_boy69420
Russian_boy69420

hello i am having issues with this mod by that i mean i got no clue how to install the patches and how to combine versions
also is there a way to join a faction with out doing all tasks for them??

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:Jack Creator
:Jack

If I remember correctly, the mod itself is a simple .exe file. Patches are .rar files, so just unpack and drop when necessary. If the extracted folder is named "gamedata", then drop it inside the game root folder (i.e steamapps/common/stalker clear sky). If there are several extracted folders named things like "config" or "scripts", then drop those inside the gamedata folder. Always overwrite when prompted, and apply patches in the correct order.

And no, you need to gain some goodwill first. You can always play as a merc (no goodwill requirements).

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