Dark Age is a realistic ambience/landscapes/soundscapes overhaul mod for Viking Conquest
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Dark Age 867AD 3.3

Dark Age 867AD 3.3

Full Version 28 comments

Dark Age 867AD is a module version of this submod. Modified VCRE 2.050 + Dark Age submod in one.

Optional: Graphic mod pack for VC 1.1

Optional: Graphic mod pack for VC 1.1

Full Version 2 comments

Lite version for compatibility with other mods. Use it separately from Dark Age only.

Dark Age 2.6 submod

Dark Age 2.6 submod

Full Version

Dark Age is a graphic submod for VCRE. Installation requires VCRE module. Compatible with VC savegames.

Comments  (0 - 10 of 36)
Guest
Guest

I have a question. How do I solve the problem with Script Error On Opcode 1676: Invalid Map Icon ID -1; Line; No; 24: At Script [249] process_ village_raids. (Then it will continue to say about the At Script either two or multiple time)? I tried putting the latest WSE in the Dark Age file but it doesn't work.

Anyway I enjoyed the mod. It actually makes the units look easier to look at and the experience was fun

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ha3481 Creator
ha3481

DA does not use WSE

this error does not affect anything and does not cause any artifacts.
in the future will be fixed.

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Radmar
Radmar

the latest version of modified VCRE+darkage can be used with Balance mod ?

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ha3481 Creator
ha3481

no..

only Graphic mod pack for VC

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Guest
Guest

so is the world supposed to turn white when you zoom out?

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ha3481 Creator
ha3481

do you read the descriptions?

Shader Quality: High (must have for clouds on global map)

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Viking-AllFather
Viking-AllFather

One question,how can i get back village-town-castle models on world map to be exact like it was in vanila VC,i dont know i like them more.

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Guest
Guest

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ha3481 Creator
ha3481

no way

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Guest
Guest

So, I just updated the Dark Age mod and the characters look very much different than they used to (and I liked the way the characters looked previously). I think the version was 2.46? Now I have version 3.3.

Both versions were their own Module in the module selector screen, so I believe the version I played before was also the standalone module.

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ha3481 Creator
ha3481

2.x is the submod versions.. the latest submod version is 2.6.. try it

3.x is the module versions.. incompatible with saves and older versions and requires starting a new game because some code have been changed

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Guest
Guest

Does the newest version of the submod have killable lords that 3.3 has? And does 2.6 also have the female faces that were apparently reverted from in 3.3? If so, would I be able to overwrite the vanilla faces in 3.3 with the faces from 2.6?
Sorry for my ignorance. Thanks.

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ha3481 Creator
ha3481

copy this files from Dark Age 2.6 to Dark Age 867AD 3.3

\skins.txt
\Resource\materials_face_gen.brf
\Resource\meshes_face_gen.brf
\Textures\da_womanface_01.dds
\Textures\da_womanface_01_n.dds
\Textures\da_womanface_02.dds
\Textures\da_womanface_03.dds
\Textures\da_womanface_04.dds
\Textures\da_womanface_aged.dds
\Textures\da_womanface_thin.dds

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ThePendulum0621
ThePendulum0621

Thankyou sir! I much appreciate it! Many thanks!

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Mount & Blade: Warband - Viking Conquest
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Style
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Role Playing
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Medieval
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Single Player
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