Description

Replaces the static economy with a dynamic one. Read the description for more info.

Preview
Anomaly Dynamic Economy
Post comment Comments  (0 - 50 of 156)
daftestofpunks
daftestofpunks - - 135 comments

Seems real cool, man! I'll try this out next run.

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iAlcatrazZ
iAlcatrazZ - - 92 comments

I guess this is addon won't be compatible with Trader Overhaul Complete, but I think this is worthy a try. Thank you for the genius idea, this makes the zone more lively

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Hmm, I should see if I can make a compatibility patch for this... That would be interesting.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

Yes this brings a whole new dynamic to the game and once this mod gets ironed out I would love to see yours and it together!

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accolyte1022
accolyte1022 - - 600 comments

Same question as iAlcatraz, will this interfere with TOC?

And this does look/sound really promising.

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wuut Author
wuut - - 286 comments

Technically it should not. Install this addon last.
But TOC has some traders selling artefacts, in this case their stock will be buffed as the addon use the amount of artefacts in traders inventory for the resupply function. I am gonna try to solve this somehow.

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accolyte1022
accolyte1022 - - 600 comments

Cool! I'll stick to guys that don't have artifacts for sale.

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reter
reter - - 615 comments

oh cool!! this is a must

is this compatible with trader overhaul?

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

As said above, it shouldn't be. Install this last, as wuut says.

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accolyte1022
accolyte1022 - - 600 comments

Alright, this is awesome so far!

Def. makes the game tougher, better carry more weapons that need different ammo types, it's pretty scarce. And yeah, no problems with trader overhaul as of yet.

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WujekSamoZło
WujekSamoZło - - 273 comments

what do you wuut think about dynamic changing price of sell/buy action depending on your character actions ? like real supply demand - the more you sell junk to trader the less you get for it, the more stuff you buy the higher price trader would like for it ? its just a thought idk if its even possible

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wuut Author
wuut - - 286 comments

Î was thinking the same, but I dont see any way to change the price for specific items per trader.

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Ekkaia!
Ekkaia! - - 301 comments

Anyone tested with Trader Overhaul Complete? I love the feel touch that TOC gives but this one seems so great and probably gives a lot of dynamic life to the Zone!

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Bartoche70
Bartoche70 - - 219 comments

Thanks for this addon, it is very interesting. A new game required i suppose ?

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Zorrow_Rage
Zorrow_Rage - - 48 comments

i've tested with TOC, so far only the general traders had their stocks changed,
tecs and medics only have very low inventory and i havent noted any change
i suppose that TOC makes that artifacts can only be sold to general traders

tried to change the offline_trade_periodic to true but that only caused lag every few seconds

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accolyte1022
accolyte1022 - - 600 comments

After selling some artifacts to Skinflint his inventory is better, for some reason the mechanic has a ton of stuff.

I did install this during an existing game.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Ahh, I see! So it's mostly in regards to artifacts being sold as far as compatibility goes... So it gives me an idea for my next patch. Remove Artifacts for sell. Anyhow, Looks really cool and I will try this out along with my addon!

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Arszi
Arszi - - 675 comments

What about mutant parts? I think, selling every kind of items should count in some degre. But artefacts and mutant parts should be the biggest factor. Traders make profit on everything possible.

On the other hand, the concept is really good, I was waiting for an addon like this for a long time. Please, keep up the good work!

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wuut Author
wuut - - 286 comments

I agree with the mutant parts, but everything else does not make sense. My point is that artefacts and mutant parts are the export wares, everything else (food, ammo, medicine) gets imported.

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Arszi
Arszi - - 675 comments

I mean, other stuff, like food, etc is sold for stalkers still, and traders make a huge profit on it.

But I understand how difficult things can be if you have to check everything. If you include mutant parts too, it would be very nice.

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Fabio.Conte
Fabio.Conte - - 200 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly/bin/..\gamedata\scripts\wuut_economics.script:167: attempt to index local 'npc_trader' (a nil value)

hi,
How can I fix it? my log

Yadi.sk

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wuut Author
wuut - - 286 comments

No idea how this happened, if the issue persists try changing OFFLINE_TRADING_ENABLED to false and reaload the save, and set it back to true after a while.

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Fabio.Conte
Fabio.Conte - - 200 comments

Ok, I'll try. Great idea for a mod. I started a new game, for two hours everything was fine, then the logs started

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accolyte1022
accolyte1022 - - 600 comments

Not sure if this was intended, Sak pays awesome money for weapons:

At 530 reputation

800 - M203 grenade
2000 - 1p29
230 - patch
10500- Aug A1 at 85%
7500 - AEK 971 at 75%

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wuut Author
wuut - - 286 comments

Hmm, not really intended, the guns for that condition seems fine. But the patch and grenade and the scope seems off.

Edit: Trader files at this point are not really changed. The only thing I have done is enabled most traders to buy/sell alot of stuff they would not otherwise. I want them to buy artefacts and sell random stuff that stalkers would sell to them. There are gonna be changes to traders at some point but thats the state right now.

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accolyte1022
accolyte1022 - - 600 comments

Okay, just wondering. The mod is def. making me be loyal to whomever I sell artifacts to. I was just tired of lugging so much crap around and dumped it on Sak.

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PripyatBandit
PripyatBandit - - 166 comments

Love that Zelda CDI picture xD

Also, very interesting mod! Will keep an eye on it for sure.

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The_Preacher
The_Preacher - - 820 comments

This is outstanding , changes the whole economy .

Huge improvement over periodical ( and relative fast ) resupplying of inventories - which was unrealistic , this is much more realistic .

This would make inventory of a trader look much less like a Walmart sellout , and more like a true Zone trader . And it would force the player to also travel more frequently around for traders .

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accolyte1022
accolyte1022 - - 600 comments

Oh it definitely makes life more difficult. Mainly being able to repair armor for me, usually have to pay a mechanic.

It was absolutely worth starting a new game to see the changes. I wish I could change my vote to a 10. ( I installed this in an existing game, then started a new game).

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CheekiTheBreeki
CheekiTheBreeki - - 353 comments

Is this compatible with BaS?

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smarch
smarch - - 214 comments

This is so great, makes the Zone feel even more alive.

Qustion, does mutant hides and all those carbon plates etc count as artefacts too and trigger restock?

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zvic911z
zvic911z - - 14 comments

Its all great but lags lil annoy plus all traders has a lot of PDA for 1ru what is it?

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

The online stalker trades for some reason keep trading their "pda's" to the traders xD. Might want to fix this idk what other problems that might cause on top of adding junk to their inventories.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

So a recommendation to make things a bit smoother in terms of factions or "groups" in the world. If you sell an artifact to a leader of said group then their counter parts should also get restocked.

Example: petrenko in rostok the mechanic and medic will get restocked but not barkeep, as barkeep isn't apart of duty. or sidrovich is by himself the military checkpoint is all together, and the loris and xeno tech are together.

I think this makes more sense from a logistics and lore perspective as these groups wouldn't leave each other behind simply because you didn't sell each of them an artifact. This also makes it to were you aren't getting ripped off as a faction member because they wouldn't want you to not use their specific traders for efficiency.

I've been playing with trader overhaul's 1.19 so it also makes more sense with that addons balance of prices and what not as well. Plus certain traders don't take artifacts, or rather they don't care about artifacts like butcher. maybe his compat patch will make more sense with the eco he created.

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wuut Author
wuut - - 286 comments

I kinda agree to a certain point with this. Problem is, you can 't technically sell stuff to a leader. They are not traders.

Edit: I thought about this before, but maybe you when you sell arts to one trader others with the same faction(and location) should restock as well at a lower rate maybe.

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smarch
smarch - - 214 comments

Getting crash

FATAL ERROR

[error]Expression : !tpExistedEntity
[error]Function : xrServer::Process_spawn
[error]File : xrServer_process_spawn.cpp
[error]Line : 59
[error]Description : assertion failed

related or something else?

edit:
Yup, after removing scripts all good, no crash

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SouthOG
SouthOG - - 2 comments

Im also getting this aswell have u found a fix for it?

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smarch
smarch - - 214 comments

My fix was simply removing this addon :(

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wuut Author
wuut - - 286 comments

Can you provide more info, when did this happen.

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smarch
smarch - - 214 comments

Happens on older save with lots of items in stashes and in traders. On new game or lighter save it's all right.

I load into game, few seconds and it crashes right as the load spike starts.

Havnt got any far in other saves yet, cant replicate reliably. No big deal to remove your script whenever i want to continue that save, and other saves run good so far.

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Guest
Guest - - 688,627 comments

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zvic911z
zvic911z - - 14 comments

U need to make traders change their stuff in 1 hour after selling the arts (at least as optional file, for casual players like me ^_^)

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Dubbc2108
Dubbc2108 - - 4 comments

I'm playing on hard/survivalist with trader overhaul complete 1.19. I started a new game and it is very tough to find traders with water (canteen/bottled). Idk if this is something that can be adjusted? I've given a few artifacts and waiting for a restock in water. Food seems fine and you can use mutant meat if necessary but not many other options for water to avoid dehydration.

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wuut Author
wuut - - 286 comments

Check what stalkers have to offer. Check traders, medics and technicians. Savescum as last resort.

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Makser090
Makser090 - - 40 comments

Any optimization updates soon?

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Guest
Guest - - 688,627 comments

Does the update require a new game if using the initial version already?

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wuut Author
wuut - - 286 comments

no

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AbracaMacabra
AbracaMacabra - - 70 comments

Hi, I'm having compatibility issues with another addon "Trader_Complete_1.19"

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

It's technically just one file that changes what can and cannot be bought and sold by traders, but there are actually way more issues with the two mods being compatible in terms of the ideas behind the addons. For example the mechanics, medics, barmen of factions requiring you to individually sell them artifacts. The progression changes with trader overhaul are overlooked as well by the fundamental idea of medics and other traders being able to sell anything.

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wuut Author
wuut - - 286 comments

The autor of TOC has supposedly removed all the artefacts from trader lists with the 1.19 update. But garbage trades sold arts for me. This reminds me that I have to double check those and make a patch for TOC maybe.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I haven't looked at the flee market yet, but pistols still needs to make changes to a lot of the discounts and buy and sell prices for all the new trades between the traders mentioned above before it plays right with the economy again. Idk if you've played with trader overhaul but it does change the way you think about trading in a good way. You don't just dump items on to one trader, and certain traders buy and sell things for different prices dependent on many things.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Yeah, I didn't remove them yet as I was tweaking them... But with my next patch I'm going to be axing artifacts from them as well and adding them back in a tiered system to Monolith and Sin. So That was on purpose.

Edit: Also, It would be greatly appreciated if you did do a patch. It's by no means necessary but trust me it would save you as well as me a lot of time as adjusting traders is a VERY tedious task.

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