Love this mapset, but level 5 is unplayable. Beat the first 4 levels with very little to no slowdown, but can barely move on level 5. I'm sure the 792 monster count doesn't help but that sucks. Good work though.
Love this mapset, but level 5 is unplayable. Beat the first 4 levels with very little to no slowdown, but can barely move on level 5. I'm sure the 792 monster count doesn't help but that sucks. Good work though.
This is just for your main folders. If you go to folder 8 for total and partial conversions you juat have to change one line and add addons and wads to campaigns folder. Like this:
echo 552) Realm Of Cheogsh
echo 553) Path To Hell
echo 554) Doom 2145
echo 555) Doom The Hell Portal
echo 556) Naarok 0f Kor Summer
echo 557) St. John's College
echo 558) Foreverhood
set /p web=Type option:
if "%web%"=="1" goto wolf3d
if "%web%"=="2" goto brutalw3d
if "%web%"=="3" goto d0
if "%web%"=="4" goto yarr
if "%web%"=="5" goto stronghold
if "%web%"=="6" goto utnt
if "%web%"=="552" goto cheogsh3
if "%web%"=="553" goto pathtohell
if "%web%"=="554" goto doom2145
if "%web%"=="555" goto doomhportal
if "%web%"=="556" goto naarok
if "%web%"=="557" goto stjohns
if "%web%"=="558" goto foreverhood
:wolf3d
cls
START gzdoom %1-iwad doom2.wad %2-file CAMPAIGNS/wolf3d.pk3
exit
:brutalw3d
cls
START gzdoom %1-iwad doom2.wad %2-file CAMPAIGNS/brutalw3d.pk3 CAMPAIGNS/SoDMap.pk3 CAMPAIGNS/UniversalGibs-master.pk3 CAMPAIGNS/nashgore.pk3
exit
:cheogsh3
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/roch.wad CAMPAIGNS/Flashlight.pk3 CAMPAIGNS/UniversalGibs-master.pk3 CAMPAIGNS/nashgore.pk3 CAMPAIGNS/brutalkick.pk3
exit
:pathtohell
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/PathToHell.wad
exit
:doom2145
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/doom2145.wad
exit
:doomhportal
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/Doomthehellportal.wad
exit
:naarok
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/Naarok0fKorsummer2022.wad CAMPAIGNS/Flashlight.pk3
exit
:stjohns
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/SJC.WAD CAMPAIGNS/SJCTEX.WAD CAMPAIGNS/SJCSP.WAD CAMPAIGNS/Flashlight.pk3 CAMPAIGNS/UniversalGibs-master.pk3 CAMPAIGNS/nashgore.pk3 CAMPAIGNS/brutalkick.pk3
exit
:foreverhood
cls
START gzdoom %1-iwad doom2.wad %2-file campaigns/Main.wad CAMPAIGNS/data.pk3
exit
:vwm
cls
echo .
echo Which Weapon Mod do you want?
echo 1) Doom Rebalanced (It's doom, but without the RNG)
Hope this helps.
If you want to add a UDV to just your brutal doom copy and paste what I am about to show from brutal1 to all your brutal areas. It stops when you hit smooth. You can do this with all your folders.
:brutal
cls
echo.
echo What levels?
echo =============
echo 1) Vanilla Levels
echo 2) Brutal Doom Campaign
echo 3) Maps of Chaos
echo 4) Custom Megawad
echo 5) Compendium
echo 6) Lexicon
set /p web=Type option:
if "%web%"=="1" goto brutal1
if "%web%"=="2" goto brutal2
if "%web%"=="3" goto brutal12
if "%web%"=="4" goto Brutal21
if "%web%"=="5" goto brutalcomp
if "%web%"=="6" goto brutallex
:brutal1
cls
echo What soundtrack?
echo =============
echo.
echo 1) Cinematic Music Mod
echo 2) Vanilla
echo 3) Doom Metal Pack 5
echo 4) Synthesized Mark IV
echo 5) SNES Jukebox
set /p web=Type option:
if "%web%"=="1" goto brutal3
if "%web%"=="2" goto brutal4
if "%web%"=="3" goto brutal3b
if "%web%"=="4" goto brutal4b
if "%web%"=="5" goto brutal4bc
:brutal3
cls
START gzdoom %1-iwad doom_complete.pk3 %2-file ADDONS/auto.pk3 ADDONS/slomo.pk3 ADDONS/tilt.pk3 ADDONS/brutalv21.pk3 ADDONS/BDDoomguyOneLiners.wad ADDONS/footsteps.pk3 ADDONS/BrutalCrossbow.pk3 ADDONS/DevastatorREVMISSILES.pk3 ADDONS/HexaShotgun.pk3 ADDONS/CMM_RAND.pk3 ADDONS/UDV_v2.13_A_BASE-wipers.pk3 ADDONS/UDV_v2.13_B_VISOR_Alt_1.pk3 ADDONS/UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 ADDONS/UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 ADDONS/UDV_v2.13_C_SFX_Ambient.pk3 ADDONS/bfriend1.pk3
exit
:brutal4
cls
START gzdoom %1-iwad doom_complete.pk3 %2-file ADDONS/auto.pk3 ADDONS/slomo.pk3 ADDONS/tilt.pk3 ADDONS/brutalv21.pk3 ADDONS/BDDoomguyOneLiners.wad ADDONS/footsteps.pk3 ADDONS/BrutalCrossbow.pk3 ADDONS/DevastatorREVMISSILES.pk3 ADDONS/HexaShotgun.pk3 ADDONS/UDV_v2.13_A_BASE-wipers.pk3 ADDONS/UDV_v2.13_B_VISOR_Alt_1.pk3 ADDONS/UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 ADDONS/UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 ADDONS/UDV_v2.13_C_SFX_Ambient.pk3 ADDONS/bfriend1.pk3
exit
:brutal3b
cls
START gzdoom %1-iwad doom_complete.pk3 %2-file ADDONS/auto.pk3 ADDONS/slomo.pk3 ADDONS/tilt.pk3 ADDONS/brutalv21.pk3 ADDONS/BDDoomguyOneLiners.wad ADDONS/footsteps.pk3 ADDONS/BrutalCrossbow.pk3 ADDONS/DevastatorREVMISSILES.pk3 ADDONS/HexaShotgun.pk3 ADDONS/metal.wad ADDONS/UDV_v2.13_A_BASE-wipers.pk3 ADDONS/UDV_v2.13_B_VISOR_Alt_1.pk3 ADDONS/UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 ADDONS/UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 ADDONS/UDV_v2.13_C_SFX_Ambient.pk3 ADDONS/bfriend1.pk3
exit
Disregard the extra music packs I added and other addons. You will not have those unless you add the same ones to your addons folder. Also, you need the same UDV I have in your addons folder. Also, and .pk3 file cant have spaces in its title or it wont work. Like UDV V2.13.pk3 wont work, change it to UDV_V2.13.pk3. Hope this helps. Add whatever you likebut you have to change every line in the respected mod and place mods in according folders.
this is not my mod and I did not upload it either. I just modified to the way I like it.
Sorry about the late response. I never check this since I got it a long time ago. Here's what mine looks like now:
:home
cls
cd ./Doom
echo.
echo Select a game:
echo =============
echo.
echo 1) Brutal Doom
echo 2) Smooth Doom (60fps vanilla)
echo 3) Project Brutality
echo 4) Brutal Doom Black Edition
echo 5) Insanity's Brutality
echo 6) Beautiful Doom
echo 7) Final Doomer Plus
echo 8) Total/Partial Conversions
echo 9) Various Weapon Mods
echo 10) Doomer Board Projects
echo 11) Ultimate Doom Maps
echo 12) GZDoom 4.2.4
echo 13) GZDoom 4.1.3
echo 14) GZDoom 3.7.2
echo 15) GZDoom 3.1
echo 16) GZDoom 2.2
echo 17) GZDoom 1.8.1
echo 18) Eternity Engine
echo 19) Zandronum
echo 20) ZDoom 2.8.1
echo 21) Brutal Doom Maps
echo 22) Project Brutality Maps
echo 23) Boss Battles
echo 24) Hexen mods
echo 25) Heretic mods
echo 26) Strife mods
echo 27) Combined wads
echo 28) MAYhem Projects
echo 29) GZDoom 4.8.2
echo 30) 15 Years A Doomer
echo 31) Slaughter Maps
echo 32) PUSS (Pineapple Under The Sea Speedmapping)
echo 33) Abyssal Speedmapping Sessions
echo 34) NIGHTMARE Speedmapping Compilation
echo 35) GZDoom 4.10.0
It's nice to have it all in one place.
Depends on what mod you want to add it to. For Brutal doom, you need to modify the .bat file in every line to add a hud on top of having it in the add-ons folder. Like this:
:brutal3
cls
START gzdoom %1-iwad doom_complete.pk3 %2-file ADDONS/auto.pk3 ADDONS/slomo.pk3 ADDONS/tilt.pk3 ADDONS/brutalv21.pk3 ADDONS/BDDoomguyOneLiners.wad ADDONS/footsteps.pk3 ADDONS/BrutalCrossbow.pk3 ADDONS/DevastatorREVMISSILES.pk3 ADDONS/HexaShotgun.pk3 ADDONS/CMM_RAND.pk3 ADDONS/UDV_v2.13_A_BASE-wipers.pk3 ADDONS/UDV_v2.13_B_VISOR_Alt_1.pk3 ADDONS/UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 ADDONS/UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 ADDONS/UDV_v2.13_C_SFX_Ambient.pk3 ADDONS/bfriend1.pk3
exit
Open the .bat and enter that in every line. Pain in the ***, but worth it. I only use this folder and added every mod, wad and game combination you can think of. My folder is over 130gbs now.
It was the postprocessing wad. Remove it and it runs fine.
Your TOD addons is not compatible with Brutal doom. I took out the universal gibs, and blood already, but now the 3d models brutalized imp attack crashes.
Got it to work. Didn't have the newest Brutal Doom. Love it. Are you going to do more map sets or maps?
Doesn't work for me
Where do we download the updated one? Or, are you saying you updated for the final release?
Link is dead. Where can I get Toaster map?
I can't get the gatling rotator mod working. I hit alt fire and nothing. All the others work fine though. Great mod.
Where is the link to the file?
Awesome mod. One of my favorites. I know this wouldn't be too functional but it would be cool if you hit crouch twice, and the player lays down. I was surprised that wasn't included. Otherwise, awesome job.
place the weapons before the monsters. that fixed it for me.
Can't shinespark for the life of me. Love the mod, would love it more if I could shinespark.
Got it. Have to restart the mediator. Looks great. Awesome job.
On the mediator, there is no pipeline option, just setup. Your screenshots are not what is on the screen.
I have to force my aspect ratio to 4:3 which makes my picture look way stretched to fix it. Why did you take out 16:9 compatibility with your newest update?
This version cuts off the helmet animation on each side of the screen top and bottom. Looks horrible like that.
Error when loading with Brutal DOOM 64 Absolution TC REMAKE Version 1.4 and Brutal Doom 64 v2.5 (formerly v2 patched). Says blood amount already exists. Do these 2 already have your patch in it? If not I would like the updates you did with the Archvile. How do I run this with those 2 games? I place the patch after the wad and map pack, and follow it with the music pack at the end.
script error, "bd64gamev2_projectnightmare_patched.pk3:cvarinfo"line 1: cvar "bd_blood amount already exists"
we would like the file but the link is dead
Wolfenstein Blades of Agony wont load. Two script errors on line 13 and 321.
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